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Thread: Klingon Martial Arts

  1. #16
    Join Date
    Aug 1999
    Location
    Ottawa, Ontario, Canada
    Posts
    3,490

    Post

    "-Dan, Ye Non-Corrupt Moderator "

    Oh, does that mean I get to be the corrupt one? BWAH-HAH-HAH!!!

    "Here we go, if Mok'bara is a sneakier Akido styled Martial Art (from what we have seen on TV)"

    From what I've seen, it's merely poorly performed T'ai Chi - in fact, they even acknowledged that on screen when Riker asked Troi if she was doing T'ai Chi, as Sarge pointed out.

    In game terms, however (heeding my non-corrupt CoModerator's request), I prefer to use a very simple hand-to-hand combat system (or, for that matter, ranged or starship combat system). I find that most games go into way too much detail on the mechanics, and not enough on the narrative "feel." They give a bunch of names for manœvres, and a bunch of stats, but they rarely if ever describe the postures and movements of a practitioner. For instance, Starfleet Martial Arts uses a sharp, slashing style with concentration on blows to nerve centres (as shown in TOS). Mok'bara, on the other tentacle, is a fluid style, with rounded, flowing movements (T'ai Chi influence).

  2. #17
    Join Date
    Jan 2000
    Location
    Murfreesboro,TN,USA
    Posts
    46

    Post

    Originally posted by Owen E Oulton:
    "-Dan, Ye Non-Corrupt Moderator "

    Oh, does that mean I get to be the corrupt one? BWAH-HAH-HAH!!!

    "Here we go, if Mok'bara is a sneakier Akido styled Martial Art (from what we have seen on TV)"

    From what I've seen, it's merely poorly performed T'ai Chi - in fact, they even acknowledged that on screen when Riker asked Troi if she was doing T'ai Chi, as Sarge pointed out.

    In game terms, however (heeding my non-corrupt CoModerator's request), I prefer to use a very simple hand-to-hand combat system (or, for that matter, ranged or starship combat system). I find that most games go into way too much detail on the mechanics, and not enough on the narrative "feel." They give a bunch of names for manœvres, and a bunch of stats, but they rarely if ever describe the postures and movements of a practitioner. For instance, Starfleet Martial Arts uses a sharp, slashing style with concentration on blows to nerve centres (as shown in TOS). Mok'bara, on the other tentacle, is a fluid style, with rounded, flowing movements (T'ai Chi influence).
    The Martial arts section of the Supplement will have a basic description for moderators to use, it will have individual moves and statistics for them, Also it will have the over all form and a generalized statistic for it ie what bonous's you get per specialization. (Still working some of the bugs out of that).

  3. #18
    Join Date
    Aug 2000
    Location
    Colorado Springs, CO USA
    Posts
    1,352

    Post

    For my campaigns I call "Starfleet Martial Arts" Krav Maga... a "real life" style that is well rounded and based on natural body movements. It concentrates more on "fundamentals"- perfecting basic, multi-functional moves rather than exotic specialty moves that require lots of practice to be effective.

    Game mechanic content: I reduce the difficulty and damage for all the SFMA moves to reflect the above considerations. You have to be fairly skilled at SFMA before it becomes effective, which seems silly for a style designed for effective use in self-defense by all crewmembers.

    Currently taught by many US law enforcement agencies at the local, state and federal level.

    ------------------
    "I'd rather die standing than live on my knees..."
    Shania Twain

    [This message has been edited by calguard66 (edited 03-06-2001).]

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