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Thread: Adventure Seeds

  1. #16
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    Title: Honor Bound
    Recommended Type: Any
    Description: The Crew comes across a Ferengi D'Kora class marauder drifting just off the spacelanes. There is no response to any hails despite the clear presence of Ferengi life signs and a fully functional ship. When an Away Team is dispatched to investigate, its finds all of the Ferengi on-board are either in shock or comatose with one exception. That exception is a junior crew member who keeps repeating "Don't nibble my toes" over and over. Further investigation reveals a strange glowing object in a strongroom. When the hatch is opened and a tricorder used, an energy pulse flows through the ship and each member of the Team is subjected to a vision. The object is the Bajoran Orb of Honor which proceeds to test the characters' sense of honor. Tests can be individual specific or involve the entire team as the Narrator wishes.
    The Orb of Honor is one of the Bajoran Orbs which has been missing since the Cardassian withdrawl from Bajor. It was stolen from a Cardassian lab in the aftermath of the Dominion War by an enterprising DaiMon; the captain of the D'Kora in fact. All of the Ferengi on board were subjected to tests of honor by the Orb but failed almost to a being, which is why they are in their current condition. They will all eventually recover.

  2. #17
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    Question


    "Don't nibble my toes" ?!? Who/what would ever be sick enough to nibble Ferengi toes !?!

  3. #18
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    "Don't nibble my toes" ?!? Who/what would ever be sick enough to nibble Ferengi toes !?!

    Heheheheh....

  4. #19
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    Don't nibble my toes" ?!? Who/what would ever be sick enough to nibble Ferengi toes !?!
    ---------------------------------------------

    Goldfish shoals. Fun, fun, fun in the sun, sun sun.

    ------------------
    "Tell me about your ship, Riker. It's the Enterprise, isn't it ?"
    "No, the name of my ship is the 'Lollipop'."
    "I have no knowledge of that ship."
    "It's just been commissioned. It's a good ship."
    -- "Captain Rice" and Riker in ST:TNG "The Arsenal Of Freedom"

  5. #20
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    Here are a group for a Romulan campaign. The general series type is just "Romulan", maybe with a subtext of military or exploration. A number of them explore classic Trek themes from a Romulan perspective. One warning, I tend to still be emotionally tied to TOS-type "honorable Romulans", so there aren't too many intrigue or treachery themed seeds here.

    Title: The Ancient
    Description: Our Heroes our patrolling the Neutral Zone when they come across a ship drifting in space. They check their computers to try to identify it, and find in some history/archaeology database that it is an old pre-Renunciation Vulcan sublight vessel.
    When they board it, having had their Romulan curiosity and sense of heritage piqued, they find that it is, naturally, a sleeper ship. Unlike in "Space Seed" all the passengers are dead save one. This one is revived, and in very archaic Vulcan identifies himself as T'lahr, a simple monk and priest of Ket-cheleb.
    Needless to say, things aren't nearly that simple. T'lahr, unlike Kahn, is not famous, but neither is he a simple monk. He is in fact an Ahkhinahru, which is to say a Vulcan mindlord, with more nasty psi skills than anyone Our Heroes have ever dealt with. He is not a worshipper of Ket-Cheleb, but is, in fact, a follower of some previously lost group of dark deities with a taste for green blood. His agenda will be to use his powers of persuasion, his psi skills, and his knowledge of the "true ancient heritage" to take control of the ship, and maybe the Empire. Good luck, dudes.

    Title: Predator
    Description: The title here is meant to be misleading, as this episode has nothing to do with the Ahnold movie of the same name. It also is an episode which gets to showcase the ship's Tal Shiar or Tal Diann op in a rare, positive light.
    The episode starts with the ship putting in at a very isolated colony/research station to deliver supplies. Our Heroes have a couple of days of rather boring shore leave while this is going on.
    This is interrupted when the colony's Tal Shiar op contacts the ship's spook, er, legate, with a problem. It seems that a body has turned up, killed in some grisly way, and sexually assaulted. If this was a Human colony, the body would unquestionably be female, so it might be more interesting to make it male. The ship has the labs needed to analize the crime scene, and the killer might concievably be one of the crew, so the ship is stuck until the mystery is solved.
    How it develops after this is up to the Narrator. I would avoid using a Romulan version of Redjac, or directly implicating any of the crew. Instead, make it a police procedural, with the major Crew helping the investigation in various ways. The killer could be almost anyone, but I would favor a female sexual serial killer among the colonists, something almost unknown among Humans, but not, apparently among Vulcanoids. This is a chance to delve into the deep recesses of Romulan psychology, and what makes them different from Humans.

    Title: Wilderness
    Description: This is a simple combat plot. Our Heroes have stopped to deliver supplies to another isolated research colony, this one on a planet surrounded by some kind of natural ionized barrier which prevents transport, and makes shuttle travel a bit dangerous.
    On their way through the barrier, the PCs' shuttle is struck by an electrical discharge, and forced to crash in the woods, about 50 miles across a low mountain range from their goal. The ionized barrier has lapsed into a kind of low-intensity ion storm which makes rescue impossible.
    The only way out for Our Heroes is to cross the heavily forested mountains. One problem: the mountains are inhabited by a semi-intelligent reace of Neanderthal-like super predators, who are determined to protect their territory at any cost.
    This isn't the "Galileo 7"; these beasties are smart. They throw spears, sure, but they also set traps, attack by night, pick off people who go into the woods to piss, and generally wage guerilla war. Our Heroes will have to keep going for two to three days in a cool, beautiful, forested hell.

    Title: Sudoc
    Description: The title says it all. Our Heroes are investigating a temporal anomaly of some kind, when they are pulled into a weird type of wormhole. They emerge many light years away and two thousand years in the past, in orbit around ancient Vulcan, at the time of the warlord Sudoc of Jaleyl, when Surak is still a decadent teenager.
    The ship's engines are damaged, but they can get dilithium or trilithium, or whatever else they need on the continent of Xir-Tan. Of course, the mining party runs into a bunch of Sudoc's soldiers and is taken prisoner. Now, the PCs must rescue their friends, fix their engines, and get outta Dodge without changing history. Of course some of the PCs may want to try changing history.
    And then, the cruel and mighty mindlord Sanshiin, of the warlike Kolinahru, detects the orbiting ship with his vast psionic power....

    ------------------
    Slan agat!

  6. #21
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    Cool

    Oh, a note on the adventure seed, "The Ancient". Particularly sadistic narrators with a ghastly sense of humor might want to have the chief deity worshipped by T'lahr be known as Yakh-S'tath, or some such name. I seem to recall a thread about incorporating Lovecraft into LUG-Trek campaigns some months ago. Well, here's your chance!

    ------------------
    Slan agat!

  7. #22
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    yes, like me,,,,,,,,,hi hi hi

  8. #23
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    I am posting this to all the great Narrators on this site. I enjoy reading about your ideas and would like to see more of them. I wish this were not a “Dead Topic” and more people would post their ideas.

    As a narrator, I find it difficult to create adventures, which are specific to each and every overlay and yet can involve every different type of character (Medical, Engineering, Etc.). I believe that writing adventures that involve the CMOs can be a challenge.

    I am reading a very average novel, but it does give me an idea for a great adventure seed.

    Spoiler about the novel “The Badlands” by Susan Wright.

    Adventure Seed Title- The Booby Trap
    Recommended Series Type- Frontier Exploration (Science & Medical)
    Description-

    While exploring the edges of the Badlands (Insert any reason here, the novel contains some espionage stuff), our crew finds two ships approaching at high warp. The nearer/smaller ship seems to be pursued by a Romulan ship, the type of craft is unknown. The smaller ship is heading towards the Badlands in an apparent desperate attempt to hide. The Romulan ship is giving off strange energy readings and explodes suddenly.

    Narrator fun begins-

    The Romulan ship was using an experimental drive that, upon destruction, gives off a Gravition Pulse (Or any other Treknobabble reason) that causes any ships’ warp core in the immediate area to go off-line and leaving these ships dead in space. However, the drive also floods the area with Graviton (Or any other Treknobabble) radiation that infects the crew. To make matters worse, the radiation pulses at random intervals and re-infects the crew. Crewmembers are start dropping like flies… Is it the Badlands that are causing the radiation… you get the picture.

  9. #24

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    OK, heres one I've been working on, loosely based on a tale of Don Quixote...

    Adventure Seed Title; Here be Dragons
    Recommended Series Type; Deep Space Exploration
    Setting; DS9 Era - Romulan Border
    Description;
    On a fairly mundane and routine exploration and mapping mission, the crew discover a long lost Federation starship, Circa early 24th century. Aboard is an scientist assigned to the vessel looking for a new colony worlds (albeit 50 years ago).

    Since that time he has begun a solo crusade against the Borg (he lost his family to the Borg), having developed a planet busting weapon, he has lured cubes in to destroy planets and orbiting cubes. To do this he is creating fake Omega particles to show up on their sensors.

    However the Borg have begun adapting and the last 2 cubes were lured to heavily populated planets which he then destroyed. Now thouroughly insane he sets the players ship as a lure for the borg and will attempt to crash the vessel and destroy a planet and Borg Cube along with the crew and their ship.

    With the Borg on their way, can the crew see the REAL threat and save the day, or will their fears lead to their own destruction...

    NOTE: The Borg should NEVER become anything other than a long range sensor reading in this case, if the borg show up, say bye bye and create a new ship and crew...



    ------------------
    DanG.

    "Hi, I'm Commander Troy McClure, you might remember me from other academy training holo-simulations as, Abandon Ship, the quickest way out, and I sense danger, 101 things you dont need a Betazoid to know..."

    http://www.theventure.freeserve.co.uk

  10. #25

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    This message has been removed on request by the
    poster

  11. #26
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    This adventure needs a little preparation. Have your players explore some nebula or radiation phenomena or other treknobabble thing a few days or weeks in-game time before. Just the PCs and a runabout. Anything will do where they can be exposed to some strange (but not harmfull) radiation.
    And then...

    Title: A Time for Exploration
    Series Type: Exploration or Space Station
    Description:
    The PCs finished their shift a few hours ago and relax in the casino or on the holodeck when suddenly a light flashes through the ship a they witness the last half-hour or so replayed. They seem to be the only ones not affected and have no access to any ship systems or equipment that is caught in the time-loop (including about anything related to the ship's computer).

    When the PCs make there way to the bridge they witness a ship of an unknown type that suddenly appeared out of nowhere and fired a beam on the PCs' ship that obviously started the time-loop.
    They can use the sensors of the shuttle they used on the previous mission to discover that this shuttle and they themselves are protected from the temporal distortion by the radiation they encountered, but the effect is fading, plus: There are several aliens of an unknown species aboard, obviously uneffected by the time-loop.

    When the PCs confront the aliens they discover that these guys are explorers from another dimension. Their dimension-traveling technology allows them only a limited time in our universe and they put any ship they encounter in a time-loop to give them more time to study the ship and it's crew.

    How this ends depends entirely on the PCs, but you might want to fit this into your series if the PCs think that every unknown alien is a threat that should be shot first and no questions asked later.

  12. #27

    Thumbs up

    I like. If they're not careful they might end up starting a very messy war that the federation cant possibly win...

    Styro, considering how long it took for your players to decide to try talking to the fish, you might be best off out of this one...

    ------------------
    DanG.

    "Hi, I'm Commander Troy McClure, you might remember me from other academy training holo-simulations as, Abandon Ship, the quickest way out, and I sense danger, 101 things you dont need a Betazoid to know..."

    http://www.theventure.freeserve.co.uk

  13. #28
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    Thumbs up

    <font face="Verdana, Arial" size="2">Originally posted by Kronok:
    I am posting this to all the great Narrators on this site. I enjoy reading about your ideas and would like to see more of them. I wish this were not a “Dead Topic” and more people would post their ideas.
    </font>
    Exactly the same for me. I thank all the Narrators for their ideas, and I fervently hope this topic will live long and prosper . I'll be contributing to it as soon as I've narrated enough adventures (for now, the only one I GMed was an adaptation of a DS9 episode my players had not seen).
    Keep going guys.

    ------------------
    "I perfectly understand your concerns, Captain, and will quietly stay in my quarters until your life threatening problem is solved, without bothering you with the importance of my mission"
    UFP VIP to Enterprise Captain, alternate timeline #0348

  14. #29
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    What's that? The topic that refused to die?

    Title: Like Sands Through the Hourglass...
    Recommended Series Type: Exploration (TNG/DS9/Voy era)
    Description: The Krenim Imperium - the time-altering aliens from the Voyager episodes "Year of Hell, 1 & 2" - have returned with a vengeance.

    For some reason, when Annorax's timeship was destroyed, a fleet of Krenim warships in the vicinity of a superdense white dwarf star going through its final stage of existence was caught in the timeship's temporal shockwave and pulled into the collapsing star.

    The collapse of the star tore a hole in spacetime, protecting the fleet from the temporal changes brought about by the timeship's destruction. The nine warships and their crews were translocated to the region known as the Badlands.

    Using the region's sensor restricting properties to their advantage, the Krenim crews managed to place their ships in orbit of an M-class planet housing an abandoned Maquis base. Though severely damaged, the ships were salvagable and were slowly repaired. The ships' crews used the time and the limited resources at their disposal to prepare for what lay ahead.

    After a few long years of repair and rebuilding, the Krenim not only repaired and rearmed their ships, but also managed to build a number of smaller vessels as well. Using the planet as a base of operations, the Krenim began building a new empire.

    They have only recently begun their endeavor to create a new Krenim Imperium, hoping that they will one day rejoin with their fellows in the Delta Quadrant, blissfully unaware that the Krenim Imperium that they knew never existed.

    The adventure begins when the characters encounter a strange, previously unencountered vehicle in the region just outside the Badlands. They not only refuse hails, but they also attack with weapons capable of ignoring standard shields!

    ---------------------------------------------

    Okay, so it's longer than an adventure "seed"; so shoot me.

    mactavish out.

    [This message has been edited by mactavish (edited 09-10-2001).]

  15. #30
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    Talking

    You said it yourself Mactavish:
    -"Everyone, set you phasers on vaporize."
    -"Any last words?"

    Mouhahahaha

    Good episode seed I'm using it.

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