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Thread: New Flaw: "In the Moment" (help me "clean it up")

  1. #1

    New Flaw: "In the Moment" (help me "clean it up")

    Hello. I created this flaw and I wanted to get our guys help in stabilizing and setting it to balance with the game as a whole.




    In the Moment

    Your life has been short and brutal and has given you a strong sense of "living in and for the moment". As such you do not plan ahead, taking each hour and day as they come. While this in no way makes you needlessly reckless in battle, it does maker you carefree (some might say foolhardy) in life, in general.

    You must spend a point of Courage to take in "the long term picture" of events and actions, and if others try an dissuade you from living in the moment they take a -5 penalty to do so.

    As a carefree person you are not good at saving money and often spend it quickly on things and pastimes and pleasures.



    Thoughts?

    I wanted it for someone who was not reckless but who might have a tendency to "give in to the moment"...impetuousness, I guess.

  2. #2
    Join Date
    Oct 2001
    Location
    Alexandria, VA
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    3,208
    Why not make the name of the flaw "Impetuous?" Seems to fit.

    I have an issue with your suggested write-up in that it's really nebulous and really only affects people other than the PC.

    I would suggest something like this:

    -------------------------------------------------------------------------------------

    Impetuous

    You are prone to sudden and potentially rash actions and often act before thinking things through. This has reaped you some benefits, but has also gotten you into a lot of trouble.

    Effect: When faced with a dramatic moment or combat, or any other appropriate scene (at the Narrator's discretion), you must make a TN 10 Willpower test. If you fail the test, you must charge headlong into the fray or otherwise make the first action that comes to mind, whether it's wise or not.

    Improvement: If you want to be even more impetuous, to the point of having virtually no patience or care for your actions, you may take this flaw again for a total of two picks in compensation. This improvement increases the Willpower TN to 15.

    ------------------------------------------------------------------------------------

    What do you think?

  3. #3
    Ineti, thanks for the great post. I like the name, very on the spot.

    It looks good, although in its design I meant for it to be more of a role playing thing then an actual combat thing. If you know what I mean.

    It was inspired by two things: Merry and Pippins knack for acting without thinking things through and a possible RPG moment coming up in a game I am Narrating in which a character may have a love affair with another character within the story.

    This would be a time of passion and love...a "in the moment"...but an unwise and potentially dangerous love.

    The character has had a violent and short life and does not think things through, but insteads that one can only live life "now".

    Does this explination change your ideas of the Flaw?

  4. #4
    Join Date
    Oct 2001
    Location
    Alexandria, VA
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    3,208
    Originally posted by Markraven
    Does this explination change your ideas of the Flaw?
    Yes. I don't think you should attempt to quantify this idea into game terms. Since it's so role-playing dependent, keep it as an aspect of the character rather than try to come up with a flaw for it. If one of the heroes in my game was doing this regularly, I'd chalk it up to good role-playing and keeping in character. I wouldn't worry about creating a flaw they could take. Especially since it's so character-focused. This is the only character in your game with this personality, right?

    Virtually every edge and flaw somehow affects the game mechanics, whether it's a bonus or a penalty to a test, an expenditure of Courage, or the like. They're not really purely role-playing focused.
    Last edited by Ineti; 11-27-2003 at 10:46 AM.

  5. #5
    That's what I was thinking, just trying to bring it into game mechanics for the fun of it, really.

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