Okay I am trying out a new dice-rolling technique.
It goes like this.
Each player take 2d6 and rolls them, adding their skill+stat. Edges go +1 and +2 and specializations are +1 to +3 (though I may back them up as well. That means if a guy has the maximums in everything and it is his edge and spec...6+6+2+3, he has a 17 before he rolls the dice, so he can pretty much suceed at any task within reason.
Now if the dice come up 1,1 or 6,6 there are effects
1,1 (Snake Eyes) roll another d6...6 being just a fumble all the way down to 1 where it is a critical failure with bad designs.
The other way 6,6 (Box cars), roll another d6 and 1 is a minor improvement on the sucess but a 6 is stellar.
Difficulties are as follows;
Routine: 8 - 10
Moderate: 11 - 13
Challenging: 14 - 16
Difficult: 17 - 19
Nearly Impossible: 20+
I need to work out all the bugs, but what do you guys think?
This was a response by the way to my players really disliking the roll 6 dice and count one thing.
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Aslan Collas
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Star Trek:Strange New Worlds;
http://www.geocities.com/aslan_collas/
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Ferengi Rule Of Acquisition #76: Every once in a while, declare peace. It confuses the hell out of your enemies.