If I would get to run Enterprise I'd change a lot of things.Originally posted by mactavish
what would you do to make <i>Enterprise</i> worth watching (in your opinion)?
First, I'd introduce "novel" concepts such as character arcs, season arcs/themes to the show. I'd flesh out the characters, give them distinctive personalities and map out their respective journeys each season.
I'd have a look at which episodes fall into sweeps weeks and have those episodes deal with and/or address the forming of the Federation (more on that later) and generally establishing the state of the Alpha/Beta Quadrant in this era. I would do this of course with highly dramatic and attention-grabbing episodes which would heavily influence the series/season's development. I would make the series as self-contained as possible and avoid species and ideas that would only start to play a role many decades later (Ferengi, Borg, TIME TRAVEL!!)
The other episodes would focus on the crew and how they deal with being the spearhead of the human space exploration; what it means to live together with a hundred people on such a small ship. All the episodes would be sprinkled with classic sci-fi concepts: First Contact, Alien Lifeforms, Space Anomalies, you name it.
This should be the foundation of the series. I'd also fire every writer who cannot sell me his script by answering the three important questions:
1) What is the story about?
2) Why should we or the characters care?
3) How does the end of the story influence the characters or the setting?
I'd make Space much scarier. I'd emphasize the comparatively low-tech feel of this era. Unlike in decades later, there are no 5000 security redundancy systems installed on the ship making sure you're safe and sound. There's only this piece of metal between you and the cold empty death of outer space.
Ship battles would be intense and frightening. Everytime the Enteprise would get hit, people would be afraid that this is "The End".
In addition to that, space before the Federation would be a violent, barbaric place ruled by fear. There's a reason why Vulcans prefer non-interference to meddling with other people's affairs.
Klingons are far from honourable. They are nothing but cruel space-bullies, establishing their reputation as evil bastards in TOS.
Romulans are seldomly mentioned by name and essentially a big semi-mystified monster. They are ghosts which even the most hardened space traveller fears.
There's a reason why so many planets and species entered the Federation and there's a reason why the Vulcans, the Andorians, the Tellarites, the Centaurians and the Humans (or whoever the hell else it was) banded together to form the UFP.
It was in opposition to the chaotic state of inter-planetary affairs in which "Might Made Right" and the guy with less scruples would win.
The seven seasons of Enterprise (assuming it gets seven) would be about how the Federation was formed out of necessity, because someone had to make a stand and not because Archer, Soval and Shran got along so well. It would be about how humans established themselves as major players in the Alpha and Beta Quadrant. But most of all it would be about the 7 senior crew members and how their bold venture into space paved the way for peace, prosperity and progress for thousands of species. To Kirk, Picard, Sisko and all the other Captains of the later series these characters would be legendary heroes. The series should attempt to get them there by the time the series finale airs.
Mind you, this isn't what I think is wrong with the series. But this is how I would have tried to get the most out of the series concept while still tieing it thematically into Trek-lore.
Now if only I could get this across to my players.![]()