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Thread: Adventure Seeds

  1. #1
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    Lightbulb Adventure Seeds

    All right, I said that I was going to do this some time ago but then never got around to it.

    This topic is for the posting of adventure seeds only. Please do not detail full campaigns, but rather single-shot adventures that can be thrown into an existing Series.

    Please follow the format presented hereafter:

    Adventure Seed Title
    Recommended Series Type [i.e. Exploration, Defense, Space Station, etc.]
    Description [Note: Be concise; one to three paragraphs please. No more.]

    If you post more than one, please separate them with a break between.

    mactavish out.

    [This message has been edited by mactavish (edited 02-17-2001).]

  2. #2
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    Title: The Enemy Within
    Recommended Series Type: Exploration
    Description: The PCs' vessel is sent to investigate some strange behavior from a Federation colony. After reporting a strange object crashing near the colony, communication ended roughly two hours later.

    The crashed object was actually an "egg" carrying a sentient, psionically-active virus that quickly infected the colonists. The goal of this lifeform is to spread itself as widely as possible and take over entire civilizations before it is discovered.

    The crew must not only deal with the "invasion," but perhaps also learn its origin (and true motivation) as well.

    This is the kind of seed that I am speaking of. Please put your adventure seed ideas up, too.

    mactavish out.

    [This message has been edited by mactavish (edited 02-17-2001).]

  3. #3
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    Thumbs up

    EPISODE NAME: Hospitality
    Campaign Type: All

    Your ship happens to be near a starbase where a bunch of colonists are stranded when their colony ship suffers some problem. The local admiral decides you guys are just the fellows to help get them, their livestock, and their equipment out to the planet in question.

    Lots of annoyance factors: livestock on the decks, fights between colonists and crew due to very cramped condition, the usual bureaucratic arguments between their leader and your characters. Big fun I used: the ship is suffering all sorts of breakdowns and power constraints ude to being overloaded; have a waste reclamation pipe blow out on your engineers.

    This one was mondo popular with the players.

  4. #4
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    EPISODE NAME: Exegencies of Evolution
    CAMPAIGN TYPE: Exploration

    Ship follows a sensor signature of a tanswarp gate being opened & find a hulk floating in an uninhabited system. The ship is huge, ornate, and deserted.

    Go for the Event Horizon scare factor & steal: some kind of weird drive system that casue the ship and crew to merge. It's now sentient, living, and quite mad.

    It sees your ship as something to network to so it can 'grow', or wants to take the crew and ship with it to wherever, or just pain wants to kill stuff.

    I went really spooky and metaphysical on this one. My wife actually jumped out of her seat when the phone rang at one point.

  5. #5
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    EPISODE NAME: Points of Contention
    CAMPAIGN TYPE: Defense, diplomatic, intelligence.

    ABAN KOT is a world along the Cardassian border that was invaded during the war, then liberated. Problem: there are still a sizeable contingent of Cardies on the world. The local government (not a UFP member, but the races are UFP colonists) wants rid of them. The Cardies don't want to go because of fears of some kind of retaliation from the Cardassian government.

    Find a way to negotiate a peace between two really intransigent sides, but watch out...the Cardassian Union is peeved about perceived sentient rights abuses!

  6. #6
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    EPISODE NAME: Matters of Faith
    CAMPAIGN TYPE: Exploration

    On a distant world the characters find a missing expedition from the late 2200s. Caroline Palamas, former Starfleet officer, has led a bunch of people on a quest to find the Greek gods...and they did.

    The world is a miniature of the Greek world, with the Gods lording it over the mortals and demigod half-breeds running around.

    And the gods are NOT happy to see Starfleet come in and ruin it all.

    Shake well and serve in your own personal style.

  7. #7
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    Lightbulb

    Title: <EM>Wayward Children</EM>
    Recommended Series Type: Exploration
    Description: A routine pre-First Contact investigation of an out of the way world within the region of Cardassian space reveals a people very knowledgeable about modern technologies and intergalactic politics, although their information is out of date. Technically the Starfleet personnel could 'let down their guises' since it is obvious they are aware of other cultures already.

    The planet is somewhat harsh and after a cave in harms one of the natives near the away team, anybody scanning the native with a medical tricorder gets an interesting reading (Human DNA, 85%, Klingon DNA, 15%). It becomes obvious that these people are a colony of some sort, but the dillemma then becomes do they report this to Starfleet, who will then submit a report to the Klingon Empire. The natives have reasons within their written past to not want to be 'reunited' with the Klingon Empire, exactly what those reasons are should be decided by the GM.

    If this adventure is set before the Dominion War, the threat of a cardassian vessel coming to find out what the Federation has found on the edge of their territory only increases the tension of what to do.

    [This message has been edited by Lockhart (edited 02-18-2001).]

    [This message has been edited by Lockhart (edited 02-18-2001).]

  8. #8
    AslanC Guest

    Cool

    Adventure Seed Title: Derelict
    Recommended Series Type: Exploration
    Description: While on a charting mission in the frontier (or closer to your game) the PCs ship comes across the USS Nostromo, a Nelson Class Scout (From FASA, TOS Era)adrift in space. She has been missing for over 100 years.

    Once the players beam on-board they begin to piece together a mystery of what happened to the crew and why they sabotaged the Warp drive to prevent the Nostromo from reaching a inhabited planet.

    By arriving on the ship they have awoken something that has been asleep for over 100 years and wants the PC's ship so it can reach civilization.

    This can be a very creepy and action packed adventure, with something for each crewman to do. I will modify my FASA write up and submit it to the Tactical section.

  9. #9

    Post

    Originally posted by AslanC:
    Adventure Seed Title: Derelict
    Recommended Series Type: Exploration
    Description: While on a charting mission in the frontier (or closer to your game) the PCs ship comes across the USS Nostromo.
    I like this one... Although I would either change the xenomorph or lifeboat name so as to not give too many clues away...

    As a side note, the Nostromos lifeboat was called Narciscus.



    ------------------
    Dan.

    "A couple of thoughts from a random mind!"

  10. #10
    AslanC Guest

    Cool

    Originally posted by Dan Gurden:
    I like this one... Although I would either change the xenomorph or lifeboat name so as to not give too many clues away...
    Actually the aliens in this are reminiscent of the ones from Denevia(sp), you know the flying pancakes Well they are more gelatinous and were inspired by the Vang series of books.

    As a side note, the Nostromos lifeboat was called Narciscus.
    I did not know that!

  11. #11
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    Title: Mirrors of the Mind
    Recommended Series Type: Any where the characters can come across a special drive unit that is malfunctioning. (I plan to use it for a Romulan game when they investigate what appears to be a derelict Taurhai vessel.)

    Description: The PCs ship comes across a vessel alien or otherwise that is adrift in space. It's drive system appears to have malfunctioned and the ship abandoned.

    As the PCs explore they are forced to relive painful moments of their past except this time the other PCs are along for the ride as they have to successfully negotiate these events which seem to have very real effects. They must find out what is causing these events to be brought forth and find a way to put an end to it.

    Furthermore, shortly after they enter the derelict, contact with their own ship is lost due to the malfunctions within the drive system.

    This scenario requires decent development of the characters' background so that the GM can prepare a few things ahead of time and the player will clue in when the scene/event begins to unfold.

    As an added twist, you could add the PCs mirror universe counterparts to further explore the differences of character, personality and ethics as the two groups must find a way to overcome their prejudices and work together to free themselves from the ship.

    One last twist, for those that don't mind playing with a little time travel to really freak your players out, let some of the NPCs relive their own history but due to how it plays out, it somehow changes their past...leaving the PCs not knowing whether or not that will happen to them if they must relive one of their own memories...

    Regards,
    CKV.

  12. #12

    Post

    Title: 'Dangerous Find'
    Series Type: Exploration/Space Station
    Description: The PC's are contacted by a Ferengi ship which offers to sell them salvaged vessel. Questions as to the type are answered with an automated message piped over from the Ferengi ship. It's in ancient Andorian and is an automated call for help.

    From there the PCs must aquire the ship (possibly with the help of the Andorian government) and then discover that it is a centuries old sleeper ship. Later as the investigate the ship they find that the passengers are dissidents, called 'Preservers' who have a record of the times durring the Age of Lament. Information that could distabilze the peace Andoria has had for centuries. The Andorians having heard of the ship's recovery through Starfleet and knowing who it carries will send ships to take it into custody, and plan to destroy the records and wipe the minds of the crew. Unfortunately the crew of the sleeper ship ask for asylum forcing the PCs to defend them from the Andorians.



  13. #13
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    Post

    Julius, one of my best players runs an Andorian. That idea is perfect for an adventure to make him do some soul-searching and make some tough decisions. Thanks.

    Oh, and welcome to the boards. If this is typical of your ideas, post more!

    ------------------

    &lt;&lt;&lt;&lt;

    LUGTrek isn't really dead. Not as long as we remember it.

  14. #14
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    Title: Self Awareness
    Recommended Series Type:Any
    Description:

    One of the players awakens (or is konked on the head, or is exposed to a [TECH] field, take your pick) and suddenly realizes they weren't who they thought they were.

    They slowly begin to remember details of their 'past life' as a Tal'Shiar operative on Romulus many years back. Certain details will come quickly, such as their name, family, while others will come over time, such as their mission, etc. The narrator can give the player handouts filled with any relevant information as he/she sees fit.

    The main catch to the old story being that the reactivation was unintended. The accident or [TECH] phenomenon brought about a premature psychological resurfacing and now both set of memories exist. The down side is, both personalities do too. How this effects their life from then on is up to them.

  15. #15
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    Title: Bar Essentials.
    Type: Any, Shore Leave Episode.

    Description: While on Shore Leave on a frontier planet, the PCs enter a Bar to get a drink and relax.

    As the night progresses they notice several pranks take place but eventually a prank is pulled on a tourist (perhaps a Klingon or a Nausicaan) and a fight breaks out.

    The PCs help the bouncers settle things down and eventually learn that these pranks have been an ongoing rivalry with another bar that the local authorities a long time ago gave up on trying to quell.

    The narrator can give the PCs an opportunity to join in the fun and help the owner of the bar pull a few pranks on his rival (as an added point of fun) or not (if they are too straight-laced).

    Let this go on for a couple of days so that the PCs get to know the owner of the bar either helping him with his own private little war with his rival or trying to stop all the pranks to prevent customers from possibly getting hurt.

    But then things turn serious as the rival's bar burns down and arson is the cause. The owner is the prime suspect as the rival pulled a spectacular prank the night before that caused a disruption in the owner's business for several hours.

    He turns to the PCs for help and presumably they agree to help their new friend. Eventually, they find enough clues to point to a third party (Orion Syndicate, Ferengi, Someone Else) that wants to disrupt all entertainment facilities here so they can muscle their way in and take over...in fact there are clues that at least one local authority may be on their pay roll.

    Unfortunately as this unfolds the PCs only have 48 hours to uncover the truth because their ship must make an important rendezvous before proceeding to their next mission or some other reason that limits the time frame.

    Will they prove the owner's innocence and prevent the takeover in time?

    Regards,
    CKV.

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