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Thread: Adventure Seeds

  1. #241
    Perrryyy Guest

    Re: An idea stolen outright from X-Files, with a dash of "Before and After"

    Originally posted by Michael Barratt
    Title: Sleep, Perchance to Dream
    Era: Any
    Setting: Any

    Perhaps best as a solo episode where you can run the other normal players as NPCs, say one night where not enough people show up... Exposed to a <technobabble> field via sabotage, one of your crew loses consciousness, and wakes up X days later. Everyone else seems to think it has been business as normal, and routine medical scans show that there is memory loss alright, but no real permanent damage seems to have happened.

    It's unfortunate, though, because the crewman affected learned something valuable shortly after the act of sabotage, and the intelligence agent that was on board working with him has just been killed, and under Starfleet Regs, the crewman hadn't told anyone else who the saboteur was - because the agent was undercover, and there was a sting going on to find out the bigger picture about the saboteur and who was supplying him/her.

    So: day 1 has the crewman being found with the dead agent, and likely framed for it, investigation long into the day, and being tossed in the brig. But whe he wakes up... it's the day before this, and he wakes up in his quarters...

    Moving backwards, the intelligence agent is killed again, until the crewman figures out that (a) it's an intelligence agent, and (b) the crewman has been working with him to figure out who did the sabotage. From the backwards information, the crewman, each day, will get a little closer to uncovering the act of sabotage, and who the saboteur is, and then, waking up the day of the actual incident, stopping it from happening in the first place, which ends the cycle, and leaves only him the wiser, the agent with his man, and the saboteur in gaol with the greater organization exposed.

    The Doc
    Cool! Kind of a cross between Quantum Leap and Groundhog Day.

  2. #242
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    Title: The Man Who Brings a Sun
    Era: Post Dominion War
    Setting: Starship

    A Starfleet officer was buried in Starfleet Headquarters and nearly starved to death while awaiting rescue from beneath rubble so deep the transporters couldn't get to him. He recovered, though he needed a few replacement organs and a new arm, and even ended up ship-bound for the final attack of the Dominion War (he was a former Starship Captain who had been transfered to SF Command to teach and in administrative duties, and was returned to active starship captaincy due to the lack of said officers). He has a fairly small, but fast ship (pick one of the defense ships, like the Norway or something), and has suddenly gone missing.

    Having hand-picked his crew, he selected many people who were hurt in the Breen attack on Earth, as well as others who lost ships or loved ones to the Chintoka attack. He has on board his ship a device capable of starting a low, but destructive, reaction in a small planetary body: basically, a device mannered after terraforming "star reignition" devices. And he's going to slam it into the single moon of the Breen homeworld: the equivalent of adding a burning moon to their sky. This would raise temps on Breen a lot, as well as ambient radiation, and ruin the place. A very good portion of his crew is in on this, and willing to die for this, and it would be a diplomatic nightmare, not to mention an atrocity.

    The crew comes into this as one of the few ships in the immediate area, and the only one that manages to catch a stray signal. A lower-ranked officer on the ship that has gone rogue has done his best to send out a disguised signal. He's an ensign, a science officer, and terrified of getting caught, but he knows that what his Captain is doing is wrong, and he's trying to stop it. Irregular contact with the ensign will be the only "inside" help the crew have in stopping a captain bent on revenge...

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  3. #243
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    Title: The Story
    Setting: Starship or Starbase
    Era: High tension period (war, for example)

    A member of the Federation Associated Press arrives and generally makes himself a bit of a nuisance to the crew, though he's only doing his job, he's not unethical, and he's not going to "Get in the Way" or "Mess up Big." What will happen, however, is he'll start getting fed bits of information from a "source" - real information about upcoming battles or attacks, usually just in time to begin evac, not enough time in advance to make a real difference, though some lives are saved every time. Pressed, he won't reveal his sources, and it's up to the crew to figure out who his source is, how they're contacting him, and what's going on exactly...

    His contact? A psion gifted with the ability to see into the future. The method of this source? Telepathy. Why she's contacting the press agent? She's sick to death of watching bad things in her visions come to pass, and wants to change them: but she's terrified of the reprecussions, and the potential fallout of enemies (and allies) who would want to 'use' her to predict the future to their own advantage.

    That should be a real concern: imagine Section 31, or Dominion Agents in possession of someone who can see bits of the future. Yikes. This should turn into a bit of a morality play: is it really ethical to turn in her identity - even to the Federation - knowing that she'd likely never live a "normal" life again?

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  4. #244
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    Title: Aiming for Perfection
    Era: Any
    Setting: Starship

    A society that embraces genetic engineering in order to improve itself is in its final stages of potential entry into the Federation, and the crew's ship is assigned to put forth the final visit before the "hearing" about whether or not the planet can enter. It's a rough choice: the Federation itself is so very anti-genetic tampering, but the society here has it so integrated that it is a culturally central part of their society. Everyone is genetically resequenced to the area of life they wish to persue, once they've chosen, and as such everyone is quite happy with where they are.

    Of course, what's really going on is that a smaller faction of elites and nobles is genesequencing children at birth so they'll "choose" what they need them to choose, and then further resequencing them once they've reached "Adult" choice-making status - not that they ever really made a choice.

    The Federation Ambassador and his aide who remained on the planet have likewise been tampered with - both are now quite "loyal" to the culture, and have only good things to say about the upcoming admittance into the Federation. It is only a few of their records made pre-resequencing that the crew uncovers that will begin the misgivings that could lead to discovering what has happened - and is happening.

    The Prime Directive still applies in that the crew shouldn't bring this culture down to its knees: but what is being done is a horrible thing. It would be an interesting character development moment.

    The Doc (who watched a little clip on "Gattaca.")
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  5. #245
    Perrryyy Guest

    Re: aiming for perfection

    Are the gene-sequencing teams gene-sequenced themeselves?

    Just messing with your head!

    Seriously, if the 'elites' have never made a decision themselves, ti could make for an interesting (or perhaps messy,) story.

  6. #246
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    This was suggested by one of my players...

    Title: "A Piece of the Mirror"
    Era: Any (Mirror)
    Setting: Planetary
    Type: Exploration/Diplomacy/Comic Relief

    The crew sets down on the mirror version of the planet Iotia.

    They there find that the planet has been severely culturally contaminated by a previous starship visit, just as it was in our universe, and that they have built their culture around that contamination.

    With one glaring difference.

    The previous crew didn't leave behind "Chicago Mobs of the 20's."

    They left behind the Chief Engineer's collection of erotic videos.

    "It's hard being an evil genius when everybody else is so stupid" -- Quantum Crook

  7. #247
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    Talking Re: A Peice of the Mirror

    OH MY!! Knowing the Empire, they'll probably turn the place into their R & R center...talk about your memorable shore leaves.
    The best way to predict the future is to create it.

  8. #248
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    Location
    Ottawa, Ontario
    Posts
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    Originally posted by First of Two
    This was suggested by one of my players...

    Title: "A Piece of the Mirror"
    Era: Any (Mirror)
    Setting: Planetary
    Type: Exploration/Diplomacy/Comic Relief

    The crew sets down on the mirror version of the planet Iotia.

    They there find that the planet has been severely culturally contaminated by a previous starship visit, just as it was in our universe, and that they have built their culture around that contamination.

    With one glaring difference.

    The previous crew didn't leave behind "Chicago Mobs of the 20's."

    They left behind the Chief Engineer's collection of erotic videos.

    LOL. Oh man. The cultural damage alone! How do you "fix" that? Beam down an away team and start showing them how their lives are lacking in plot?

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  9. #249
    This message has been removed on request by the
    poster

  10. #250
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    Oct 2001
    Location
    Ottawa, Ontario
    Posts
    761
    Originally posted by StyroFoam Man


    "I am Captain Jean-Luc Pica- Where the hell is that awful music coming from?! AND FOR GOD SAKES PUT SOME CLOTHES ON!"
    "Riker to Picard. Sir, I cannot allow you down here, I'll have to handle this away mission myself."
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  11. #251
    Perrryyy Guest
    Originally posted by First of Two
    This was suggested by one of my players...

    Title: "A Piece of the Mirror"
    Era: Any (Mirror)
    Setting: Planetary
    Type: Exploration/Diplomacy/Comic Relief

    The crew sets down on the mirror version of the planet Iotia.

    They there find that the planet has been severely culturally contaminated by a previous starship visit, just as it was in our universe, and that they have built their culture around that contamination.

    With one glaring difference.

    The previous crew didn't leave behind "Chicago Mobs of the 20's."

    They left behind the Chief Engineer's collection of erotic videos.

    Otherwise known as "Exoculture 101: Science officers get all the girls!"

  12. #252
    Join Date
    Oct 2001
    Location
    Ottawa, Ontario
    Posts
    761
    Title: Goldmine
    Setting: Starship
    Era: Any time between TNG and VOY, or any era with a little work

    Along a well-travelled paths, merchant vessels are disappearing. Assigned to investigate, the crew uncover a strange reading on their sensors, and when they get close, a subspace siphon opens up, and the ship slides inside a kind of subspace bubble.

    Inside, most of the merchant ships are operating on low-to-no power, and survivors of repeated attacks are huddled together on the ships still functioning, their cargo gone. The inside of the subspace bubble wrecks havoc with sensors, and on the merchant ships, they were nearly blind (the starship does a little better).

    The subspace bubble is unstable, and each new ship entering it threatens to destroy the whole shebang (and likely dump the contents into subspace soup or merely blow them up). With a little work, the starship can uncover that (a) the bubble is unnatural, and (b) it would need a significant power source internally to function.

    Tracking down the power source (a series of artificial quantum singularities) makes one think Romulan, but the real villains of the tale are merely pirates, who got the singularities from illicit sources. They have a cloak, and lie in wait until their confederates on the other side of the subspace bubble send in a merchant ship defenseless and loaded with cargo. The interior ship is confused: why did the outside ship send in a starship?

    The truth is that the exterior ship knows the subspace bubble won't last much longer. They have their half of the goods, and they've cut and run. The interior ship won't be able to open the doorway without them: they don't have enough power, they've been duped, and now they're screwed.

    Can the crew rescue the merchants, uncover the pirates, and rig a way to open the bubble from within before it blows them to bits or drops them at random somewhere else in the galaxy?

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  13. #253
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    Apr 2001
    Location
    the Netherlands
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    episode X: 'tomorrow's yesterday'
    The PC's ship encounters the Nemesis; a Federation battleship from the future. The Nemesis was drawn into the past when two colliding Romulan Warbirds caused a quantum rift. That same rift could collapse in the present, unless the two crews come up with something.

    episode X+2: 'Big Sister, part I'
    The Crew's current orders are quickly forgotten when it is announced that there suddenly is a priority one message in the communication databank. It states that the PC's ship should immediately report to DS9. The correct command codes are given, but the logs don't show any incoming messages or hails. Cmdr N.N. doesn't trust trust this matter, but cpt N.N. overrules him. After all, stranger things have been known to happen.

    No sooner than the ships' arrival at DS9 the distress calls start coming in: Cardassian refugees (fleeing from Klingon invaders) are being attacked - by a Starfleet vessel! The Gemini follows the ship's warp trail to find the Nemesis, waiting in ambush!
    To be continued....
    The darkness inside me is a lot scarier than the darkness out there....

  14. #254
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    StyroFoam Man wrote on 12-20-2001 06:40 PM:
    Now this could get intresting... Too obivous but is it really the NEMISIS or it's Mirror Univers counterpart?

    RR:Yes, it's really the Nemesis, and this is about the Dominion War, captain Erixles is trying to destroy the Cardassian Union before they ally with the Founders, because her older sister died during the War. But I don't know yet if the Nemesis comes from the 'real' future or an alternate where the Feds barely won because the Founder Disease was never cured. Comments?

    Styro: That's a damn good story idea... You should post that to the Adventure Seeds section.
    I'd do the alternate future one. Prehaps at some critical point later in your game someone remebers a bit of data that turns the tide and prevents the "alternate" future from happening...
    "Hey! Remember what Captain Erixles said about those Breen dampeners? If we adjust the shields like this and this and tune the impulse fusion reactors like this and reroute some of the plasma through a >15 word long technobabble< than we won't loose power!"

    RR:And in the process possibly saving Erixles' Big Sister.

    Styro: Yup. That's what I was thinking... And some how as the alternate future dissolves into nothingness Captain Erxles sends back a Thank You...
    The darkness inside me is a lot scarier than the darkness out there....

  15. #255
    Perrryyy Guest
    I was watching the Jodie Foster version of Anna and the King earlier.

    Anyone wanna take a shot at it Trek style?

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