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Thread: Adventure Seeds

  1. #61
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    Originally posted by ghosty
    TITLE: The Eden Project
    STORY TYPE: Exploration / Prime Directive

    Now that is a sexy idea Ghosty...nice biblical reference as well

    So the planet is how old when they discover it? I mean my problem with that Voyager episode with the fast evolve planet was that Voyager arrived when it was a primitve world, so it is logical that it just formed then So how along would Gehenna be when the players first find it?
    Captain Zymmer
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  2. #62
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    Nov 2000
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    TELLAR BLUES

    ERA: Could be adapted to any period
    TYPE: Any
    LOCATION: Tellar

    The ship is transfering a presidential envoy to Tellar on an important mission concerning Tellarite affairs vis-a-vis the Federation. The envoy is backed by the Tellar ambassador to the Federation Council. Give the charcters a chance to get to know them: the envoy is a taciturn, politic REgulan; the Tellarite a boisterous and famed legal mind (he's the equivalent of a superstar on his homeworld.)

    While taking the space elevator down to the surface, there will be an attack on the envoy by a terrorist/Maquis/syndicate baddie. The crew should be distracted by the mob of Tellarites looking to get an autograph or shake the hand of the great orator.

    At this point eh security guys need to start working with Tellarite Federal Police to find the bad guy. Team them with a jocular, talkative cop...think Joe Peschi from Lethal Weapon, or some such... Give 'em a time limit: the station is closed to all traffic -- space or ground -- for 24 hours, but after that they need to go to the local ombudsman to keep the place closed. The amount of losses for the merchants coming through is staggering, so it's unlikely it will be approved.

    Clues: check security monitors to locate and ID bad guy. Try to locate (it's a BIG station, so this'll take at least half the time they have.) Also hit the bars, clubs, etc. Give 'em a taste of Tellarite nightlife: debate clubs, dance clubs with Tellar dancing girls and the ubiquitous Orion or two. They'll find out there's Maquis/terrorist/whatever guy with a ship looking to clear out. He's headed for the Rigel colonies -- the perfect place for a person to drop out of sight.

    The captain must replace the envoy for the big speech & has only 24 hours to get familiar with the argument & prepare for the inevitable debate that the Tellarite empor will throw at them after the speech. (Figure the speech is followed by an extended Q&A, House of COmmons-style).

    Big slam-bang action sequence in the berth of the ship-in-question and catching the bad guy. We threw in a chase sequence through the guts of the elevator, including an attempt by the baddie to escape down the elevator shaft in grav boots. NOthing like a 200 mile fall to keep the characters on their toes.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  3. #63
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    Originally posted by Captain Zymmer



    Now that is a sexy idea Ghosty...nice biblical reference as well

    So the planet is how old when they discover it? I mean my problem with that Voyager episode with the fast evolve planet was that Voyager arrived when it was a primitve world, so it is logical that it just formed then So how along would Gehenna be when the players first find it?
    Its up to you. When it was first written up, the idea was that when first surveyed, Gehenna was a "hell hole". Volcanic activity was spitting ash miles into the atmosphere and lava flow is everywhere. No life is possible. Six months later, tectonic activity had stabalized and life has spawned. When the PCs get there, they find primative civilizations are forming...

  4. #64
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    Aug 2001
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    Evanston, IL 60204
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    Smile Security Training Exercises

    Adventure Seed Title:
    Security Officer Training Exercise A001

    Recommended Series Type:
    Security Procedures (FASA Constitution Class Deck Plans). Helps players familiarize themselves with combat and movement rules, as well as gain extra points in various skills. It's also good for sessions when only one player shows up (!)

    Description:

    Security Officer PC is assigned to a Starfleet Vessel Simulator for Security Procedure Examination (Technical and ethical). He/She can prepare a back-pack with supplies as described in FASA Starfleet Intelligence Manual Source Book (Set a limit with imaginary weight).

    He/She is told to receive instructions from an NPC officer to beam aboard in transporter room. The Security Officer PC is literally jumped by that NPC officer to test reaction time; he/she must find a way to get the instructions from the assailant without getting killed (stunned) or imprisoned.

    Instructions I created required the Security Officer PC to find a cluster of sonic grenades hidden on another deck. Various obstacles are 4 to 8 other Security Officer NPC's looking to arrest the Security Officer PC, three decoys of the grenades, power outages and misleading information from eavesdropping/intercepted communications.
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  5. #65
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    Adventure Seed Title: Mirror's Edge
    Recommended Series Type: Any
    Description: A loved one, from the academy or an old tour, of the XO or CO shows up on the ship. He/She has a few eeks shore leave and wants to spend it with the old flame.

    Have them ask lots of questions, forget little details only to remember them moments later....

    the endresult is that this person is from the Mirror UNiverse and has been sent (against their will) to get certain info from the PC so that they can be killed in the other universe (childhood hiding spot, etc...) Of course they fall for the PC and there should be some sacrafice involved
    Captain Zymmer
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  6. #66
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    I am bumping this up to top, since soooo many wonderfull ideas have been posted here and it would be cool if some of you had a look at this thread:

    http://forum.trekrpg.net/showthread....0&pagenumber=3

    You are all welcome to contribute if you like.

  7. #67
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    Sep 1999
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    MetroWest, MA USA
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    Lightbulb The Blood of Heroes

    Title: The Blood of Heroes

    Recommended Series Type: Exploration (Any era)

    Description: Superheroes! The characters visit a world with superheroes - use your favorite universe if you wish. The Brotherhood of Evil Mutants (or other baddie group) detects the characters' vessel and tries to take it over. It is important to be careful to not allow the world's superheroes to overshadow the characters.

    Note: One neat idea would be to match the superhero era with that of the game. For example, TOS would be a great use for 1960's style marvel comics. TNG would be neat to capture the 1980's - maybe even Watchmen. Voyager seems well matched for the Image style of comics. And DS9, for some reason, strikes me as good for a retroactive 1930's and 40's universe (i.e. Sandman Mystery Theatre, Justice Society of America, etc.)
    AKA Breschau of Livonia (mainly rpg forums)
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  8. #68
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    TITLE: Yesterday's War

    RECOMENDED: Exploration

    The PC ship is asked to investigate why the Forever Planet research station has gone off line. When they arrive they find that the station had been destroyed by Klingon style weapons but the only survivors are an away team (from the PC ship - in fact they should be mirrors of the PCs) who tell of their own universe where the Federation is fighting a death struggle with the Klingons (yes they're from the universe of Yesterday's Enterprise).

    The DTI orders the PCs to keep the away team aboard and incommunicado until the DTI can figure out what to do with them.

    Anyway, the next mission is one that will take the PCs to Klingon space. A freak mishap takes out the bridge, forcing the mirror crew to take over command just as Chancellor Martok's flagship decloaks...I know it needs a bit of work, anyone want to help?

  9. #69
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    Title: Infestation

    Series Type: Space Station

    This is a pilot episode for a space station story (okay its a bit of a campaign seed too).

    Space Station (insert no.) was abandoned a few years ago as it was stuck in the middle of no where and was costing too much to operate especially with a War on. Now with the Dominion War settled, Starfleet is reactivating the station.

    When the PCs get there they find that somebody or someone had revamped the station. Systems have been refitted and upgraded and its actually in advance of anything Starfleet has operational.

    What had happened was that the station has been infested with a self-replicating nanovirus that is rebuilding the station for its own use...(I'm thinking the replicators from Stargate SG-1) and well the PCs are in its way.

    If the PCs pull it off and don't nuke the place, Starfleet could find itself in possession of a very advanced space station.

  10. #70
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    Title: Man out of Time (or Time Lost)

    Series Type: Any, exploration is preferable

    The PCs encounter a Starfleet ship that was listed as missing for almost a hundred years. The only survivor they find onboard is the CO who was put into cryo-freeze. He was a legend in his time and much admired by everyone in Starfleet.

    Anyway, due to his deep freeze (or something else that is ripe for medical technobable) he's not completely right in the head (okay he's gaga) but that's not the problem. He begins living out his past triumphs and well makes a nuisance of himself just as the ship have to undertake a tricky mission very similar to his last one...the one which resulted in him becoming a popsicle.

  11. #71
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    Oct 1999
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    Mitchell, SD, USA
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    Title: Another Man's Shoes
    Series Type: Exploration, preferably on a smaller ship in the Next Gen era.

    Premise: The PC ship is scheduled to pick up an Ambassador from a newly discovered civilization on the fringe of explored space, for transport to a nearby Starbase for negotiations. The Ambassador is a rare telepath of the species and ends up effecting the primary crew. At first, only very 'out of the ordinary" mood swings, then, swapping of bodies. The crew realizes that they are not in the "right body", but have access to the new bodies' memories and personalities. Take it from there...
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    Captain Scott Taylor
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  12. #72
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    TITLE: Civis Federation Sum ("I am a Federation Citizen")

    SERIES TYPE: Exploration

    This one's a bit tricky so I'll modify it once in a while...

    Okay the crew is sent on what is supposed to be a milk run mission to take the new Federation ambassador to his new posting. A relatively backward world that has just acheived warp drive (similar to Earth during First Contact).

    What they find when the arrive is a planet in the thros of civil war and the government has taken all Federation citizens hostage in the Federation embassy.The government threatens to kill all the Federation citizens unless the Federation immediately aids them in their civil war with arms and materiel and the use of the PCs ship to hunt down rebel ships in the system. Remember one starship could squash the entire armed forces of the planet in just a few hours. The new ambassador, somewhat of a hothead feeling threatens wants to declare war...an attack on a single Federation citizen is an act of war...

  13. #73
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    TITLE: A Diplomatic Incident
    STORY TYPE: Diplomatic
    TIME: Dominion War (early)

    The Federation are considering the admission of a new world into the Federation. The PCs have been charged with escorting the planet's bigwig (Prince or some such) home and to show him what Starfleet has to offer.

    The problem is the Prince is an obnoxious SOB and he travels with a huge entourage of armed guards which pose a danger to everyone on board as they have a tendency not to ask questions first.

    Just as things couldn't get worst, the ship gets trapped in some sort of EM storm (nautral disaster) and looses power. The Prince fearing an attack hunkers down in an area of the ship with his guards shooting at anything that comes close.

  14. #74
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    Talking

    Dan, your idea for a superheroes style campaign sounds like fun, but personally, I think using Marvel or DC style superheroes could make running the adventure extremely tricky because you have to balance the capabilities of the players verses the natives very carefully.
    One possible source of ideas for your adventure seed would be the old GURPS I.S.T. sourcebook. The world described is sort of halfway between a traditional superhero setting and a real world. (Note: I.S.T. stands for International Super Teams). The heroes described in the book are powerful enough to challenge an Away team without the team getting overwhelmed. Also, as an alternative, a world based on this setting could have developed a FTL drive and you could run a First Contact mission.
    The best way to predict the future is to create it.

  15. #75
    Originally posted by ghosty
    TITLE: A Diplomatic Incident
    STORY TYPE: Diplomatic
    TIME: Dominion War (early)

    The Federation are considering the admission of a new world into the Federation. The PCs have been charged with escorting the planet's bigwig (Prince or some such) home and to show him what Starfleet has to offer.

    The problem is the Prince is an obnoxious SOB and he travels with a huge entourage of armed guards which pose a danger to everyone on board as they have a tendency not to ask questions first.

    Just as things couldn't get worst, the ship gets trapped in some sort of EM storm (nautral disaster) and looses power. The Prince fearing an attack hunkers down in an area of the ship with his guards shooting at anything that comes close.
    I like this one. Sounds like a couple of old Cyberpunk plots...

    Dont forget that the Prince would of course be hunkering down in a vital area of the ship, somewhere the crew needs to be to repair the ship.

    And if there really Does happen to be an assassin aboard???
    DanG/Darth Gurden
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