Results 1 to 12 of 12

Thread: I really want to upgrade my TOS-Era campaign to TWOK-era

  1. #1

    I really want to upgrade my TOS-Era campaign to TWOK-era

    I love the uniforms and the ship models, and the whole design aesthetic of the film era post-TMP (embarrassing, embarrassing skin-tight unitards. Ugh.)

    Unfortunately to make the transition not seem forced and premature, I should wait at least several more episodes.

    Any ideas on how to play up the transition into something cool? I think I'm just going to conveniently pretend that the TMP uniforms never happened. I think I'll base whether they get re-assigned to a Constitution Refit or Miranda class on their performance in the coming sessions.

    -Evil Kirk

  2. #2
    Join Date
    Aug 1999
    Location
    Ottawa, Ontario, Canada
    Posts
    3,490
    There's the old standby - a wormhole or other anomaly which pops them into the future. A good one would be some sort of subspace rupture during a battle with the Klingons. Suddenly the Exploding Consoles of Doom erupt, spewing sparks all over the place. A rip opens and sucks the ship through, and suddenlt the crew finds themselves elsewhen.

    This gives you a chance to play with some of the changes they did for the movies. The players see a Klingon and go "What the hell is THAT!?!?" "Whaddaya mean we're in peace talks with the Klingons!?!?" They'll feel all happy when the Genesis incident happens and they're back (at least temporarily) to hostilities as normal.

    Don't ignore the STTMP uniforms, make the players glad that they missed the era when they were worn. Have other officers tell them horror stories about the uniforms giving them auto-wedgies, or having their shoes attached to their pants.

    Be sure to have them meet some of their old friends, now 15-20 years older while they haven't aged!

    Have fun with it...

  3. #3
    Join Date
    Sep 1999
    Location
    Calgary, AB Canada
    Posts
    868
    To add to Owen's comments. If one of the PC's has a child, the scenes where they meet and the child is now fully grown could be quite poignant as they both try to readjust. The child to a parent presumed dead and almost their same age now and the parent to a fully grown child whose life they've missed out on in almost a blink of an eye.

    Throw in a few of those horror stories about the uniforms if the child followed in the parent's footsteps.

    Regards,
    CKV.
    Last edited by Capt. K. Vaughn; 08-18-2003 at 02:33 PM.
    "It is our mission to push back the darkness from the light and expand the boundaries of knowledge and understanding. That doesn't mean exploring every pleasure planet between here and Andromeda XO."

  4. #4
    Join Date
    Nov 2000
    Location
    Albuquerque, NM, USA
    Posts
    2,990
    I like that Vaughn.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  5. #5
    Join Date
    Mar 2000
    Location
    Jacksonville, Arkansas, USA
    Posts
    1,880
    Here's another possibility: The PCs ship is in a really bad situation, and the crew has to abandon ship. Per standard procedure, there is a court martial for the CO who lost the ship, and the investigators uncover some damning evidence (mostly fake, but throw in some real stuff if your PCs have screwed up anything at all). Their careers are ruined and they go their separate ways for fifteen or twenty years.

    Then their ship is rediscovered. They have a chance to find the proof that they were framed and can bring down the officer who framed them... if they can reach their old ship before he does. And if he doesn't kill them to protect himself. (Hey, ya just gotta throw in an evil Starfleet admiral for the characters to take down every now and then. It's Trek tradition.)
    + &lt;&lt;&lt;&lt;<

    Blessed be the Lord my strength, which teacheth my hands to war, and my fingers to fight. Psalm 144:1

  6. #6
    Join Date
    Feb 2002
    Location
    Waco, Texas
    Posts
    201
    You could always do it as an end of season deal, rather the ship is damaged or not. Question I would have is have you put down a specific date the series is in?

    Way I see it, you could do a few episodes to give a nice climax, do a "final" show where the ship appears destroyed. Next session open up however many years later with the characters a little older (if need be) and a brand new refit or ship. Talk to the characters beforehand and ask what they might want to do during that time. Does the Engineer want to work on upgrading the ship? Or is he part of the design team for the new one? Has the "rash" Ensign gone on to another assignment, perhaps to come back as a new Jr. Lt. and a little more sure of himself. The science officer could've gone off on some fact-finding mission. The Capt. and First Officers could've gone back to the Academy for a few years to teach about what they found out there. Might be a way to introduce new characters (Ensign Cruathers was in my Klingon culture and defense course, with his marks I knew I needed him for this mission).

    Also remember it was never fully said how long it was until the refit. I belive Decker said he had been working on it for several years. Other ships could've been upgraded before the Enterprise was, there is that nice 10-12 year gap. And the Federation can only upgrade or build so many ships, Docking space is limited along with resources. Then again you could always just bypass the PJ period. I think most Reffs do (lord knows I do).
    Anyone who still uses Frames for a website should be shot.
    Does your sig area really need to be bigger then your post?

  7. #7
    I set it pretty firmly in 2268, but my playgroup isn't totally averse to minor re-conning.

  8. #8
    Join Date
    Sep 1999
    Location
    MetroWest, MA USA
    Posts
    2,590
    Well if you are in 2268 you could have an adventure where the characters' ship gets beat up pretty badly and put into drydock. (Something like the war games of "The Ultimate Computer")

    You could fade out as the ship enters drydock and start up again several years later - kinda like the big gap in time between TMP and TWOK. As for the uniforms, I always assumed they only lasted a year or so max before Starfleet officers rebelled. (Though I'm in a minority that doesn't hate those uniforms... If only they'd have had black pants they might've worked...)
    AKA Breschau of Livonia (mainly rpg forums)
    Gaming blog 19thlevel

  9. #9
    Join Date
    Mar 2001
    Location
    Cochran, Georgia, USA, Sol III, Alpha Quadrant, Milky Way Galaxy
    Posts
    455
    Just assume that on their last mission that they were so far out that they never got the new uniforms. Their 5 year mission lasted the entire time that those uniforms were in use, so by the time they're back, the new red jacket model is in. Then their ship is due for a refit. It shouldn't take too long after getting it right with the new Enterprise, but let them have a shakedown cruise, and make comments like "it's not like the old ship". Even if the refit improves the ship, the crew may still prefer the "way it was".
    "Retreat?! Hell, we just got here!", annonymous American Marine, WWI

    "Gravity is a harsh mistress....", The Tick

  10. #10
    Join Date
    Jan 2002
    Location
    Soviet Canuckistan
    Posts
    3,804
    I like the TMP unis... Very Space 1999

    As for the campaign, I would recommend that if you don't do thetime travel idea that Owen and CKV have suggested then you sit with eachplayer and really figure out what has happened to them in the past 10+ years.

  11. #11
    Join Date
    Mar 2001
    Location
    Cochran, Georgia, USA, Sol III, Alpha Quadrant, Milky Way Galaxy
    Posts
    455
    Just let them be semi-retired or in little postings all over the Federation, then have an emergency that requires the whole crew together again, maybe with a new ship....
    Let them complain about little known, seldom used reserve activation clauses.....
    Stick them in a new Miranda or Akula class.
    "Retreat?! Hell, we just got here!", annonymous American Marine, WWI

    "Gravity is a harsh mistress....", The Tick

  12. #12
    Join Date
    Jul 2003
    Location
    Florida
    Posts
    30

    Upgade Idea

    In the Star Trek series the ship was refitted several times. Most minor refits take up to a few weeks. Major overhauls such as what occured with the Enterprise in TMP take many months. Scotty tells Admiral Kirk that they've just spent 18 months redesigning and refitting the Enterprise. They had not yet finished fine tuning the equipment or training the crew on all the new equipment. They also had not yet put her through her trial runs. Suffice to say she would have launced properly in 4-6 months. Meaning for that particular refit from original Constitution Class to Refit Constitution Class should take up to 2 years. The Chronology shows that the Refit Enterprise launched in 2271.

    Your campaign takes place in 2268. I would run a few episodes where you impart to the crew that time has passed. Make the dates progress into late 2269- early 2270. I would give them one episode where the crew are unable to complete thier task 100% due to technological limitations (ties in later, see below). Give them one last hurrah on the old girl then advise the crew that Starfleet has called for a refit, and the ship is to report to drydock for a systemwide overhaul. The crew spend the two years doing another assignment in the TMP jumpsuits.

    During this downtime, ask the players what temporary assignments thier characters would accept. The engineer may wish to be involved in the redesign efforts. For the most part let them choose where thier careers lead. Do an episode in downtime letting work on thier projects and so forth. Give those who did well a commendation or promotion. I would also grant them the equivalent of two more levels, making sure they spend the points on something relavent to what they role played in down time.

    In the mean time your ship can be completed and be mission ready. Up to you weather you want the crew to take her out for her shakedown. I would give them a mission that would show off the new technology. Let them complete (Tie in from above) something they had trouble with during the first season. Off you go to Boldly explore the galaxy.

    Just some thoughts. That'd be how I handle it.
    Ware and were friends....

    -Greeting amongst the Woodsman of the Gnarley Forest

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •