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Thread: Star Wars Galaxies: My Rambling Thoughts

  1. #1
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    Smile Star Wars Galaxies: My Rambling Thoughts

    As previously promised in the “Whatcha Playin’?” thread that I started recently, I’m putting up a short review along with some brief thoughts on Star Wars Galaxies, the MMORPG from Sony Online Entertainment and Lucasarts. While this will probably feature a bit of my trademark rambling, as well the occasional side note or wayward thought, I’ll try to be as concise as possible.

    I picked up SWG last week after class and before work, on Thursday. I didn’t get around to installing it until Friday morning, after I got home from work. I was still unsure as to the wisdom of my purchase, as I’d heard things both good and bad about the game, but I figured that it was worth a shot. First, the install: this went nice and smooth, without any hang-ups. It was a lot of data (something over 3 GB, if I remember correctly, but I’ve got enough free HDD space to not have it be a major concern). Other concerns that I had addressed previously were the system requirements for the game, which are, by most standards, pretty steep. To avoid later mention, my system has the following specs: 3.06 GHz Pentium IV, 1024 MB of PC 2700 SDRAM, (2) 80 GB 7200 RPM Ultra ATA/100 Western Digital server grade HDD’s, a 128 MB ATI Radeon 9700 Pro video card, a Soundblaster Live audio card with 4.1 surround speakers by Creative Labs and a 19” Viewsonic monitor. I connect to the internet using DSL, which I consider to be vital for this game, given that I was still experiencing game lag due to the large packet transfers that were taking place).

    So, really, that covers my first big complaint about this game. It’s really made for higher-end systems (which limits its practicality for many gamers) and really demands a broadband connection for decent playability. Still, with a quality system that has higher-end graphics capability, the game does look quite nice, which I’ll discuss in greater detail shortly.

    So, now it’s installed. I then proceed to update the game with all the patches that have been made available since the games launch (which took about 15 minutes to download at 150 kbps). Having done all that, and having previously registered on the SWG website, I was ready to launch the game.

    At this point, I was feeling quite a bit of nervous energy. I mean, it’s Star Wars, after all! The fanboy in me was thinking, “This better rock!” while the miser in me was thinking, “This better be worth the $50 bucks I just spent, plus the $15 bucks a month that Sony wants me to pay to play this game!” I will note, though, that you can get a cheaper subscription rate if you sign up for longer subscription periods at a time, instead of the month-to-month plan that I’m using. If memory serves, it drops to $12 per month or so if you sign up for 6 months at once.

    As I’m thinking about this, the familiar text, “A long time ago, in a galaxy far, far away…” appears on the screen, and then the classic John Williams Main Theme hits my speakers, and I start to feel a bit giddy. Then the intro begins, which is pretty classic Star Wars, and sets up the introductory tutorial for the game. So far, so good, in my opinion (especially since you can skip the intro if you want).

    Next, you choose a server, or galaxy (hence Star Wars Galaxies…clever, eh?) to play on. I’d heard quite a few good things about the Starsider galaxy, as it’s apparently the ‘unofficial’ roleplaying server, so that was where I opted to generate my first ‘1 character per server’ character.

    The selection of character appearance in SWG is, by far, the best that I’ve found for any game yet, bar none. There are numerous elements of character appearance to manipulate, from height, weight and skin color to hair color and style, facial hair color and style, eye color, eye slant, eye size, mouth size, lip appearance, nose features, chin size and cheek appearance to freckles and even wrinkles to simulate age. I was extremely impressed with this part, and spent quite a while tinkering with the appearance of my character The only annoying part about this was that there was nothing to gauge height against, and while I went for approximately middle-of-the-road Human height, I ended up significantly shorter than a Stormtrooper. A measuring gauge with height and mass (in meters and kilograms) would have been nice.

    While I opted for Human, there are other races to choose from. The list includes: Rodian, Twi’lek, Wookie, Mon Cal, Zabrak, Bothan and Trandoshan (I think that’s all…I’m typing this at work, and I don’t have my SWG book with me).

    So, now that race (or species) is taken care of, it’s time to choose a starting profession. Unlike many other MMORPG (or, at least the one I’m primarily familiar with, Asheron’s Call, by Turbine and Microsoft) the choice of starting profession is as ‘make or break’ as it is in other games. The starting professions include the following: Artisan, Brawler, Entertainer, Medic, Marksman and Scout (I think that’s it…don’t quote me). Given my passion for shooting things, and the fact that I can’t start off playing a Jedi (or even being Force Sensitive…another game gripe that I’ll cover later), I opted for Marksman.

    Without going too far into the game mechanics and rules, the profession system essentially works like this: There are Starting Professions (the ones listed above), Elite Professions and Hybrid Professions (basically advanced professions). To achieve an advanced profession requires certain elements of other professions. For instance, given that, when I can’t play a Jedi, I often enjoy playing smugglers, I’m interested in pursuing the Smuggler profession. This requires elements of the Brawler and Marksman starting professions, as well as the Elite profession of Pistoleer (I think…again, no book with me, so I’m going from memory here). Adding professions is relatively easy, so long as you’ve either got the cash, or someone to teach you. Each character has 250 skill points with which to purchase skills as the game progresses (most skills aren’t open for you at the beginning, so you’ll buy them when you can). Additionally, you can cash in skill points at any time (if you’re tired of having a certain skill, for instance), so that you can use the points for something else. This prevents the need for ‘rerolling’ a character if you think that he’s ‘broken’ or ‘gimped’ (online gamer speak for a weak or useless character, at least in the eyes of other gamers).

    Also, on the matter of character creation, there’s not as many initial choices to make, in terms of character skills and attributes, as there are in other games. For instance, each starting profession has pre-assigned score for each attribute (modified, if appropriate, by race) and the ‘novice’ skill set for the given profession. Stats can be altered by using Stat Migration, which involves moving stat points from one attribute to another. The change isn’t always immediate, and may take some time, as the points ‘migrate’ from one attribute to the next. Stats also figure directly to your vitals, in SWG terms, this means Health, Action and Mental (or HAM, as they call it). All are pretty self explanatory, and all can be reduced by a variety of activities, including combat. Also, attributes can suffer wounds, which are tougher to heal (requiring Medics or someone with Medic skills, which I highly recommend any character to have). Finally, you can suffer Battle Fatigue, which, I can tell you firsthand, sucks. This is eliminated by resting in certain locations, like medical facilities or cantinas, or by having an Entertainer dance for you (or dancing yourself, if you have the skills). Battle Fatigue can slow down your healing process, which, as we all know, is bad for business.

    Right, so, with that all in mind, (actually, it wasn’t, because I’m notoriously bad when it comes to reading manuals for games, or anything else, so most of this stuff I had to figure out as time went by), I was ready to enter the tutorial. While movement took a bit to get used to, I have to say that the tutorial was quite fun, and pretty informative. It covers, as it should, the basics of gameplay, from movement, to camera control, to conversing and interacting with the game environment to combat. At the end of the tutorial, you get to choose where you want to start the game. There are a number of Star Wars standard planets to choose from, ranging from Corellia to Naboo to some more little known planets, but, being a fanboy, I had to go with the all-time classic, Tatooine. After selecting a planet, you can choose a starting location, which, for me, became apparent as soon as I saw it: Mos Eisley, the wretched hive of scum and villainy itself (what better place for an aspiring smuggler, right?).

    Arriving in Mos Eisley and looking at the twins suns of Tatooine reaffirmed to me the graphic beauty of SWG. With various Star Wars audio tracks being generated and played for background music (which I found to be highly enjoyable), as well as the sounds of ion engines flying overhead, I began to explore (actually, I began to hunt for the famed cantina, but, since I didn’t know about the convenient map feature, I had to look around for it).

    While I didn’t bump into too many fellow PC’s, I did find a number of NPCs, most of which weren’t very talkative or friendly. And then there are the ‘spice fiends’. Let me tell you, it’s best to avoid them, unless you’re tougher than they are. They like to lurk near the entrance to the cantina, and will attack you if the mood strikes them, which can prove pretty fatal, pretty fast…as it nearly did for me. Fortunately, there’s a cloning facility nearby (a respawning point, basically, where you store your character information, for an in-game fee, and will respawn at if you die. I still can’t afford to get myself cloned, so I’m ‘tied’ to the spaceport in the tutorial, I suppose, though I haven’t died yet and haven’t had the opportunity to find out). On that point, you can also get your equipment ‘insured’, so that you won’t lose it when you die, though this costs money as well. Finally, you can keep money and possessions in the bank, from which you can access your credits from any banking terminal, but will have to travel to the appropriate location to retrieve your possessions.

    So, I make it to the cantina, having narrowly escaped the spice fiends, and having suffered damage and battle fatigue. Fortunately, by now I knew about the recuperative powers of the cantina and knew that my battle fatigue would go away given enough time there…and let me tell you, it took quite a while to get rid of it all (I averaged 3 points of battle fatigue reduction every 6 minutes, and there’s only so long a person can really listen to cantina music before insanity sets in). I expected to see a cantina bustling with all sorts of seedy activity, but, alas, that wasn’t the case. Only a couple of PC Entertainers doing their thing, and a bunch of NPC’s (including a couple of Stormtroopers). All in all, not exactly what I had hoped for.

    (to be continued...)

  2. #2
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    The rest of the rambling...

    I guess, really, that sort of hits upon my major feeling concerning this game. True, there was a lot of hype surrounding this game, and a lot of high expectations (at least from me) and, true, the game does look good, and has good controls and responsiveness, and it does have the Williams soundtrack to provide nice background music, but, as I soon discovered from listening to the other ‘roleplayers’ on the ‘unofficial roleplaying server’, this was rapidly beginning to not feel very much like Star Wars. Deciding to try one of the missions from the convenient mission terminals placed around town, I discovered that the feeling didn’t go away, but began to grow. There are, for most characters, two types of missions, at least in the beginning: deliver or destroy. Delivery involves just that, taking something from one place to another, generally over a pretty hefty distance. Destroy involves hunting something down and killing it. I tried a couple of Destroy missions, as I didn’t yet feel confident to wander too far from the relative safety of Mos Eisley and its spice fiends. These were relatively simple, and didn’t pay much, but did offer a good amount of experience (mostly found by fighting creatures on the way to and from the location of the creature or area to be destroyed). Unfortunately, given the low value of these missions, my experience was for naught, as I couldn’t afford the trainer to help me raise my skills, so at this point I’m stuck running around Mos Eisley doing odd jobs, like murdering desert creatures, so that I can get together enough money to raise my skills, so that I can kill bigger things, to get the money to get better skills…well, you get the picture. And forget about, in general, looting creatures, as these things tend to carry nothing, and unless you have the right skills, you can’t harvest anything of value, either. That makes the money come really, really, slow, which can be both good and bad, in my opinion.

    So, that’s been my experiences with SWG thus far. Now, bear in mind that I’ve only played for a few total hours, and most of that time, it seems, has been spent in reducing Battle Fatigue at the cantina (if my character could afford it, he’d probably be a drunk!). Is it a good game? Sure, as far as MMORPG go. Is it Star Wars? Yes and no, in my opinion. A lack of many features that are slated to be introduced later (space flight and combat, and the Force [which I am of the personal opinion isn’t actually in the game yet, and won’t be until the next patch, when Dark Jedi will make their appearance). One of my biggest gripes thus far is lack of the generally ‘epic’ feel of Star Wars that seems to make its way into other games, and, certainly, the movies. Granted, I’ve heard from many people that the game “begins to feel more ‘Star Warsy’ as the characters gain in ability and are able to do more, but I don’t know how long I’m going to shell out $15 bucks a month to reach a point where the game starts to feel that way. I have a couple of friends who started the game when it was first released, and they tell me that they are just getting to that point now, several months after the fact.

    Would I recommend the game? Yes, with some caveats. Be prepared for a tedious beginning, without the grandness that is generally associated with Star Wars. Also, if you’re playing without online friends, be prepared for boredom, as I’ve not found much interesting player-generated stuff going on. Still, this is a game that, I think, could be a lot of fun, and one that I’ll probably keep playing, despite my grumblings that might make you think contrary. As I’ve said before, in another thread, I really think it would be cool if a group of board members all played on the same server. It’d be like Trek Chat, but with some action (at least against small womp rats, in the beginning) and some adventure (again, if you consider killing womp rats adventure). If anyone is interested, we could kick the idea around a bit, and see what we can come up with.

    By the way, I realize that this is a very incomplete review, but I’m a bit foggy headed, as it’s 5 am and I’m at work (fortunately I’ve got nothing to do, but the computers here suck for games, so that’s out). If anyone has any questions about the game, feel free to ask, and if I can’t answer, maybe someone who does have the game can lend a hand.

    That’s it for now…this is quite long enough as it is.



    Greg

  3. #3
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    Okay, I pre-ordered SWG and was online within a week of the debut, so I've been through all of the growing pains.

    1. The game is beautiful. Immensely beautiful. I have a GeForce3 and the graphics just blow me away. It's almost worth the price of admission to spend a couple of hours in the Corellian wilderness.

    2. My character is also an aspiring smuggler (my first choice, even over Jedi ). You only need to be a pistol "specialist" (which also qualifies you for the elite profession "pistoleer," but you don't have to be a pistoleer to qualify for smuggler) and a unarmed combat specialist. For me, I shoot everything, and I just recently qualified for pistol specialist (although I haven't trained in the skill yet). However, unarmed combat is much deadlier if you're outnumbered, making it more difficult to solo unarmed (and I'm only about a third of the way towards qualifying for the skill).

    On a side note: experience isn't "just" experience. The experience system is broken up into various types, from pistol experience, to unarmed combat experience, to several types of crafting experience, etc. So, you can gain experience and become a pretty major character without ever lifting your pistol in anger (for me, I'm already an engineer and a surveyor).

    3. On that note of experience, just because you're on one professional track, it doesn't mean you can't explore other avenues. The game is designed to allow you to master at least two professions (I think it's three, actually, IIRC). Anyway, it allows for a well-rounded character.

    Using my main for example, I had goals of completing the engineering and surveyor tracks, as well as pistol and unarmed combat, and the entirety of the smuggler profession. After that, I will still have 100 skill points to spend on other professions....so, I took entertainer and am working on my musician skills (my RL wife is a scout and medic, and is working on becoming a combat medic). The skill system is very open and quite well thought out.

    4. As far as the various expansions go, I understand some of their reasoning for delaying them. At some point, they'll be adding vehicles and mounts to the basic game (no expansion to purchase), and those of us with money will be able to purchase them right away. The same goes for the starships expansion. TPTB are hoping that the delay will allow many players to earn the cash required to purchase the ships. I'm saving up for my YT freighter right now.

    5. As with any computer MMO, there's a lot of character building that you have to do in the beginning. Now that I'm a more accomplished combatant, I'm able to solo higher difficulty Alliance search and destroy missions (sometimes just barely, but the experience is phenomenal). I'm not skilled enough to start on the battlefields yet (many of the bad guys are still way more powerful than I am), but, then, I'm just an aspiring smuggler trying to (covertly) do my bit for the Alliance. I have no love for the Empire, you know.

    6. Faction: The neat thing about this is that you can choose not only the faction you support, but also how you support it. You don't have to overtly declare that you're a Rebel or Imperial operative; instead you can be a covert operative. This allows you to travel around without fear of attacks from opposing faction players...unless, of course, you're actively acting against the opposing faction (like a destroy mission) or aiding someone actively acting (like healing a combatant)....and the vulnerability lasts for a short time (10-15 minutes, from what I've seen) after the action is over.

    I love the heck out of this game, and have almost completely abandoned Evercrack because of it (although that game's latest expansion was quite good, as well).

    BTW, anyone on Kauri server is free to look me up when I'm online. My character's name is Sandar, and I'm out of Tyrena, Corellia.
    Last edited by Sea Tyger; 10-14-2003 at 04:12 PM.
    Davy Jones

    "Frightened? My dear, you are looking at a man who has laughed in the face of death, sneered at doom, and chuckled at catastrophe! I was petrified."
    -- The Wizard of Oz

  4. #4
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    Thanks for your input, Sea Tyger...when I get a chance, I might hop a transport over to your 'galaxy' and create a character, to see how things are there.

    That is, of course, if I ever get the time. 60 hours last week at work, then 70 hours this week, plus school...I think that, when I do finally get a day off, it'll be mostly used for sleep. Hopefully, though, I'll be able to play again sometime next weekend.



    Greg

  5. #5
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    On the subject of Star Wars...

    I have five words for you:
    Knights of the Old Republic...

    followed by two words:
    Bastila Shan...


    Become a Jedi ...
    Discover Your Past and Your Destiny ...
    Resist the Lure of the Darkside ...
    Redeem Your Love and Win Her Heart ...
    Save the Republic ...

    All in about 80 hours of game play ...
    What more would you want from Star Wars Game
    Captain Alexandra Polanski
    CO, USS Archangel (flag of 7th Fleet, RRTF operations)

  6. #6
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    Originally posted by Polanski
    What more would you want from Star Wars Game
    I'd like for it to be available for the PC, RIGHT NOW, and with system requirements that I either currently meet or could meet without paying an arm and a leg.

  7. #7
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    I love Knights of the Old Republic. Next to Halo it's basically one of the best games I've ever played. (Remember, I used to be a professional game reviewer.)

    The fact they're both on the X-Box is pretty sweet, too.
    Mass Effect Fate RPG | "Mass Effect meets Fate meets awesome = FREE"
    Contributor, Gnome Stew
    "In every revolution, there's one man with a pizza."
    Star Trek (TOS) "Pizza, Pizza" (Second season), story by D.S.McBride

  8. #8
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    Yeah, I'm eagerly awaiting Knights of the Old Republic. That and Republic Commandos. Having enjoyed Elite Force I and II, I think that a similar style game based around Star Wars should be fairly fun.

    If I recall correctly, KotOR will be available in November for the PC. Between it, Elite Force II (which I'm about halfway through), Temple of Elemental Evil (which I haven't really even started) and Starfleet Command III (which has been sitting on the back burner for quite a while) I should have plenty of gaming goodness available for some time.

    Actually, at this rate, the list of upcoming games (including War of the Ring and The Hobbit before the year is out) might lead to me canceling my SWG subscription for now, before my credit card gets hit with the first monthly bill.



    Greg

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