Hey Ineti
Great idea for a thread.
Wishlist:
A more detailed look at the ecology of the beasties in ME (fan-boy stuff, I suppose). But, I"m really interested in the behavior, habits, etc. of these creatures, similar to what Mongoose Publ has done with their Slayers Guides for D&D.
A more detailed look into things like oaths and curses. Was mentioned in the Core book, but not expanded on. For example, how does one go about cursing someone? What physical steps can a GM take to enforce that curse? Could their be a table of curses and/or a table of potential outcomes for people who are cursed or break an oath? (ei, you roll, and depending on how much you fail a TN, depends on the results of the curse or the oath breaking). I think these are some cool things that would be subtle enough for ME magic, but expand upon the magic in ME.
More weapons. Two-handed swords, two-handed mattocks, two-handed axes. Elven swords vs. Dunadan swords and so on.
More spells. But, spells that still have the subtle feel of magic in ME.
Source material on regions.
That's all I can think of for now,
Reptile
In the hierarchy of living organisms, it's snakes all the way down.