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Thread: skill specialities question

  1. #1

    skill specialities question

    I understand that certain packages allow the player to choose a speciality like when it mentions "Medicine(choose)" in one of the professional development packages. But what about certains skills that may require specialities, like "Knowledge:Trivia" or any of the other Knowledge skills? In that case would i have to denote a speciality even if the package doesn't tell me to denote one?

  2. #2
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    Re: skill specialities question

    Originally posted by Space_Cadet
    I understand that certain packages allow the player to choose a speciality like when it mentions "Medicine(choose)" in one of the professional development packages. But what about certains skills that may require specialities, like "Knowledge:Trivia" or any of the other Knowledge skills? In that case would i have to denote a speciality even if the package doesn't tell me to denote one?
    Read the descriptions of the skills some are like that some are not I believe.
    Hey my opinion

    Without Star Trek: The Original Series there would be no other Trek Series or Movies regardless of shows rewriting the Series past.

  3. #3
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    Knowledge is broken into a bunch of subskills, so trivia would most likely have specialties -- i.e. Trivia (20 C humor) -- to cover the particular area. For an 'entertainer' character that was played, Entertain: Singing (Jazz); another was Entertain: SEx Acts (we would give the specialty here...)

    With skills, I pretty much go with the credo, 'if it's not in the rules, make it up'.
    "War is an ugly thing but not the ugliest of things; the decayed and degraded state of moral and patriotic feelings which thinks that nothing is worth war is much worse. A man who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature and has no chance of being free unless made and kept so by the exertions of better men than himself."

    John Stuart Mill

  4. #4
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    Re: skill specialities question

    Originally posted by Space_Cadet
    I understand that certain packages allow the player to choose a speciality like when it mentions "Medicine(choose)" in one of the professional development packages. But what about certains skills that may require specialities, like "Knowledge:Trivia" or any of the other Knowledge skills? In that case would i have to denote a speciality even if the package doesn't tell me to denote one?
    Actually, a better way to do it might be instead of "Knowledge: Trivia (space slugs)", you could do it as "Knowledge: Space Slugs" and then later, when you get a specialty it could become "Knowledge: Space Slugs (Ship-Swallowing)".

    Just a thought...
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  5. #5
    OK, another question about specializations.

    Do they stack?

    Normally, this should never come up, but.
    Tactics has specializations like: space, romulans, klingon, federation, etc. But, if you only ever expect to use it in space, why not just take "space" and be done with it.
    if they don't stack, being a specialist in romulan tactics, as well as space tactics, is a waste of good hours of training (as well as advancement picks).
    But if they do, isn't that likely to get out of hand?

  6. #6
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    Originally posted by P'l
    Tactics has specializations like: space, romulans, klingon, federation, etc. But, if you only ever expect to use it in space, why not just take "space" and be done with it.
    Because what about ground combat against Romulans? Or knowing how Romulan ambushes usually play out etc.

  7. #7
    I know. So, I get Tactics (Space, ground), possibly including naval or ambushes, if I'm real hard up. And then what, again, specialization like (Breen, Cardassian, Federation, Klingon, Romulan) do what?

    It's not a major flaw, and it hasn't caused any problems in our game yet, I just caught myself wondering.

  8. #8
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    Originally posted by P'l
    OK, another question about specializations.

    Do they stack?

    Normally, this should never come up, but.
    Tactics has specializations like: space, romulans, klingon, federation, etc. But, if you only ever expect to use it in space, why not just take "space" and be done with it.
    if they don't stack, being a specialist in romulan tactics, as well as space tactics, is a waste of good hours of training (as well as advancement picks).
    But if they do, isn't that likely to get out of hand?
    Nope. You only get one specialty bonus per test.
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

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