Results 1 to 3 of 3

Thread: Ship to ship combat

  1. #1
    Join Date
    Mar 2003
    Location
    Zha`ha`doon
    Posts
    60

    Ship to ship combat

    use coda rukles following mods double durability middle warp speed is movement use a hex map weapons damage individually instead of figuring penetration....the firepower is used for each individual weapon. Ranges for weapons is easy short range is base firepower +3 max range is short range squared missle weapons only have a max range 2x thgere firepower .

    These aresome simple rules for tabletop gaming in Trek for counters go here http://planetside.firenebula.com

  2. #2
    Join Date
    Mar 2003
    Location
    Zha`ha`doon
    Posts
    60
    weapon power refers to offensive value
    if you fire a missle at a ship the same hex you are in both ships take the OV in damage

    laid mines cover one hex in area
    TOS ships ((Archers Era throguh Trek movie 6)) fight at half value against TNG ships

    combat is inititive movement firing weapons resolution


    Feel free to critque these rules they are a stop gap till the real ones come out

  3. #3
    Join Date
    Nov 2000
    Location
    Albuquerque, NM, USA
    Posts
    2,990
    Dude...use punctuation marks. Makes it so much easier for the reader.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •