Reclaim Moria
Post War of the Ring
Moria
Mithril is not easy to come by. The dwarves spread throughout the realm of Middle-Earth are in need to reclaim their lost honour. By their own greed, they dug to deep and disturbed that which should not be awakened. Now that Gandalf has slain the Balrog, the dwarves are ready to reclaim what was once theirs. Drive out what is left of the Orcs, Trolls, and other fell beasties. If there are indeed other things that not even Gandalf would poison the world with mention, then perhaps finding some spell slingers would be of great use.
Such a reinforced strong-hold can reunite the Dwarves and give them a sense of belonging to Middle-Earth again. After being broken by Smaug and the Balrog, reclaiming Moria would be a step in once again bringing Dwarven kind into the fore of Middle-Earth.
The dawn of Man may be upon them, but when did you ever know a Dwarf to yield?
This could also tie into other dealings with men, hobbits, and whatever other races get thrown into the mix. Not wanting to be seen as invading, but as reclaiming what was taken by another, they would need to send out delegations to the other races and kingdoms. Not many a King would find it reasuring that a new Dwarven stronghold was reforming without prior notice.
During these delegations, the Dwarves are asked to render their survices in ridding the other Kingdoms of the remnants of the Shadow. With the Elves retreating beyond the Viel, the Dwarves would be a logical race to watch over the Shire (Shire-watch as Grutos refers to it).
Moria would be the central point, but a lot of political and social intrigue can easily be intertwined. Plus, for s&g the DM can have the party go through Moria before the Balrog was awakened - "Fine, you think yer big & bad...OK....*xerox copy CSs* now try to defeat the Balrog after your comrades dug too deep".
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Darkness Falls
War of the Ring
Middle-Earth
You are chieftans in support of the Nazgul and in league with Sauron and Sauruman. Elves, dwarves, Gondor have never been overly kind and no-one has provided proof against the fire-side stories that the Gondor raiders made off with the village wives and children so many ages ago.
Your mission - find and destroy the Fellowship. If you find the Ring, excellent, but the Nazgul may object to you picking it up and not just pointing to it.
Men, Orcs, Trolls, turned Dwarves and Elves (WH40K does an EXCELLENT job with Chaos turning) - whatever you would play in a "light" campaign - make yerself evil.
Last edited by Grutos; 05-23-2003 at 11:00 PM.
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