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Thread: Star Trek Character Creation Questions

  1. #1
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    Post Star Trek Character Creation Questions

    This is a question sheet I am designing for the Trek game I am designing. As many of you know whom downloaded my character creation, starship creation and other files on this site I try to keep this basic and easy to read not much in the way of thrills.
    Also I am open to suggestions and changes in the document people add into the thread.
    I am looking at desigining a website maybe for the future for my documents I post here.
    Anyways this is a set of questions I am working on for Trek that I am going to require my players answering before character creation. I put this together from the Babylon 5 Game by Chameleon Electric's Questions and Questions I took from reading on page 87 of the Star Trek Players Guide by Decipher.
    I believe a good concept and background helps out with CC so give me your input.


    So always input is appropriate and encouraged.
    Attached Files Attached Files
    Hey my opinion

    Without Star Trek: The Original Series there would be no other Trek Series or Movies regardless of shows rewriting the Series past.

  2. #2
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    it's a nice set of questions to get the players to think about their identities, but then I've found it's been fun to fill in the blanks when they didn't give me any muahahaha...

    Getting them to fill them out is the hard part, but then it also helps to cut down on munchkinism - if they want to be all of the things it says on there they they will have to pear down on their combat skills and put some in culture and languages
    Ta Muchly

  3. #3
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    Originally posted by Tobian
    it's a nice set of questions to get the players to think about their identities, but then I've found it's been fun to fill in the blanks when they didn't give me any muahahaha...

    Getting them to fill them out is the hard part, but then it also helps to cut down on munchkinism - if they want to be all of the things it says on there they they will have to pear down on their combat skills and put some in culture and languages
    Oh I know, it's a pain in the butt players get disgruntal about it but as any narrator can that knows. Anyone that answers these gets more Storylines and easier and richer characters than those that wing it. Good structure makes a PC and I use questions like this before I play someone elses.
    Its a great way to nail a munckin/twink because they can not always find ways to justify what they put down.
    But like I said this is what I like using and others can do with this as they please.
    I do agree with everything you say at the above just adding in my input.
    Hey my opinion

    Without Star Trek: The Original Series there would be no other Trek Series or Movies regardless of shows rewriting the Series past.

  4. #4
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    Originally posted by T'lara
    Its a great way to nail a munckin/twink because they can not always find ways to justify what they put down.
    Hmm, or it just hones their instincts to get round it. It's amazing that no matter how many games I've played in, especially modern era, how many ex army/ ex SAS / ex secret services people there are roaming arround! **Rolls eyes**
    Ta Muchly

  5. #5
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    Originally posted by Tobian
    Hmm, or it just hones their instincts to get round it. It's amazing that no matter how many games I've played in, especially modern era, how many ex army/ ex SAS / ex secret services people there are roaming arround! **Rolls eyes**
    So far I have nailed every twink I came across and how is ex army/ ex SAS/ ex secret service people exist in Star Trek? (Note what I have up is what I am using for Star Trek NOT what I use for other games. Some questions I use are not there as they are not appropriate to a Star Trek Campeign).
    If someone puts that down and it is not appropriate for your campaiegn or think it makes no sense you can say NO.
    Twinks always in my 13 years of experience of RPing try to break the rules and settings of what you create and not think it through. My experience has always shown me that twinks are not as creative as a role-players.
    Example: I was running a game that took place in Hong Kong in 1850. I only allowed European/US characters in the campeign. My twink came up with all these outragous things that made no sense at all. One was that he even said he had a katana. I asked him how? He said a Japanese Samurai gave it to him. I ask him how? Because a Japanese Samurai gave it to him. I explained to him that at this time Japan killed anyone White that landed on their shores or was shipwrecked etc. I told him Admiral Perry did not open Japan to gunboat diplomacy yet. I even explained the signifigance of the sword to the samurai class. I even explained Japan used to trade with the Dutch until they kicked them out about a hundred years ago (my way of giving an out any decent RPer can come up with something from what I said). So after going over the history of the place I asked him again how? I asked him again how? He continued a samurai gave it to him. Those where his exact words. A samurai gave it to him but no explenation how. I told him no.
    He was an example of many twinks and looking at questions and my settings for my game i can see if someone is building an appropriate idea for my game. If someone wants to be ex army/ ex SAS/ ex secret service or the like it is still up to the Narrator to allow them to go for it. In all the games I have ever been in non of my GMs would allow anyone to be like that unless it was approipriate to the game and setting he/she was running, but going for ex army/ ex SAS/ ex secret service is not always a sign of a twink now is it? Sometimes even the role-player your good ones come up with an idea like that that you know they will work and not unbalance the game with. If you are playing with a group you know you know the twinks by now and if you have a new player this gives you an idea of what they are looking at. It helps you work with the players and building PCs.
    This may not be appropriate for you and how you view RPGs thats fine don't use it and if it does work for your Star Trek game as this was designed for then go for it. As I said before these questions are made for my use in a Star Trek game. These questions are helping my players with the Early Life/Personal Developement/Professional Developement as well as gwtting my crew together. It's kind of nice that the players who filled these out CC's were faster because we had structure where to get our information. This is not just used as a way to find bad role-players it is also helping those that are and those that do not know Trek very well. I have a player that has never seen a movie or show on a regular basis and everyone else has. He absolutely loves the Regulan race (He loves cat races) and has ideas but is not too familair with Star Trek. He has answered this questions and I have helped him tweak and designed it more for Trek. He says these questions helping him out alot and this helps me with his Regulan Flight Control Officer. Then I have some other people that are not answering the Questions because they never answer them and trying to get people to answer these questions are like pulling teeth.
    Its all up to you if you like it or not.
    Hey my opinion

    Without Star Trek: The Original Series there would be no other Trek Series or Movies regardless of shows rewriting the Series past.

  6. #6
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    *Sticks a bandaid on my firmly beaten brow*

    Point taken

    yes that was a non specific example of the type of things players try on. That is a more obvious example, however some are far less obvious untill BANG, they did something you didn't expect and stumble arround in the ruins of your adventure

    I guess the good GM always needs a series of Minchkin antedotes to inject to a game any time they revert, and enough crazy plot twists to keep them guessing
    Ta Muchly

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