Three Questions
1) Initiative, per the Core Book on p. 226 "is conducted exactly like a Swiftness test." We've been treating it like a normal test in that if you roll double 6's, you keep rolling, but have not been counting it towards Experience (since there is no TN). Does this sound like the correct way to do this?
2) Orc Chainmail is clearly supposed to cause bearers to "suffer a -1 penalty to all Nimbleness-based tests." My players were speculating that perhaps this only meant other races that absconded with Orc Armor (me, I think it clearly says that all who use it, including Orcs, suffer this penalty). A related question on this is: Do tests that use Nimbleness as their base Attribute (like Ranged Combat) suffer that - 1 to their test result?
3) One of our players just attained the Elite Order of Archer. He was wondering how he could go about shooting two arrows at the same time (like Legolas does in the movies). Anyone try anything like this before?
Thanks in advance for any answers and opinions...
Doug Taylor
Member of Decipher's Hall of Fame
Currently running The One Ring RPG. I also occasionally run Villains & Vigilantes (our campaign is in year 25) and WEG d6 Star Wars (both games are mostly on hiatus) and an annual game based on The X-Files (using Conspiracy X).