Cross-posted from the Decipher forum:
One (small) thing that bugs me about the CODA system is that Attribute scores aren't granular enough. You only get skill bonuses for every two levels of score exceeding 7. IMO, that's not enough shades when your grayscale is only 1-12. Each and every ATT point should count for somethnig. As it is now, the only time a 10 STR is better than a 9 STR is in a STR test, which doesn't come up all that often.
However, the CODA system is unique in having an identical scale (1-12) for both Attributes maximum (racial bonuses notwithstanding) and maximum skill level attainable. So there's a correlation between natural ability and skill that's unrealized in the current rules (beyond ATT bonuses of course). Why not leverage this more? How 'bout limiting your skill level by the ATT score that governs it?
Riddle me this: When considering natural ability alone (ATT), why should someone with an 8 NIM be able to achieve Amazing skill level (12) with a bow, same as someone with a 12 NIM? Granted, the guy with the 12, gets an additional bonus for higher NIM, but the guy with the 8 can still achieve AMAZING proficiency even though his natural gifts (NIM) are only Average, statistically speaking. Can training and experience really overcome our own natural limitations that dramatically, or does it merely allow us to realize our potential granted by our natural gifts?
If ATTs determined max skill level, a character with NIM 10, could only reach 10 with Ranged Combat (plus bonuses for Specialties, Edges, Order Abilities, etc.). Racial ATT bonuses would apply, so Elves could achieve 14, wheareas Men could not.
This would have the benefit of making every ATT point more meaningful, and would put a logical and consistent "cap" on character abilities, instead of the rather arbitrary 12 which is cited now (although I understand why 12 is the number).
In this system, characters could raise their ATTs through Advancements as always, and thus their skill "ceiling". Such training, along with Specialties and Order Abilities, would simulate the ability to rise above your natural ability through determination and will, while Edges and Affinities would simulate natural talent in a particular skill or group of skills ("he was just born to it"). Limiting skill ranks by ATT scores would also help draw a better distinction between races, and provide a path to Second Age "legendary" stats and abilities, that we've heard so much buzz about lately.
Seems to me this is a very good idea. A couple of folks on the Decipher board brought up a couple of good counterpoints, but the concept's held up very well under scrutiny thus far.
Can anyone think of a good reason this just won't fly? Am I missing something obvious here?
Gratefully,
T.