Hi all,
I keep asking questions, since you always have the answers![]()
Yesterday my players asked me something I couldn't really answer.
If a ship has a C sensors system, and it takes a hit, it suffers from the C line penalty (-2 tactical maneuvers). Hit it again and it gets the B penalty (Cannot execute lock on). Two hits, two penalties.
If a ship has a BB sensors system, and it takes a hit, no penalty, second hit and "Cannot execute lock on". Two hits , one penalty.
So BB is better than C ?
My second question is different. Let's say that my players visit a planet where some not-so-different species is living (let say Rigel VII). Which skill to use to understand local habits , and basic social stuff as "this society has women as leaders" for instance ?
In the old StarWars RPG (not D20) there was a skill called Aliens species to get those informations. One skill for all species you meet.
I realise that Culture: Orion should do the trick, but they cannot have one skill for every species.
I can use Culture alone (but is it authorised, I thought that Culture *had* to be specialised ?) but if I do that, they all have a good level in culture , language etc etc because they all have a decent intelligence.
Thanks