My next campaign is going to be set about 6 months to 12 months after the Battle of Wolf 359, so I needed a ship that would fit in and be pretty multi-purpose for my crew... yes, I know Nebula is modular. But I wanted to give them some firepower and a smaller crew, so I went with the Streamrunner, converting it to Starships... I put notes about things I did differently as I go on.
Steamrunner Heavy Frigate
Hull
- Structure: 30 (+5 ablative, not included in the 30)
- Size/Decks: 6/18 decks
- Length/Height/Beam: 375/79/5/270.9
- Complement: 200
Operations
- Atmospheric Capable: NO
- Cargo Units: 60
- Cloaking Device: Mono-refracting Plating (Rating: 14) (5; don't forget the -1 to space because its a frigate)
- Life Support: Class 4 (E) (10 spaces); converted with standard rules
- Operations: Class 3 (D) (9 spaces)
- Sensors: Class 4 (+4/+3/+2/+1/+0;E) (4)
- Seperation System: NONE
- Shuttlebays/Shuttlecraft: 1 bay with 6 sizes of shuttles (2)
- Tractor Beams: 1 AD; 1 FD (1 space) I removed one of these to make it fit into the proper spaces. I don't think it needed three Tractors anyways.
- Transporters: 3 of each kind (0) The Ops book gave it 4, I consider this close enough... and space limitations.
Propulsion
- Impulse: FIG-5 (.92c; D) (10) I believe this was the recommended conversation on the board, I went with this one for speed, I don't recall off hand
- Warp: LF-41 (6/8.2/9.6;C) (5 spaces) I went with a better drive than the conversation list suggested and then used the prototype trait to bring the sustainable down to where it should be according to Starfleet Ops. Also gave me the extra 5 space I would need later.
Tactical
- Phasers: Type X (*4;C) (20 spaces)
Pentration: 6/5/5/0/0- Torpedo Launcher: Mk 60DF (*2/C) (10 spaces)
Pentration: 4/4/4/4/4- Deflector FSR (E) (13 spaces)
Protection/Threshold: 17/4 (2 spaces)
Misc.
- Maneuver Mods: +1 Command; +1 Helm: +2 Tactical
Okay, I moved the +2 to Tactical instead of Command as I felt that this represented a Frigate's responsibility better. Personal perference here.- Traits: Prototype: Warp Engines (-1 sustainable) (-5 spaces) Justification: They aren't really a prototype, its the effect of the enclosed warp nacelles... Prototype based represented this, so I used it.
Ablative Armor (5 spaces)
Hardened System: Warp Drive (5 spaces) enclosed and armored warp nacelles... I rest my case.
Prototype: Weapons (-1 reliability) (-5 spaces) OKay, I know that this isn't one of the options offered for prototyping weapons systems in Startships. BUT the way I figure it, its better than using the none effecting -1 Offensive Value to the torps to get the space. Also, it actually lowers the reliability to closer to what it is in Starfleet Ops. Justification: Because of the enclosed nacelles and the masking system, the weapons of the Steamrunner class are structured weaker to make room on the other equipment on board... the system is an in-game space saving system. Smaller equipment = easier to damage.
Questions, comments, thoughts, flames?