Re: Man the canon or damn the canon?
Originally posted by AslanC
OKay, what (if any) is canon in your game?
Actually, I consider everything canon except ENT, since the show must either support what comes after it (in TOS, TNG, DS9, and VOy) or be ignored. (Hey look, I didn't even have to say how much I dislike the show, oops I'm still typing...
)
That said, the campaign I currently play in started following canon as established by the end of DS9, yet has come to divert a great deal from it afterwards. Then again, this 'diversion' has come in no small amount due to the ability of our characters to change the time-line several times... For instance, we changed the timeline so that there was no Founders' Disease at the end of the Dominion War. How? Well, we ended up killing Sloan before he could put the plan into action... Though through no fault of our own, of course! Blame our narrator! 
On the other hand, canon can be a help. When the narrator was sick of running the same campaign and wanted to be a player, I took over as narrator for one episode. I ran a game right after First Contact about a Maquis mutiny on a Starfleet vessel. Then, just as the mutiny had succeeded and the ship was entering the Badlands, the Cardassians joined the Dominion and the area was swarming with Jem'Hadar!
The plot would not have been possible if not for what was established in First Contact and DS9, so you shouldn't always consider canon to be a hinderances. More often than not I find there are plenty of stories between the lines just waiting to be told. All you have to do is keep your eyes open for them.
"We think we've come so far... Torture of heretics, burning of witches - it's all ancient history. Then, before you can blink an eye, suddenly it threatens to start all over again..."
- Captain Picard, "The Drumhead" (TNG).