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Thread: Star Trek Character Builder v.1 (Character Generator for Coda Trek)

  1. #16
    Join Date
    Aug 1999
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    Salt Lake City, UT, USA
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    2,090
    Originally posted by T'lara
    If you look at Page 65 in the Star Trek Player's Guide under Enlisted Personal which is the blue section. If you build Enlisted Personal they are just Starship Officer.
    Technically, Enlisted personnel do not have any profession. They get the profession picks as described in the sidebar on page 65 of the PG, but no professional abilities unless they either take the Innovative edge or qualify for the prerequisites for an elite profession.

    For my own personal game, I've played with the idea of an Enlisted Personnel demi-profession, but only the very basics of it...
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  2. #17
    Join Date
    Apr 2003
    Location
    Colorado
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    387
    Originally posted by Doug Burke
    Technically, Enlisted personnel do not have any profession. They get the profession picks as described in the sidebar on page 65 of the PG, but no professional abilities unless they either take the Innovative edge or qualify for the prerequisites for an elite profession.

    For my own personal game, I've played with the idea of an Enlisted Personnel demi-profession, but only the very basics of it...
    Ok written poorly but still one can not make Enlisted in the software. So how can I make my chief?
    Hey my opinion

    Without Star Trek: The Original Series there would be no other Trek Series or Movies regardless of shows rewriting the Series past.

  3. #18
    Join Date
    Apr 2000
    Location
    Albertson, NY, USA
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    1,467
    Space Cadet, Great program

    1 Problem i've been having, in profesional Detail i cant add any specialties. is this a bug?

  4. #19
    Originally posted by Karg
    Space Cadet, Great program

    1 Problem i've been having, in profesional Detail i cant add any specialties. is this a bug?
    Karg,

    Yes, you should be able to add specialites in the professional details page. After adding a skill to your skill list, either double click the skill or click the "add" button and another window will show up asking you to specify. If this doesn't help email me and i'll see what i can to help out.

  5. #20
    Join Date
    Apr 2000
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    Albertson, NY, USA
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    I Tried that but it keeps giving me a (you must add a point to add a specialty) message with no way to add the point

  6. #21
    Originally posted by Karg
    I Tried that but it keeps giving me a (you must add a point to add a specialty) message with no way to add the point
    I see. Basically, from what i understand of the rules, is that you must allocate one skill to get a speciality. So, a player has to allocate a minium of two points to a skill (one to gain a speciality and one point for the skill). But if I misunderstood the rules, let me know and i'll change it for the next version which i'll release sometime during the weekend.

  7. #22
    Join Date
    Aug 1999
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    Salt Lake City, UT, USA
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    Originally posted by Space_Cadet
    I see. Basically, from what i understand of the rules, is that you must allocate one skill to get a speciality. So, a player has to allocate a minium of two points to a skill (one to gain a speciality and one point for the skill). But if I misunderstood the rules, let me know and i'll change it for the next version which i'll release sometime during the weekend.
    You understand correctly (you cannot have a specialty without having at least one level in a skill). And, from what I've seen, the program does allocate the picks correctly (changing the "2" if you put two picks to a "1" for levels with one specialty).

    Although, it might be more intuitive to have the program subtract a pick from your total of 5 when you choose to add a specialty. It would basically take out one step (or even click of the mouse) by doing so...

    Another problem would be if you were using one of your five picks to add a specialty to a skill you already have...
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

  8. #23
    Join Date
    Apr 2000
    Location
    Albertson, NY, USA
    Posts
    1,467
    Originally posted by Space_Cadet
    I see. Basically, from what i understand of the rules, is that you must allocate one skill to get a speciality. So, a player has to allocate a minium of two points to a skill (one to gain a speciality and one point for the skill). But if I misunderstood the rules, let me know and i'll change it for the next version which i'll release sometime during the weekend.
    No i understand that. What is happening is after i choose a skill I cant add a specialty to it while in that section, Can do it on the next page though

  9. #24

    why not use an access database?

    Why doesnt your program use an access database? that way people could add things to your program like races and such. after all i was looking through the program (which looks nice BTW) and didnt see the Jem'Hadar which i would like to make a character of.

    this way i have to beg you and ask you to add it, where if it were an access database i could add it myself.

    so can you add Jem'Hadar?
    Thanks Alot...

    Rancid...
    __________________________

    What do you mean I can't jump from starship to starship? Data does it...

  10. #25

    Re: why not use an access database?

    Originally posted by Rancid
    Why doesnt your program use an access database? that way people could add things to your program like races and such. after all i was looking through the program (which looks nice BTW) and didnt see the Jem'Hadar which i would like to make a character of.

    this way i have to beg you and ask you to add it, where if it were an access database i could add it myself.

    so can you add Jem'Hadar?
    The next version which is already completed which will include a total of 60 races(including the Jem'Hadar), except for the Dividians (including some fixes, especially the Professional Detail page). I am going to upload to my new website either tommorrow (Sunday) or Monday. One of the reasons i didn't use Access, not everyone has MS Access but maybe future incaranations will probably include a race editor of somesort.

  11. #26

    nice

    sweet....

    what is your web addy? i will go get it!

    good job again...
    Thanks Alot...

    Rancid...
    __________________________

    What do you mean I can't jump from starship to starship? Data does it...

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