When bad things happen to good characters
Last night I was GM'ing yet another playtest session of LotR before my actual campaing starts.
The scenario was called "The Fall of Eregion" and revolved around the devastation wrought by Sauron in Erdiador in the middle of the Second Age, soon after he completed forging the One Ring.
In the very last combat scene, two PC Elves were leading a defense against the invading Orc armies. They were facing the great Captain of the Enemy, a "proto-Nazgūl", as it were.
One of the PC's engaged the Captain and soon lost his sword to a Bladeshatter spell. Two rounds later, the brave Elf was laying on the ground, a few health points from death. Now, the Captain still had two Armed Combat actions to go when he felled the Elf and I declared he was going for a killing blow.
The other Elf had acted earlier that same round and had spent all of his regular Ranged Combat actions. That player, seeing his friend was going to die, asked for extra actions so he could try to kill or disarm the Enemy Captain.
Since he had declared no extra actions on his initiative I ruled he could spend a Courage point and get some extra actions at normal penalties. The player had no points left, though, and I ruled the other Elf was killed by the Captain. Later, the Elf Archer nearly killed the Captain, who barely escaped.
An argument arose but I felt justified in doing so. And, as the Thread title suggests, sometimes bad things happen to good characters. They were given a fair chance of defeating the Captain, and I really wanted to enforce the tragic nature of the scenario.
Now, I don't want any such arguments once the actual campaign begins. Is there anything on the rules that state how a player can take extra or regular undeclared actions after his initiative? Is it reasonable to charge a Courage point to allow players to do so?
No matter where you go, there you are.
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