Originally posted by Snake_Plissken
Though not technically wrong I also find highly peculiar that it has a -2 helm penalty.
I happen to like the fix that you suggested in a previous post Snake: classifying the Attack Ship as a Heavy fighter for determining the maneuver mods. This was for all intents and puposes how they acted on-screen wasn't it? Big nasty fighters, but fighters nonetheless. In a similar vein, I have readjusted all of the scouts with higher base maneuver mods in my series because I can see no reason for the overall -2 penalty.
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