Hello All .. new to positing here, but have been lurking for a while now ..
I'm finding myself in a bit of a quandry lately ..
I've been GMing with a group for more years I care to remember - easily 10+ - through various systems .. from Hack 'n' Slash types (Rolemaster etc) .. through the StoryTeller system (Vampire, Werewolf) .. and now on to Deciphers Star Trek.
It's safe to say that we are an expereinced group .. with 3 of us out of the 5 .. being there since the beginning.
The thing I'm finding is the "Roleplaying" aspect of the "Roleplaying Game" is slowly declining. Less effort is being put into character creation, less effort into portraying said character correctly and more effort is being put in by players to act in ways they think the "have to" to "win the game" rather than how their character would react - regardless of the outcome - if they were being portrayed correctly.
It's not tedium or boredom. It's not that people want to stop doing it. Everybody agrees that its more enjoyable when people put the effort in to roleplay rather than just "playing the game".
I'm trying to find ways - whether its by the carrot or the stick- to energise people to get back to what we agree is most fun, but nothing seems to be working ..
So my question is two-fold :
1 On a scale of 1 to 10, what balance is your game/group? 1 being "Roleplaying? Thats a bit geeky isn't it?" and 10 being "To be or not to be .. "
2 What do you do to encourage roleplaying?
Thx in advance
Thunda