Re: a few questions and concerns
Originally posted by gumbydammit
Does this statement imply you can delay one of your first two actions, do a combat action from say swift strike.. then later on use your delayed action to move?
under what circumstances would you make a spy roll corruption for using poison? and under what circumstances would you make a man using poison?
Is any one else finding poison a little too tough? and if so how are you dealing with it?
1) Yes, a character with a higher initiative can save as many of his actions as he wants and use them later in the round to pre-empt a lower-initiative enemy. I don't see any reason in the Delay description why a character could not save some of his actions for movement later in the round. And, of course, any character can (and probably should) save an action to Dodge/Parry. What's important to remember, though, is that actions cannot be saved from round to round. If you delay to the end of the round without taking your actions, you lose them (you don't get double the action count in the next round).
2) "Corruption" is a general measure of how much your character has succumbed to the power of evil. Using poison, like torture, is a nasty thing that most people agree is "evil" but that sometimes they do anyway, if they feel it necessary. For example, in The Lord of the Rings both the Rohirrim and the Rangers of Ithilien admit sometimes to putting captured travelers "to the question" to learn important information. I also believe that the Woses are described as using poisoned darts. So I think it is quite reasonable to have characters who resort to torture or poison make Corruption tests, but the TN should be variable based on the situation and the participants. A spy who uses poison in battle against known enemies in a time of war might be only TN 5; a Gondorian knight who slips poison into the drink of a rival in peacetime might be TN 25.
3) Poison is pretty tough, but only if somebody goes all-out and brews extremely potent toxins. Your run-of-the-mill stuff is dangerous but not automatically lethal. So it sounds to me that your problem is not poison per-se, but the fact that you have a character who dumped all of his advancements into it. Perhaps it is time to make the ingredients for brewing poison more scarce? Maybe he should only be able to find enough toxic roots to brew a few doses at a time?
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