After The Strike: NX-Era notes
Some general thots on Enterprise after the Xindi Incident.
1. Given the level of tension that might result as of the strike, I can see Earth's StarFleet/UESPA going on a crash course of starship building and going after any piece of sensor tech they can latch on to to make sure they don't get bushwacked again. Other problems might result as other alien races take notice of the build up.
A. The Vulcans: The Galaxies favorite foot-in-mouth race cannot be too happy that some emotional race has stirred up a rather very emotional race they nearly got a handle on, and which now is doing a relatively impressive "Sleeping Giant" imitation, and given some of the previous 'incidients' when the Humans found out what the Vulcans have been doing behind thier backs. And the Humans aren't inclined to listen to them anymore....
B: The Andorians: The Featherheads can't help but notice that the Pinkskins are less than enchanted with the Vulcans and might be willing to commit a little epspionage to drive a further wedge between the Terrans and the Vulcans. And if they find out the current situation, they might lend the Humans a hand, if nothing else then to annoy the Vulcans.
C: The Suliban/Other TCO factions: Okay. Just who broke the accord rules? An darkly amusing (and Machiavellian idea) would be for the Federation TIA pulling the strings to draw out the other TCO factions to put the kabosh on them for screwing with things.
D: The Klingons: The Klingons have to be more than annoyed with the fact that one of they D-4 Birds of Prey was reduced to component molecules and two came home with they tails betwen they legs. And given the was Klingon society was degenerating into a more totalitarian society, things could get ugly soon.
other thoughts:
I tend to run an NX-era game much like a submarine. out of site, out of mind, and not much contact with homeworld at all. This tends to enhance the feeling of 'we're all alone out here', which is what should have been done in Enterprise from the get go.
Ship combat (if the players get into it) tends to run on the submarine model as well. The player who players the captian tend to think like a submariner: My ship is small, fragile, can't take most other races in a straight fight if I have to. So I've noted a lot of use of asteroid belts and other spacial terrain to give the ship an edge against the typically bigger and nastier ships.
Exploration of new worlds tend to border on the paranoid. The Crew usually suffers through "bad movie night" aboard ship, but considering what little information they have in the central database, they tend to plan that everything can go wrong, so it's not unusual for players to wander about in envirosuits until they feel safe. you'd think they were paranoid or something.
The ship is a research vessel, but lets be honest, anything which could give and edge will most likely be studied more and draw the crew's interest because it's in earth's interest.
I try to add little bits of atmosphere to give th ship personality, because a crew out on its own is more likely to deviate from the norm and develop quirks as time goes on.
Observation: I wonder if they are going to use atomiks in the series like that had been mentioned back in 'balance of terror' ?
Thoughts...Ideas....add-ons
A brave little theory, and actually quite coherent for a system of five or seven dimensions -- if only we lived in one.
Academician Prokhor Zakharov, "Now We Are Alone"