Hey guys
Darth: The "length" column (height of the base) is the most important number... As with starships, when you cannot fit exactly the dimensions of your craft, you have to go for a compromise. And when you have a circular facility (hence a diameter), any number, "beam" of "height" can do: use the closest one. The dimensions of the Spacedock-type being 6500/3600, the "length" falls exactly in the middle of Size 14 category, and we're 100 meters short for "beam". That seemed the best compromise for me but the wording in ch1 is maybe still imprecise. I'll have to work on it further.
Capnhayes: Thanks for your input! Frankly, I do prefer a number of structural points - more coherent with the rest of the system. Additionnally, the material chart would work for really primitive vehicles, but what of, for instance, the Argo which would undoubtedly be wiped out by starship weapons? It must be made of treknologic materials, undoubtedly.
I fiddled with the numbers to come up with the right multipliers for the various vehicles. Here's what I came up with: I think we both have the same idea of scale damage. I hope you like it
Scale Shift
The vehicle is so small, frail, primitive or underpowered that it’s absolutely no match for a starship or station. It’s best used against personnel, or other like vehicles.
Effect: The vehicle’s structure and damage is considered to be at the personnel scale. Before applying the flaw, you may exceptionally “sell” structural points one by one. Then multiply the structure and weapon penetrations by 50; these values are only used against personnel or vehicles with Scale Shift. System criticals happen every 25 damage.
Versus starships and stations, consider the vehicle as personnel, not as a vehicle (see “Mixing the combat scales”, p.81). In essence, the vehicle is instantly destroyed if touched by weapon equipped on a starship, station or vehicle without Scale Shift. Versus those, divide the vehicle’s weapon penetration by 50.