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Thread: Adventure Seeds

  1. #301
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    Feb 2001
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    Nashville, TN, USA
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    Hey, another reason why the Enterprise Universe is different from the established.

    Not only did Picard and crew blast the Temporal Prime Directive, giving Cochrane the idea for naming his ship Enterprise instead of Dauntless and getting the design for it from the Akira, the 22nd century humans got the ideas for phase pistols from Chekov's left over gun.

    Thanks!

    Alex

  2. #302
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    Title: Return of the King
    Era: Any (TOS would probably be better though)
    Setting: Starship

    While exploring a new world, the crew comes across a stasis device holding what appears to be a human perfectly preserved from a time in Earth's distant past. More than a cursory examination via tricorder will determine that the man is indeed a human, and that he is apparently in critical physical condition and will die unless given medical aid soon after being released from the device. The device itself is unresponsive until someone is curious enough to touch the crystal-case shield. Then mist begins to billow forth, and within twelve minutes the device disgorges a critically injured man. Advanced medicine is good enough to get him back on his feet, and depending on the era he convalesces in sick bay between a day and a week. He says his name is Arturo once his latin dialect is deciphered by the ship translator. He strangely claims no memory of his past, nor anything else except his name. When exposed to activities aboard ship, he shows great interest and quickly masters any physical challenge from fencing to football. This is a good exploration seed for foreshadowing purposes, as anybody with good Earth literature knowledge will find that he matches King Arthur's legend quite well besides his blank slate memory. Arthur was supposed to return to England to guide it through its darkest hour, so if you have a big threat that a natural born leader can turn the tide in, you might consider this plot. If you want to add some twists, he isn't found by Starfleet but rather one of their enemy's starships. He is used as a bargaining chip for a current plot (after he's tortured of course) and the foreshadowing can still be used. A worse twist is that this is anoher plot by Q or Trelaine on the order of creating a false Arthur to fool the Starfleet humans with. In this case, Arturo has to be stopped before he leads humanity into a war or some other diplomatic problem. Think of the role of the Anti-Christ and you've got a clear picture of what's possible.

    Lockhart

  3. #303
    Nice idea, Lockheart... and that's all I have to say about that!

  4. #304
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    Sep 1999
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    This may just be me and my big head but here's the thread of my Once and Future King storyline.

    http://forum.lotrrpg.net/showthread....5&pagenumber=2
    Arise, arise, Riders of Theoden!
    Fell deed awake: fire and slaughter!
    Spear shall be shaken, shields be splintered,
    a sword-day, a red-day, ere the sun rises!
    Ride now, ride now! Ride to Gondor!

    Theoden King: The Return of the King

  5. #305
    Bump.

    Grrrrr - I spent 1/2 an hour on a seed but the system must have logged me out and I just lost it all. Here's a short version.

    Title: Enemy Mine (based on the book)
    Era: Any
    Setting: Planetary/Starship

    Begins in media res with the PC's ship battling Klingons (or whatever). They both crash on a planet, can't get a signal out, and have to work together to survive. Possible events include:

    - jury-rigging equipment with "enemies" spare parts.
    - dealing with the flaura/fauna (it's best to make it as dangerous and as odd (think 1890's sci-fi) as possible)
    - Starfleet doc assisting with a Klingon pregnancy (hmmmm).
    - intolerant Maquis/civilians/miners arrive and threaten the peace/friendships that the hardships have fostered.

    Much like "Passegeways" (?) on the TrekRPG site. PS - anyone like the book/move? Loved the book, turned the movie off after 1/2-an-hour of really bad SFX.

    Pope.

  6. #306
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    Idea stolen from the jacket of "Chronoliths."

    D'oh! Did this thread die? Rats.

    Title: This Flag Planted...
    Era: Any
    Setting: Starship

    A large "monolith" style object appears in close orbit of a colonized world, and immediately enters the upper atmosphere. The players are members of the crew rushing to evac the planet, or get the colonists to somewhere safe before the big monolith slams into the planet and deals a heck of a lot of damage to the ecosystem. But it lands very much like a marker - and its covered in strange writings and odd languages.

    The Universal Translator takes some time to figure out what the monolith says... and when it does, there's a surprise in store: it's a marker denoting the victory of the great XYZ empire against this planet... in a year that's nearly fifty years away.

    Uhoh.

    Another monolith appears in orbit of another nearby planet where a colony is planned to begin construction. It lands with the same effects. The marker shows a date a year earlier than the one before it.

    Another shows up near a nebula.

    Extrapolation shows that the monoliths are likely to show up in some seriously habited spots rather soon, and its up to the crew to figure out who the progenitors of this XYZ empire are, and track down the people starting to form it. Of course, does it violate the temporal prime directive to stop them now to erase those monoliths from happening? Uhoh.

    Michael Barratt
    (I'm baaaaaaack.)
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  7. #307
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    Hey, welcome back Michael ! Nice to see you haven't lost your creativity .
    Every procedure for getting a cat to take a pill works fine -- once.
    Like the Borg, they learn...
    -- (Terry Pratchett, alt.fan.pratchett)

  8. #308
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    He he, thanks Calcoran. As always, I'm just stealing ideas from books I've read, or book jackets, or titles...

    Michael Barratt
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  9. #309
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    <b>Title:</b> The Cradle Will Fall

    <b>Recommended Series Type:</b> Exploration

    <b>Description:</b> The PCs' vessel is sent to investigate a strange temporal/spatial anomaly. Arriving on the scene, the crew discovers a ship with a configuration unlike anything they've seen. Sensors indicate that the vessel appears to be or Borg origins, but further investigation reveals that the ship is actually over 1,000 years old.

    The ship is, in fact, a proto-Borg explorer shunted to the present by a random temporal occurence. The crew must learn as much as possible about the origins of the Borg from this ship and its crew, as well as some way to use the opportunity to deal a telling blow to the Collective.

    mactavish out.
    Our country's past progress has been the result, not of the mass mind applying average intelligence to the problems of the day, but of the brilliance and dedication of wise individuals who applied their wisdom to advance the freedom and the material well-being of all of our people.

    -Conscience of a Conservative, Barry Goldwater

  10. #310
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    Aug 2002
    Location
    Rolla, MO
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    16
    Title: Who can you trust
    Era: DS9
    Setting: I used a starbase, but it can be modified.

    The whole base loses main power to to someone sabotaging the Flux Induction Capacitors. The players then find there way though the shut down starbase to get to the engine room to restore life support. When they arive all of the engineering staff are unconsious. Ironically due to the power failure two Klingon prisoners are found missing from their cells.

    Actually the whole time it is changlings who have set up the Klingons to take the fall by knocking them out and hiding them.

    The fun part, is the changling start substituting themselves for players who are ruining their plans. So players become very suspicious of everyone. Thinking they are hunting down two Klingon Prisoners.

    This leads to nice lines like;

    Static: I went up to Sickbay and then Azula(another player) shot me.
    Krox: Was that before or after you shot me.
    Static: I tell you I didn't shoot you!
    Krox: Anyway it doesn't matter we're both locked in this room.
    Shut Up Wesley!-Picard

  11. #311
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    Oct 2001
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    Ottawa, Ontario
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    Stolen from "The Golden Fleece," by Robert J. Sawyer

    Title: Murder
    Era: Any
    Setting: Starship

    The crew's ship was investigating a planet that recently blew itself up in a nuclear holocaust, when suddenly -

    - BANG! -

    - The crew's ship, damaged by the passing of a ship using a form of gravity drive (basically a ship that creates a focused point of high gravity ahead of itself, thus "Falling" forward through space), make first contact with the Argani.

    The Argani are coming from a system far away, toward a world they are colonizing for the first time. The journey, via Gravity Drive, will take nearly fifteen years, and they have an enclosed system inside their ship, which is basically an entire city, complete with holographic "beaches," transplanted forests, and so forth, and a faboo artificial intelligence that runs most of the city functions. It's a wonderful environment, and since the crew will be co-ordinating repairs for at least a week or two, the Captain allows shoreleave.

    Alas, crew start having "accidents" that seem somewhat fishy, even a few deaths. The pattern is astronomers and stellar cartographers, and then, an Argani who was working with the chief science officer also shows up dead... What's going on?

    Well, anyone in the know of the local sector looking at the star logs of the Argani's long journey will realize they're faked. The ship has been circling it's own system for ages, under the guidance of the artificial intelligence, who, along with the other world artificial intelligences, realized that a nuclear confrontation was soon coming to pass. So the Argani mission was put forth, the crew boarded, and set out - and then the war broke out on the planet behind them. The AI is also behind the killings - people who figured out the truth had to be offed.

    Why? Because the AIs survived the war, as they planned to, and are even now beginning their "other" mission - they're going to launch automated terraforming devices, some with AIs of their own, to colonize the fourth planet of the next closest system. Once they're done, the ship AI will let the crew arrive, thinking they've travelled vast distances to another class-M planet they'd found so very far away, and colonize.

    The Federation ship can be half-way through the confusion of the beginning attacks and murders when they get sketchy sensor readings (due to the damage and interference of the gravity drive) of massive launchings coming from the ruined globally-destroyed planet... uh oh! Weapons? Just the terraforming gear... and if the crew figure out what's going on, those "terraforming" AIs are quite content to keep the secret by terraforming the Federation ship into dust...

    Prime Directive would apply: these are not warp-capable people, and the crew should have to have a philosophical discussion about whether or not to tell the Argani that they've not gone anywhere really... And that their whole world is gone...

    Michael Barratt
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  12. #312
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    Stolen from "Purity in Death," by J.D. Robb

    Title: Deadlock
    Era: Any with replicator technology
    Setting: Ship or base, as above, with replicator technology

    One by one, people on a starship or base currently dealing with a series of very tough negotiations are dropping dead. The source seems to be a medical outbreak: they have picked up a virus that is causing massive brain swelling, which leads to bleeding from the nose, eyes, ears, and major migraine attacks, before finally the person seems to "nest" and die.

    Most crawl into their quarters, lock the door, and drug themselves up until they die or go nuts from the pain and kill themselves. A few take someone with them, lose their temper from the pain, and end up in murder/suicide.

    Terrorists opposed to the continued negotiations have blended replicator, transporter, and computer technology. This is a computer virus they can send to your terminal and when you use the terminal for enough hours, it replicates the virus and beams it into your head, all unnoticed, and unlogged. Between the computer techs and security, they'll have their heads shaking over how to undo this, and how to cleanse the system thereafter...

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  13. #313
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    Sep 1999
    Location
    Idaho Falls, ID, USA
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    Thumbs up A random mental misfire!

    TITLE: Shattered Mirror
    ERA: Preferably Dominion warTNG
    STORY TYPE: Exploration

    The PCs are on a routine patrol when they detect strange temporal/subspace distortions emanating from a nearby system. A quick detour and some brief sensor scans indicate there is a starship crashed on the surface, apparently Borg in origin, but there is a subtle difference in the quantum signature of the Borg vessel.
    Beaming down to find out what's going on, the PCs determine that the wreck is that of a small Borg scout, and the surviving drones (desperately trying to make contact with the Collective) are the PCs themselves.
    In the (a?) Mirror Universe, the Borg have run rampant through the Alpha Quadrant, assimilating most of the Terran Empire a/o the Cardassian/Klingon Alliance (depending upon which timeline you favor.)
    Having been captured and assimilated, the PC's evil counter-parts were cheerfully wreaking havoc when the Empire or Alliance cobbled together a new super-weapon which shattered (at least locally) the collective and ,as a by-product, tossed the evil-PCs into our space-time continuum to crash on the planet.

    Who the heck are these Borg who look so much like us?

    How will the PCs deal with their assimilated (and ultimately-evil) counterparts?

    What lies will they be told in the meantime?

    Can Star Fleet get their hands on a similar weapon? Would they use it?

  14. #314
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    Location
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    Title: Flames
    Era: Any
    Setting: Starship

    On a planet that is barely Class-M in that its temperatures make Andor look like a tropical jungle, the people developed psychokinetic abilities as they evolved, and fully half of the population are "Firebrands" - people with molecular agitation capabilities. Basically, they're firebringers. As the people grew more technologically advanced, few bothered to develop this ability beyond its typtical ritual-use in their societal holidays.

    Now, however, something has happened in the ruling monarch family - the abilities of the monarch are getting out of control. Think Kes in that episode where the crew of Voyager find Susperia and the Ocompa array: the Queen can call fire, but she can't control it when she does.

    This throws the monarchy on its head - the King or Queenship is always held by a Firebrand, and the place is falling into a bit of internal chaos.

    The Federation, which relies on the planet somewhat for trade in the area of many crystalline deposits that exist in the planet's mountain ranges - and the Firebrands unique abilities to gather the minerals by using their own pyrokinesis to get to them through the miles and miles of ice - sends in diplomats (on the crew's ship) to figure things out.

    Ferengi traders poisioning the local water table with a psychoactive drug to destabalize the psionic abilities of the people and get their feet in the door? Pirates wanting the minerals for themselves? Fanatic internal group of telepathic pyrokinetics who are mentally nudging the ruling Firebrands off-kilter? Section-31 experiments trying to unlock pyrokinetic abilities for its agents?

    All of the above?

    Survive the cold, find the baddies, and get out before your freezing to death...

    The Doc
    So you think, 'Might as well,
    Dance a Tango to Hell,
    at least I'll have Tangoed at all.'
    -- "Rent," Jonathan Larson

  15. #315
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    Jan 2002
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    Title: 404
    Era: Post TNG
    Setting: Starship

    The PCs ship gets volunteered to test out the new Omnitronic Computer system from the Daystrom institue.

    This new system is the most powerful AI made to date and will someday provide valuable advice to the Captain's on their missions.

    But within hours of instalation a crewmember goes missing. A minor character a lower decks guy of no significance.

    Within an hour or two another one.

    And so on.

    Work out your bits yourself, but the new computer has determined these crewmen & women are of no value as they offer nothing that another crewman doesn't already.

    So using the transporters it is "deleting" them.

    YMMV

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