Originally posted by Taliesin
Well, I'm starting to repeat myself too, but I feel like my basic question remains unanswered--and it doesn't have anything to do with the interpretations of various characters. It has everything to do with whether or not the concept of Advancements serve a useful purpose in the game system.
Advancements are the entire wheel upon which character development (outside roleplaying) spins. As a means of determining when a character "improves" and what happens when he does, they work just fine. As a relative "power" level indicator, it's pretty obvious you're only going to get ballpark guestimates based on the sheer variety of what you can do with advancements. It seems that you're looking for specific challenge ratings or levels in the D&D sense (not that that's a bad thing), which advancements in Decipher's game are not, and never were intended to be.
What other method do you suggest for comparing the relative "power" of characters. That's at the crux of this discussion. If you're saying relative "strength" doesn't matter to you, that's fine. But it does matter to me and lots of other folks. If it shouldn't matter, why does Decipher list Advancements at all, but if it does matter, why do they use such a flawed method for calculating them?
I'd suggest "GM trust" is the best measuring stick to determine power levels. Even rules heavy games like D&D don't get it right (ie CRs and ELs -- look at 3.5 coming out, what's one of the big changes for monsters?), and in games like Decipher's LotR or White Wolf's Vampire or LUG's line of Trek games (or almost all games I can think of as a matter of course), guaging "power levels" is never an exact science. It's one part game system, three parts GM experience and know-how.
For my part, I'm not arguing; I'm asking legitimate questions that I'd love to hear answers to. But I'm running out of steam as well!
Best,
T.
Hope I've added some steam! In a good way, though! 
Cheers,
Steve
Drunken DM and the Speak with Dead spell: "No, I'm not the limed-over skeleton of the abbot, and no this special key in my boney fingers does not open the door to the secret treasury! ... Oh crap."