Page 1 of 2 12 LastLast
Results 1 to 15 of 26

Thread: Star Trek Character Builder v.1 (Character Generator for Coda Trek)

  1. #1

    Star Trek Character Builder v.1 (Character Generator for Coda Trek)

    The link mentioned below is my download site for my character generator as well as my previous starship counter. I recommend that you read the help file to familiarize yourself with the program. I tried my best to automate most of the process of charater building but there is an editor to make if there's any deficiencies. You can use the program to build PCs or NPCs. You still need your sourcebooks and Player's Guide for reference. Feel free to distribute the program freely or any of the other items. If you have any questions, comments or others feel free to post it up here. Remember to uninstall the program before installing it again.

    Requirements: Windows XP/2000/Me/98 (though i'm not sure of 95). Internet Explorer

    Part 1 and 2 of the character generator are located below.
    Last edited by Space_Cadet; 11-01-2003 at 05:50 PM.

  2. #2
    Join Date
    Jul 2000
    Location
    Edina, MN, USA
    Posts
    216

    Since you need a new host...

    You should see if this site will host the program fro download.

    Charles
    "Everything happens for a reason..."

  3. #3

    Part 1 of 2

    Sorry for the inconvienance, I spit the program into two parts (the main setup program and the help file). So download both files.

    Download Part 1 and part 2. Part 1 "Setup.zip" contains the main setup file. Unzip and run the setup file .Then unzip part 2 "Trekhlp.zip" and place the file in the same directory as the program. I hope everything works out.


    old version removed

    new version available here
    Last edited by Space_Cadet; 11-12-2003 at 11:46 AM.

  4. #4

    Part 2 of 2

    After running the setup, unzip this file and place the content in the same directory. This file has the help file for the program.

    old version removed

    new version available here
    Last edited by Space_Cadet; 11-12-2003 at 11:48 AM.

  5. #5
    Join Date
    Apr 2003
    Location
    Colorado
    Posts
    387
    I run my game using the point based rules not the random dice rolls. How do I use the point based system rules in your program?
    If you do not have it you should not everyone likes Die Rolling for Stats.
    Hey my opinion

    Without Star Trek: The Original Series there would be no other Trek Series or Movies regardless of shows rewriting the Series past.

  6. #6
    Join Date
    Jul 2000
    Location
    Edina, MN, USA
    Posts
    216

    Features

    Is there a way to save/print the finished character?
    "Everything happens for a reason..."

  7. #7

    Re: Features

    Originally posted by ImperialOne
    Is there a way to save/print the finished character?
    The export button allows you to save it as an html (on the finalization section)
    Last edited by Space_Cadet; 11-01-2003 at 10:49 PM.

  8. #8
    Originally posted by T'lara
    I run my game using the point based rules not the random dice rolls. How do I use the point based system rules in your program?
    If you do not have it you should not everyone likes Die Rolling for Stats.
    Thank you for letting me know, i'll consider it for the next version. The players i play with perfer the random method and the possibility having high scores.

  9. #9

    This is nice...

    ...but how do I get more than one language for a character? I realize that with the Universal Translator doing all the work, it's not really required, but it might be good for some characters.

    Otherwise, the program is cool. It could be a little more intuitive, maybe... but I like it.
    Jeffery "Shran" Keown
    Star Trek: Sovereign
    NCC-90201 "Jersey Style!"

  10. #10
    Join Date
    Nov 2000
    Location
    Geelong, Vic; Australia
    Posts
    1,131
    Oooh...like it, like it!

    Well done!

    (Just curious...what did you write it in?)

    Bug report:

    When selecting the +1 x 5 to Professional Skills when completing early character generation, I noticed that if I added a Skill with a point of rank, my available ranks decreased (as they should). When I clicked "remove", however, it removed the highlighted skill, but didn't put the rank back into the "pool" - in other words, it penalises you a skill rank.

    A suggestion:

    Perhaps allow the user to enter and save professional abilities. This would allow each user to pick and choose what Prof Skills he/she might want to keep "on board"

    That said, however - sensational bit of software. Unlike others, I foud it to be eiminently intuitive, as well...
    When you are dead, you don't know that you are dead. It is difficult only for others.

    It's the same when you are stupid...

  11. #11
    Originally posted by Aldaron
    Oooh...like it, like it!

    Well done!

    (Just curious...what did you write it in?)

    Bug report:

    When selecting the +1 x 5 to Professional Skills when completing early character generation, I noticed that if I added a Skill with a point of rank, my available ranks decreased (as they should). When I clicked "remove", however, it removed the highlighted skill, but didn't put the rank back into the "pool" - in other words, it penalises you a skill rank.

    A suggestion:

    Perhaps allow the user to enter and save professional abilities. This would allow each user to pick and choose what Prof Skills he/she might want to keep "on board"

    That said, however - sensational bit of software. Unlike others, I foud it to be eiminently intuitive, as well...
    I wrote the program with a combination of Delphi (object pascal) and VC++. Delphi was mainly used as the client program and I used VC++/MFC/ATL to write the server.

    I 'll look into the bug.. if you're referring to the Professional page it should put back the points when deleted. But i'll look into it. There's a chance I may overlooked something. I might be putting a patched up version sometime later this week to accomadate a couple things (like the pick method).

  12. #12

    Question Non PG races...

    Hi!

    I am new in the forum so i would ask you about races that you included in you great soft. Where have you found statistics for that races, because it will be great to have theese written down when I would be at camping or somewhere in wilderness camp, example .
    Bartosz `Redbart` Jarzebski
    ----
    "The danger of the past was
    that men became slaves,
    the danger of the future
    is that men may become robots."
    Henry David Thoreau (1817-1862)

  13. #13
    Join Date
    Apr 2003
    Location
    Colorado
    Posts
    387
    When you choose Profession and Elite Profession it should go:
    Profession: Starship Officer
    Elite Profession: Starship Elite Profession name or none at all.

    If you look at Page 65 in the Star Trek Player's Guide under Enlisted Personal which is the blue section. If you build Enlisted Personal they are just Starship Officer.

    Also Science Officer, Command Officer, Engineering Officer and etc are all Elite Professions. Example: You can start out as a Starship Science Officer and eventually multi Elite Profession go into Command Officer for instance like Mr. Spock or Janeway to site examples.
    Hey my opinion

    Without Star Trek: The Original Series there would be no other Trek Series or Movies regardless of shows rewriting the Series past.

  14. #14

    Re: Non PG races...

    Originally posted by redbart
    Hi!

    I am new in the forum so i would ask you about races that you included in you great soft. Where have you found statistics for that races, because it will be great to have theese written down when I would be at camping or somewhere in wilderness camp, example .
    They're actually from Starfleet Operations Manual and Aliens sourcebook. None are made up or unoffical

  15. #15
    Originally posted by T'lara
    When you choose Profession and Elite Profession it should go:
    Profession: Starship Officer
    Elite Profession: Starship Elite Profession name or none at all.

    If you look at Page 65 in the Star Trek Player's Guide under Enlisted Personal which is the blue section. If you build Enlisted Personal they are just Starship Officer.

    Also Science Officer, Command Officer, Engineering Officer and etc are all Elite Professions. Example: You can start out as a Starship Science Officer and eventually multi Elite Profession go into Command Officer for instance like Mr. Spock or Janeway to site examples.
    Yes, i'm aware of it. The program was designed as quickie generator to make a starting out character of elite or non-elite type.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •