A chunk of intro (Series concept and pilot ep) and then my plea:
I’m workin’ up an immediate post-TOS-movies era game. Haven’t decided on exact year yet, but post-first-15-minutes-of-Generations. PCs are senior officers of the Enterprise 1701-B (Harriman got reassigned - something about knuckling under in a crisis…).
The Andorian captain is a highly-decorated, respected hero of encounters with threat species on the edge of Fed territory, sort of a war-hero, who decided to make a name for himself in a field other than killin’ folks – exploration! Looks to be fairly Kirk-like (player is pretty old-school, which is great by me!)
FO is a human, a demoted former Kirk-like starship captain whose luck ran out and/or f’ed up one day. Violated Prime Directive, got his ship destroyed, barely managed to save most of crew, stranded on a planet for a while, and kept them alive.
Vulcan Comm Officer – linguist, First Contact specialist, cryptographer. Highly suspicious of established threat species.
Gamma Triangulan Science officer, of The (former) People of Vaal (TOS “The Apple”). Fed. team came in and acclimated them. Uber-scientist nerd from a people who only a generation or two ago knew nothing of post stone-age technology or the universe beyond their forest. Super curious, outgoing.
Some as yet to be determined others, probably filling Tactical/Security, Engineering, Medical.
So…the series will be pretty basic – episodic exploration, first contacts, ferrying annoying diplomats, the usual. No big story arcs planned. Yer basic Star Trek action, philosophizin’, metaphors (I’m planning episodes on pre-emptive strike policies, total information awareness programs, “affluenza”, etc), etc. A mix of TOS/TOS-movie and TNG flavor and tone, leaning toward the TOS/TOS-movie side.
I need a good basic pilot episode, to intro the flavor and tone. It needs to have some of those great TOS clichés, and perhaps some good old Picard-like diplomatic challenges. I want it to involve the launching of the repaired E-B from earth or thereabouts, and their first flight into the great unknown. I’m thinking of a new species, lets call them the Akir, who stop the ship, either as the E-B enters Akir territory or as the E-B leaves the Sol system or something like that. Either the Akir don’t want them in their space, or the Akir are uber-powerful and don’t think the Fed/humans should be gallivanting about anymore. Of course, the crew will have to prove they are worthy or some crap like that.
My other angle is that the Akir are a society which (here comes the metaphor!) pretty much lives for distraction/entertainment, and plops the crew into an Akir version of a ‘reality show’ for the Akir to watch. Challenges, including some sort of combat arena set-piece, ensue. At best, crew escapes AND gets to lecture the Akir about voyeurism, using others purely for entertainment, and how there are other more rewarding things to do with one’s time, how the Akir have decayed as a culture, how humans once flirted with similar things but learned some hard and rewarding lessons, etc.
That’s pretty much as far as I have it. I’d like yer thoughts on any of this and any ideas you might have on how to implement/improve/expand/whatever thispilot idea. Maybe I just need encouragement. You see, I’ve never run a ST game before, despite a lifetime of being a fan and a player/GM…