I don't know if I'd go by a set time frame such as 10 years, wars tend to accerate development of technology and some times things tend to bog down. Other wise that is an exelant idea.
I don't know if I'd go by a set time frame such as 10 years, wars tend to accerate development of technology and some times things tend to bog down. Other wise that is an exelant idea.
Phoenix...
"I'm not saying there should be capital punishment for stupidity,
but maybe we should just remove all the safety lables and let nature take it's course"
"A Place For Everything & Nothing In It's Place"
Well with anything like this it really comes down to how complex do you want to make the accounting?
I am a firm believer in the rule of keeping it simple for peace of mind. There are a few exceptions but I generally keep the convolutions for my plotlines.![]()
Regards,
CKV.
I realized I forgot to state in my posting the other day that the increase in SU's is more for new ship designs then refitted vessels.
Certain advances could be used to refit a starship to increase its durability but I would caution using the above rule to heavily refit vessels and would recommend either putting a cap on the maximum number of SU's older ships can gain in their size category to represent the advances that increase durability given that SU's do act as hit points.
Or for refitted ships use my original suggestion toward the reduction in Equipment SU cost.
Regards,
CKV.
Or just get something like GURPS Space and peruse its starship construction chapter for some ideas.
My thoughts exactly. That's why I posted a thread on making the hull damage rating (or Damage Units [DUs] as I call them) a separate system from SUs; that way ships can be upgraded without increasing it hull damage capacity excessively....also if you want, you could use an upgrade to boost hull strength directly.Originally posted by Capt. K. Vaughn: I am a firm believer in the rule of keeping it simple for peace of mind. There are a few exceptions but I generally keep the convolutions for my plotlines.
The best way to predict the future is to create it.
try adding a number times the size categroy then adding to the base SUs
(100 x Size cat) + Existing SUs
i.e., a size 1 ship would add 100 SUs (total of 425 SUs), and a size 16 would add 1600 SUs (total of 12,600 SUs) every ten years versus a very large increase and that increase would be every decade.
The same sizes would end up with 32500 & 11,000,000 SUs respectively if the SUs are multiplied by 100. even doubling the SUs causes the size 1 ship to have more SUs then a packed size 14 ship and just for 10 years of change.
After a little thought, using a multiplier of 20 or 50 is probably a bit safer. This is also (IMO) a better system then reducing the costs for individual components.
So, the end formula is:
(20 x Size) + (previous decades SUs) per decade
Note: this is a componded interest type problem, calculating three decades of adjustment is not "(60 x size) + Stardock SUs". Any accountants want to adjust this thing so all you have to do is plug in the Spacedock Sus and the desired number of deccades?
I may do set of tables later (if Steve doesn't mind).