Page 1 of 2 12 LastLast
Results 1 to 15 of 20

Thread: Legolas write-up to match FOTR SB

  1. #1
    Join Date
    Oct 2001
    Location
    Alexandria, VA
    Posts
    3,208

    Legolas write-up to match FOTR SB

    (I was off by one. The FOTR SB lists him as 23 advancements, I needed 24 to build him.)

    Legolas Step-by-step Creation

    Step 1: Concept

    We all know who Legolas is. Here’s a step-by-step based on the FOTR SB.

    Step 2: Primary Attributes

    Attributes as listed in the book, minus racial modifiers:

    Bearing: 8
    Nimbleness: 12
    Perception: 12
    Strength: 8
    Vitality: 11
    Wits: 12

    Step 3: Race

    Elf, Sinda: Bearing +1, Nimbleness +2, Perception +2, Vitality +1

    Custom Racial Package: Armed Combat: Blades +1, Ranged Combat: Bows +1, Perform: Sing +1, Insight +1, Accurate, Observe (Spot) +1

    Race grants the edges Fair, Keen-eyed, and Swift Recovery

    36 points of Racial Skills: Language: Quenya +4, Language: Silvan +4, Language: Sindarin +6, Language: Westron (Common) +4, Lore: History (Elves) +5, Lore: Realm (Mirkwood) +6, 7 points unused

    Step 4: Order

    Nimbleness, Strength, and Stamina are favoured.

    Warrior; 15 picks: Armed Combat: Blades +3, Ranged Combat: Bows +3, Stealth (Sneak) +3, Survival (Forests) +3, Climb +2, Run +1

    5 additional picks: +1 Stealth, +2 Armed Combat: Blades, +2 Ranged Combat: Bows

    Order edge: Favoured Weapon (Longbow)

    Order ability: Evasion

    Takes the flaw Enemies (Orcs) (2 picks) and selects the edge Armour of Heroes and +1 Run

    Step 5: Free Picks

    +2 Stealth, +2 Survival, +1 Search

    Step 6: Record Final Attributes and Modifiers

    Final attributes and reactions are Bearing 9 (+1), Nimbleness 14 (+4), Perception 14 (+4), Strength 8(+1), Vitality 12 (+3), Wits 12 (+3), Stamina +3, Swiftness +4 Willpower +3, Wisdom +3, Defense 14, Health 13.

    Step 8: Advancements (24)

    +1 Stamina, +1 Swiftness
    +1 Swiftness, +2 Acrobatics
    +1 Swiftness, +2 Acrobatics
    +1 Wisdom, +2 Acrobatics
    +1 Willpower, +1 Search, +1 Insight
    +1 Willpower, +1 Survival, +1 Search
    +2 Acrobatics, +2 Climb, +1 Observe
    +2 Climb, +2 Insight, +1 Jump
    +2 Climb, +2 Jump, +1 Observe
    +2 Insight, +2 Jump, +1 Observe
    +2 Jump, +2 Observe, +1 Perform: Sing
    +2 Observe, +2 Perform: Sing, +1 Ride (Horse)
    +2 Observe, +4 Ranged Combat: Bows (2 picks), +1 Stealth
    +2 Ranged Combat: Bows (1 pick), +2 Ride (Horse), +1 Run
    +2 Survival, +2 Run, +1 Stealth
    Swift Strike, +1 Renown
    Archer
    Favoured Weapon (Shortbow), +2 Run
    Mighty Shot, +1 Renown
    Deadly Shot, +1 Renown
    Far Shot, +1 Renown
    Swift Shot, +1 Renown
    Courage +1, +2 Stealth
    Courage +1, +1 Ride (Horse)

    Which should match the final write-up as listed in the FOTR sourcebook, plus 1 advancement.

  2. #2
    Join Date
    May 2003
    Location
    Houston, Texas
    Posts
    49

    Thanks, Ineti

    Well done! I can't compare notes right now, 'cause I don't have the FELLOWSHIP book with me, but perhaps later this evening? I looked at my rendition of Legolas (which I happen to have handy), and I gave him a few ranks in Noble and Ranger as well, so he has a total of 56 Advancements. BUT only about 45 picks were devoted to these Noble and Ranger developments, which accounts for only 9 Advancements. So at first glance, Legolas, stripped of all my house rule additions comes out to 47 Advancements, more than twice what Decipher gives him. Even if I'm overlooking a few things--several things even--I can't see how I could be 24 Advancements (120 picks) off!

    But, who knows, maybe I'm missing something basic? If so, I'll issue an apology to Decipher every bit as vigorous as my criticism.

    T.

  3. #3
    Could you have done it cheaper still?

    As Courage and Renown can be granted by the Narrator and do not necessarily need to have points spent on them, those characteristics might have been gained through "experience" as opposed to purchased with advancements.

    I don't have my book handy, but our Narrator has been awarding us those based on achievements in the campaign, rather than making us buy them (though he does allow us to purchase them). It makes much more sense for Renown to be outside the player's influence, as well.

  4. #4
    Join Date
    Apr 2003
    Location
    Ohio, U.S.
    Posts
    313
    Good job Ineti; I'd be interested to see how the others compare as well. Not only so I can use write-ups I've missed by not have the Fellowship SB, but to see if Decipher was accurate on all/most of them.

    Originally posted by Taliesin
    But, who knows, maybe I'm missing something basic? If so, I'll issue an apology to Decipher every bit as vigorous as my criticism.

    T.
    Very sportsmanly of you.

  5. #5
    Join Date
    May 2003
    Location
    Houston, Texas
    Posts
    49

    At first blush...

    ...part of the problem is in the ATTs. Your write-up assumes Legolas rolled unbelievably well at character creation (3 three 12s and an 11
    !). The only way to be impartial and arrive at a true benchmark is to remove the element of randomness in this process. Therefore, I start with the Pick Method as described in the book for all my NPCs, so they start on a level playing field, so to speak.

    I also didn't give Legolas a "Custom Racial Package". I started him with the Sindar Elf of Mirkwood package from the Core Book. I figured I'm using Decipher's own published standard as a starting place.

    This strategy will add a number of Advancements right off the bat, since the Pick method allows 50 starting ATT points, total, and Legolas has 63. That's 13 points he would have had to "pay for" using the Pick Method. Since these cost, what-- 4 picks average?-- you're looking at something like 10 extra Advancements, plus the one you found for a total of 34 Advancements. Now this is all off the top of my head, mind you (I don't have the book with me), but I think you get the idea.

    As for Jason's comment about the giving away Renown and so forth, I agree with him in principle--but giving away picks that are in fact listed on the Advancements tables as having a cost further degrades the reported Advancements number as a useful benchmark. Seems like every published NPC should have to pay for everything for the purposes of establishing same.

    My two cents.

    T.

  6. #6
    Join Date
    Oct 2001
    Location
    Alexandria, VA
    Posts
    3,208
    Originally posted by Jason Durall
    Could you have done it cheaper still?

    As Courage and Renown can be granted by the Narrator and do not necessarily need to have points spent on them, those characteristics might have been gained through "experience" as opposed to purchased with advancements.
    Absolutely. I think I figured Legolas out to 21 advancements not including the Courage and Renown points, but I added them to this write-up so that I accounted for everything listed in FOTR SB.

    In retrospect, I think I made an error on some of the points allocations. Non-lore and language racial skills are supposed to be considered "non-order skills" for the purposes of advancement. I think that's more a matter of moving the picks around than anything else. I don't think it'll add any more advancements.

  7. #7
    Join Date
    Oct 2001
    Location
    Alexandria, VA
    Posts
    3,208

    Re: At first blush...

    Originally posted by Taliesin
    ...part of the problem is in the ATTs. Your write-up assumes Legolas rolled unbelievably well at character creation
    Not at all. My write-up assumes the writer of the FOTR SB pulled those numbers out of his head in an effort to model one of the key characters from the book. I wouldn't use the pick method to generate key NPCs from the novels.

    Further, as Narrator, I probably wouldn't use either method of generating attributes for my NPCs. Granted, I could use either method and just add advancements as needed, but it's much easier to start the attributes exactly where I want them and add the advancements I need.

    Different strokes, and YMMV.

  8. #8
    Join Date
    May 2003
    Location
    Houston, Texas
    Posts
    49

    Taliesin's Legolas Step-by-Step* write-up to match FOTR SB

    Okay, guys, here you go: my take on the FELLOWSHIP sourcebook's Legolas. There's quite a difference from Ineti's version. But again, if the purpose of the Advancements number is to give a rough indication of how "powerful" an NPC is compared to other NPCs (and indeed PCs) it seems that one has to start them on a level playing field--one has to use the pick method of character creation. Otherwise, there's way too much variance in randomly rolled ATTs (which also determine starting Reactions and Health, Defense, etc.)--so much so that the Advancements are rendered useless as a meaningful benchmark. With that caveat in mind, here's my take on Legolas. I feel this is a true reflection of the ELf's overall might compared to the PCs in my campaign (also created with the Pick method, and at 8 Advancements right now). Actually, the Legolas in my campaign has a little Noble and Ranger in him as well, for a total of 56 Advancements!

    Ineti, note that I didn't get to squeeze in the Dodge edge, but it looks like you may have overlooked it as well, unless I'm going blind (a real possibility; I've been looking at this too long, but I think its an important exercise). Your version also left some items from the Official Errata, which I've been including in my count all along, since I had them almost immediately after obtaining my copy of the book. Anyhoo, turns out my guesstimate this afternoon was pretty close!



    Legolas Step-by-step Creation

    Step 1: Concept

    We all know who Legolas is. Here’s an alternate step-by-step based on the FOTR SB, with official errata.

    Step 2: Primary Attributes

    Distribute points using the pick method, as follows:

    Bearing: 7
    Nimbleness: 12
    Perception: 9
    Strength: 7
    Vitality: 7
    Wits: 8

    Step 3: Race

    Elf, Sinda: Bearing +1, Nimbleness +2, Perception +2, Vitality +1

    Elf of Mirkwood (Sinda) Package: Armed Combat: Blades +1, Ranged Combat: Bows +1, Perform: Sing +1, Lore: History (Elves) +1, Stealth +1, Survival (Forest) +1

    Race grants the edges Fair, Keen-eyed, and Swift Recovery

    36 points of Racial Skills: Language: Quenya +4, Language: Silvan +4, Language: Sindarin +6, Language: Westron (Common) +4, Lore: History (Elves) +4, Lore: Realm (Mirkwood) +6, 8 points unused

    Step 4: Order

    Nimbleness, Strength, and Stamina are favoured.

    Warrior; 15 picks: Armed Combat: Blades +3, Ranged Combat: Bows +3, Stealth (Sneak) +3, Survival (Forests) +3, Climb +2, Run +1

    5 additional picks: +1 Stealth, +2 Armed Combat: Blades, +2 Ranged Combat: Bows

    Order edge: Favoured Weapon (Longbow)

    Order ability: Evasion

    Takes the flaw Enemies (Orcs) (2 picks) and selects the edge Armour of Heroes and +1 Run

    Step 5: Free Picks

    +2 Stealth, +2 Survival, +1 Search

    Step 6: Record Final Attributes and Modifiers

    Final attributes and reactions are Bearing 8 (+1), Nimbleness 14 (+4), Perception 11 (+4), Strength 7(+1), Vitality 8 (+3), Wits 8 (+3), Stamina +1, Swiftness +3, Willpower +1, Wisdom +2, Defense 14, Health 9.

    Step 8: Advancements (47)

    +1 Strength, +1 Insight
    +1 Bearing
    +1 Perception,
    +1 Perception
    +1 Perception
    +1 Vitality
    +1 Vitality
    +1 Vitality
    +1 Vitality
    +1 Wits
    +1 Wits
    +1 Wits
    +1 Wits
    +1 Swiftness, +1 Stamina
    +1 Swiftness, +1 Stamina
    +1 Swiftness, +1 Stamina
    +1 Swiftness, +2 Acrobatics
    +1 Willpower, +2 Acrobatics
    +1 Willpower, +2 Acrobatics
    +1 Willpower, +2 Acrobatics
    +1 Willpower, +1 Search, +1 Insight
    +1 Wisdom, +1 Search, +1 Observe (Spot) +1
    +1 Wisdom, +2 Armed Combat (From the Official Errata)
    +1 Health
    +1 Health
    +1 Health
    +1 Health
    +2 Climb, Accurate, +1 Observe
    +2 Climb, +2 Insight, +1 Jump
    +2 Climb, +2 Jump, +1 Observe
    +2 Insight, +2 Jump, +1 Observe
    +2 Jump, +2 Observe, +1 Perform: Sing
    +2 Observe, +2 Perform: Sing, +1 Ride (Horse)
    +2 Observe, +4 Ranged Combat: Bows (2 picks), 1 pick unspent
    +2 Ranged Combat: Bows (1 pick), +2 Ride (Horse), +1 Run
    +2 Survival, +2 Run, +1 Stealth
    Swift Strike, +1 Renown
    Archer
    Favoured Weapon (Shortbow), +2 Run
    Mighty Shot, +1 Renown
    Deadly Shot, +1 Renown
    Far Shot, +1 Renown
    Swift Shot, +1 Renown
    Courage +1, +2 Stealth
    Courage +1, +1 Ride (Horse)
    Mighty Shot 2, Ambidextrous (From the Official Errata)
    Swift Shot 2, Two-handed Fighting (From the Official Errata)

    Not accounted for above:
    Dodge edge


    * Thanks again to Kor (aka Ben Hur) for showing us how it's done.

  9. #9
    Join Date
    Oct 2001
    Location
    Alexandria, VA
    Posts
    3,208
    Good work, Taliesin. Interesting to see how two people can come up with two versions of the character and both be right.

    I had forgotten about the Dodge edge and the errata stuff.

    Also, neither of us caught that neither Acrobatics nor Insight nor Perform are order skills of Warriors or Archers. All the picks with those skills need to be changed, since each +1 would cost 2 advancement picks. None of them are part of the racial languages and lores picks, which would cost 1 pick for each +1.

    This was an interesting exercise, though. Thanks for the challenge.
    Last edited by Ineti; 07-09-2003 at 09:55 PM.

  10. #10
    Join Date
    May 2003
    Location
    Houston, Texas
    Posts
    49
    Originally posted by Ineti
    Good work, Taliesin. Interesting to see how two people can come up with two versions of the character and both be right.
    I'll agree we're both right, technically; but I hope you'll agree that the only useful way to use Advancements as a meaningful benchmark is to adopt my methodology. This is because a character with extremly high ATTs and 23 Advancements is massively more "powerful" than a character with merely average ATTs and 23 Advancements.

    Also, neither of us caught that neither Acrobatics nor Insight nor Perform are order skills of Warriors or Archers. All the picks with those skills need to be changed, since each +1 would cost 2 advancement picks. None of them are part of the racial languages and lores picks, which would cost 1 pick for each +1.
    Quite right. Therefore Decipher's listing for Legolas's Advancements are off by any measure, but especially whacked if you use the pick method of character creation, which might be renamed the "level playing field" method!

    Best,

    T.

  11. #11
    Join Date
    Oct 2001
    Location
    Alexandria, VA
    Posts
    3,208
    Originally posted by Taliesin
    I'll agree we're both right, technically; but I hope you'll agree that the only useful way to use Advancements as a meaningful benchmark is to adopt my methodology.
    Sorry, I don't agree with you. Happily the system is big enough for both of us to play the way we want to play, and every other Narrator out there to play in their way.

    If you require a benchmark and want to use the pick method for every character, go for it. That's not a method I would use.

  12. #12
    Join Date
    May 2003
    Location
    Houston, Texas
    Posts
    49
    Originally posted by Ineti
    Sorry, I don't agree with you. Happily the system is big enough for both of us to play the way we want to play, and every other Narrator out there to play in their way.
    Well...yeah. But I'm appealing more to objective logic than subjective opinion. I've proven how Advancements are utterly useless as a benchmark of overall "power", if one allows randomly determined ATT scores to go unaccounted for. Yet clearly they're intended to be used as such. This seems irrefutable, so I guess I don't understand the nature of your disagreement...

    If you require a benchmark and want to use the pick method for every character, go for it. That's not a method I would use.
    It's not that I require a benchmark--my point is that Decipher has provided them for us but they're innaccurate and misleading at best, fatally flawed at worst.

    So what method would you use? What alternative is there?

    Respectfully,

    T.

  13. #13
    I would have to agree with Ineti on this one.

    The fact that the character creation system allows for random rolling of characteristics, and that the GM can award points of Renown (and is even able to award edges and flaws as appropriate, based on commentary from Doug on the main boards), indicates to me that NPCs simply cannot be adequately audited.

    Since the CODA system is not like GURPS or HERO or other rigid point-based systems, it doesn't really lend itself to such scrupulous accounting.

    I do think that NPCs should follow the same rules as players do, as in qualifying for edges, order abilities, etc., and that their numbers should add up the same way players' do, but I have no problem with assuming that Mr. Tolkien's players were lucky with their attribute dice rolls, and that he was a more generous Narrator when it came to awarding Renown, edges, or assigning flaws.

  14. #14
    Join Date
    Oct 2001
    Location
    Alexandria, VA
    Posts
    3,208
    "I've proven how Advancements are utterly useless as a benchmark of overall "power", if one allows randomly determined ATT scores to go unaccounted for."

    Where is it printed in the FOTR book that the characters contained therein should be considered benchmarks? I don't see such a statement. What I see are Decipher's interpretations of the characters, with stats and advancement numbers pieced together to represent those characters from the books. IMO, a narrator or player could use the write-ups as benchmarks, or could say "That's an interesting interpretation. Here's mine," and make up their own.

    Decipher may have the license to the game, but that doesn't mean their write-ups are the final word. Far from it. There have been enough people online who have complained, in some cases bitterly, over what Decipher got "wrong."

    Ultimately it's all a matter of interpretation. If you feel their write-ups are flawed, do a better one and post it for people to consider. I can guarantee you that you will get a range of responses from "You got it right on" to "What have you been smoking?"

    Sounds like we need to agree to disagree on this issue. I don't know that I have anything more to add to the discussion beyond what I've already said.

    "So what method would you use? What alternative is there?"

    A couple examples:

    The major NPC that travels with the other PCs in my group was built from scratch. I assigned him arbitrary attributes based on the character concept and history I had in mind for him. He's a zero advancement hero, so I didn't have to mess with advancements.

    The major NPC villains and other NPCs I made were either given an important stat or two, or just a number of notes on how to role-play them. I won't create stats for them until I need them. For instance, one of the NPCs is a Minas Tirith Healer. He hasn't had to do anything in game that would require a die roll, so I haven't bothered to make his stats.

  15. #15
    Join Date
    Apr 2003
    Location
    Ohio, U.S.
    Posts
    313
    I think it depends entirely on the type of adventure you are playing... take, for example, two different chronicles I have narrated or currently do narrate:

    Chronicle 'A': We stick directly to the rules; everyone needs stats, everything needs dice rolls and tests. No breaking the rules at all, and nearly no inventing any. The emphasis in this game is 'winning', beating your opponents, surviving, and finishing the quest.

    Chronicle 'B': We play very loose. The players make their characters only vaguely according to the normal creation rules. There are almost no tests outside of combat; and combat itself is quite loose, with lots of on-the-fly rules or just plain rules-breaking to let players do what they will (as long as it's not too wild or out of character). The emphasis here is on roleplaying (as in role, not roll) opportunities with characters, doing heroic things, solving puzzles, and travelling over the great world of Middle-earth.

    Needless to say, the second chronicle is not only much more fun and is not only in the spirit of the LotR itself, but the LotR RPG. It's basically meant to be played extremely loose.

    But of course, it's lots of fun to see a nicely done write-up of a character such as Legolas, done totally according to the rules; it just looks really cool!

    I think it's hard for Decipher to please everyone; not only will some people play very to-the-rules and others will play loose, but some will play a both or a mixture... such as me.

    So... fan-made write-ups I would very much like to see done concretely according to the rules, but I definitely won't get ticked off if they aren't; I just won't the work as much.

    Sorry if that was all bogus or incoherent!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •