View Poll Results: What do you want?

Voters
42. You may not vote on this poll
  • Aliens

    3 7.14%
  • Planets

    4 9.52%
  • Creatures

    0 0%
  • Ships

    0 0%
  • creation rules

    6 14.29%
  • skills, etc

    3 7.14%
  • maps

    5 11.90%
  • NPCs

    5 11.90%
  • adventures

    13 30.95%
  • other (specify)

    3 7.14%
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Thread: What sort of information do you want?

  1. #1
    Join Date
    Nov 1999
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    What sort of information do you want?

    What sort of new information do you most want Decipher to produce after all of the announced products are produced, or what sort of information do you want in the announced products that isn't sure to be there?

    Creation rules would cover worlds, aliens, ships, etc.

    Skills, etc would cover skills, abilities, traits, combat rules, character creation packages, etc.

  2. #2
    Join Date
    Apr 2003
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    Toledo,Oh
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    Wink

    creation rules would be my choice. the second choice would be sourcebooks on races and their technology(starships) all in one book
    live long and prosper

  3. #3
    Join Date
    Jun 2002
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    Germantown, Maryland
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    I definitely want deckplans. I would also like to see planet/city maps, starship maps, and installation maps. Only a dream I supppose.

  4. #4
    Join Date
    Feb 2003
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    San Diego,CA
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    NPCs.Making up stats for a good NPC can be time consuming.Deckplans and more ships would be my second choice.
    "I am not a Merry Man!"-Worf

  5. #5
    Join Date
    Jul 2003
    Location
    Auckland, New Zealand
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    97
    I'd like more species info. After all, there are hundreds of different races in Star Trek and a single book of approximately 200 pages just won't suffice

    I'd also like to see official characters Coda-fied. This probably stems from my long-term exposure to Forgotten Realms, but I'd like to see what the luminaries are all about.

  6. #6
    Join Date
    Jul 2003
    Location
    Newcastle, England
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    I'd like to have a book which had a basic set of characters to quicly draw in as NPC's. It can ages to generate some random character to insert into your game. What would be nice was a basic set of NPC's of various levels (I know this isn't D&D but it's an analogy) going from goons to supervilains.

    Example. I have a Romulan ship coming into atack. I can quickly look at the ships specs for it's weapons etc. But what i could really use in that instance is a basic 'Romulan Star Navy' officer, with all of the edges, bonuses and stuff.

    What would be good would be a selection of sample characters: A Ferengi Bar tender; Smuggler; Grand nagus; Maurauder pilot etc...

    A complimentary 'cheat sheet' character sheet would also be good, so you could rapidly fill them out on the fly using the basic templates.

    Then take what the templates give as a guide and flesh them out to be suitable for your campaign, add a few advancements here and professional abilites there.

    The Aliens book went a good way to do ing that by giving samples of the specific aliens. An expanded one would be very handy indeed! Just MHO
    Ta Muchly

  7. #7
    Join Date
    Apr 2001
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    Hainburg, Germany
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    1,389
    I voted 'Other'.
    What I would really like to see would be era-specific books. While I was no big fan of LUG's idea of reprinting every darn rule in their era-specifi rulebooks, now that I have the Coda rules I need (PG, NG, Ships) an era book for TNG would be cool. I have no desire to buy books on aliens, planets, creatures, etc. etc. that cover all the Trek series if all I want to do is run a TNG game and get the info I can use for that.

    Apart from that I would vote for adventures.

  8. #8
    Join Date
    Jul 2003
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    Newcastle, England
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    Perhaps one way of doing it might be to have a time travel style source book that deals with the various trek era's allong a timeine, with examples of aliens and conflicts you would run accross in that period.

    Or simply have one book with all 5 era's in it rather than 5 seperate books - or maybe that's just me being tight?
    Ta Muchly

  9. #9
    Join Date
    Jun 2002
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    I would also love to see holo character rules, and android rules. I may never use them but I am indeed interested in them.

    Era specific books are also a very good idea, save some money if you don't like TOS or TNG periods.

  10. #10
    Join Date
    Apr 2000
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    Albertson, NY, USA
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    Adventures, Help out a belegured Narrator

  11. #11
    why is character creation rules important.. i mean there are sheets out there on these boards.

  12. #12
    Join Date
    Jun 2002
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    Germantown, Maryland
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    I would like to see the android and EMH rules for characters from an official standpoint because Jesse or Doug has told me repeatedly that they will be in future supplements.

  13. #13
    Join Date
    Aug 1999
    Location
    Berlin, Germany
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    589
    What I want are books that make preparing & running my games easier.

    "You there, walking in the background.. who are you?" - various statted NPCs on a template basis.

    The idea being that your NPC is calculated like this:

    Attribute package (strong NPC, smart NPC, average NPC, etc.)
    + Species modifiers (various species, incl. generic unnamed species)
    + Profession package (Merchant, Gov't Official, Soldier, Spaceship Captain, etc.)
    + Experience Package (Freshman, Veteran, Methusalem, etc.)

    You just pick the templates, add the numbers and your "smart Andorian Helmsman with much experience" on the players ship is ready to go.
    A book like this (or even a fairly long chapter) would be very helpful, at least to me, in quickly statting out my NPCs.

    "Let's see what's out there!" - various planets, systems and space anomalies to be easily and quickly thrown into my game.

    While I appreciate the write-ups for planets, systems and anomalies that have appeared in the various series, I'd also welcome some generic or original write-ups. If I quickly need a planetary system with a high crime rate and low technology, I'd like to be able to pick one from a book, slap a name on it and fine-tune it to fit into my game.
    I've found that I'm willing to run through a normal creation process for important locations in my game, but not for a planet that'll only show up for one episode and never be heard from again.

    I've also always been fascinated by campaign/setting books. Maybe a book that details a sector, its planets and people as well as some fleshed out plot hooks. Not yet adventures, but some vaguely inter-related plot ideas which a GM can use as a campaign or as a rough guide-line for his campaign. The idea being that a campaign run from this book would be fundamentally different with each GM.
    Hmm... I'd write something like this myself if I had just a little more time on my hands.
    No power in the 'verse can stop me.

    "You know this roleplaying thing is awfully silly, let's just roll the dice." - overheard during a D&D 3E game.

  14. #14
    Join Date
    Aug 2002
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    Limoges, FRANCE
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    I would like adventures first, for the ignorant/lazzy Narrator that I am.
    Then, NPCs, for the same reasons.
    Then, Planets/Worlds.
    Then building rules.
    Njxt
    "Be nice, I'm new to a lot of things"

  15. #15
    Join Date
    Jul 2003
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    Newcastle, England
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    One product I would like to see in deferance to a TNG or DS9 source book would be something like "Frontiers of the Federation" - Basically writeups and descriptions of aliens, empires, artefacts, ships and NPC's on the fringes of the federation in the various era's - For example - DS9 could be given a detailed writeup, including the Bajoran sector. You could also detail things like the Romulan Neutral Zone, Klingon Neutral Zone, Tholians, Gorn, the Briar patch. and a selection of made up stuff.

    Basically why I want this specifically is that most of the sourcebooks cover inside the federation, or it's close neighbours. Now while this is fine, the edge of the federation is where all the action takes place - the strange new worlds we go to meet, strange alien probes you find, first contact worlds, and protocols on how to meet them. Running backwards and forwards between federation worlds protecting against Orion pirates or Klingons and Romulans is one thing, but capturing the essence of the first time anyone went somewhere is alot about what the Federation is about.

    Frontier stations are also good places to have mixed character types, or non Starfleet missions - DS9 being the good example.

    What would be good would be these frontiers layed down according to Era. In enterprise everything was a Frontier, but I am as much thinking of the Romulans or the Klingons, then later you would have the Gorn, The Cardassians, The Ferengi, the Borg.. etc, as the federation expanded and rubbed up against it's neighbours..

    It wold then be suplemented by a section for creating frontier worlds and some story seeds for creating your own frontier campaign - rules for creating not just individuals but whole civilisations or empires.

    Just a thought.
    Ta Muchly

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