Originally posted by Meneltin
The problem with such a rule is that you 'punish' the characters with a lower stamina twice as hard. They have a lower chance of succeeding, and they have to roll more often.
You can use this system to give your PCs a needed "shove" when they refuse to quit the fight no matter the odds.
Take Balin's Tomb in the FotR. The Fellowship only fought because they had no other options. Once an "out" was given to them, they ran. Use this system when you have PCs in a similar situation and you need them to go. Just give them a little "shove".
You can play with the TNs until you find something you are comfortable with. The ones I gave were just a starting point to work from. Just go with a guideline of, let's say, every 5 rounds make a weariness check, and increase the TN every time.
As a balance to this, give the PCs the option of "catching their breath". Let them sit out a number of rounds(your choice) to regain a Weariness Level. Maybe 2 rounds for 1 level, or whatever seems appropriate to you. This will also force the others to pick up the slack, which in turn, may provide another little "shove" for them to get out.
Last edited by dustin; 02-05-2004 at 12:11 PM.
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