Just got starships today (excellent book, well worth its price), and I thought I'd try my hand at construction.
Please take a look and give comments, as I intend to use this in my series![]()
Just got starships today (excellent book, well worth its price), and I thought I'd try my hand at construction.
Please take a look and give comments, as I intend to use this in my series![]()
-Chris Barnes
Visit FBR!
I couldn't get the file to unzip. Shucky darn and other family friendly expletives. I like the whole frigate thing. I'll try to get the program unfrazzled and try again.![]()
tmutant
Founder of the Evil Gamemasters Support Group. No, Really.
Here it is without the nice MS Word formatting:
NEW ORLEANS-CLASS HEAVY FRIGATE (SECOND REFIT)
Production Data
Origin: United Federation of Planets Advanced Starship Design Bureau
Commissioned: 2339 (Refit 2378)
Hull Data
Structure: 30
Size: 6 / 18 Decks
Length/Height/Beam: 345/75/246 meters
Compliment: 290 crewmen
Operational Data
Operations Systems: Class 3R (DD)
Life Support System: Class 3R (DD)
Sensor Systems: Class 3a (+3/+2/+1/0/0) (CC)
Separation System: Yes (Mission Pods)1
Shuttlebay: 1 AD
Shuttlecraft: 6 size-worth
Transporter Systems: 4 personnel / 4 cargo / 3 emergency
Impulse Systems: FIG-2 Impulse Drive (.9c) (C)
Warp Systems: LF-17 M/ARA (5.0/7.0/9.0) (B)
Tactical Data
Phasers: Type X Phaser Array
Arrays: Six
Penetration: 7/7/6/0/0
Reliability: D
Torpedoes: Mk 50 DF Photon Torpedo
Launchers: Two
Penetration: 4/4/4/4/4
Reliability: D
Defensive Systems: FSQ-2
Protection: 14
Threshold: 1
Reliability: CC
Miscellaneous
Modifiers: +1 C / +2 H / +1 T
Edges: ACB Jacketing
Flaws: Vulnerable System (Propultion)
1- The New-Orleans class has a mission pod attached to the dorsal hull that can be ejected and reattached. It cannot be operated on their own, however.
-Chris Barnes
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Nice. Do the pods work like the modules on the Nebula class? Swap module, add sensors, or torpedoes.
tmutant
Founder of the Evil Gamemasters Support Group. No, Really.
Yup. It allows the New Orleans to be used in a variety of missions, with a quick pod swap at a starbase.
A design flaw is that the Engineering section is right above the pod docking port, so in order to eject the core, the pod needs to be jettisioned first.
-Chris Barnes
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Nice design. Neat idea for the pods, I've seen all sorts of speculation about what they're for. It adds versatillity to the design, and since there are three pods, you could mix and match. One nit to pick, is the threshold on the shields a little low?
tmutant
Founder of the Evil Gamemasters Support Group. No, Really.
Possibly, but it's the max for that array. Perhaps you could scratch ACB Jacketing and add in a better shield system, or attach a defensive pod with extra shield power. (Maybe adds 3 to threshold or some reasonable amount).
-Chris Barnes
Visit FBR!