One of my players is pretty livid about unarmed combat difficulty numbers. For instance to grapple someone requires a roll of 9. This means someone with an unarmed combat skill of 2 would have to get a dramatic success to succeed. Seems a little steep to 'rassle someone. The other difficulty numbers are strange too. I'm trying out lowering them to routine difficulty numbers modified by, dodging, accuracy, initiative, etc. But I was wondering if anyone else had some unarmed combat re-tooling ideas?