Ferengi Stuff
Here's some stuff I worked up for Ferengi characters ages ago. I hope it's relevant to this thread!
IIRC, they were built using the point guidelines from the DS9 Core Book.
LQ
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Ferengi Character Creation Packages:
Overlay 36 DP
Primary skills noted in italics
Lawyer
Lawyers abound within Ferengi Alliance territory, but they may be encountered just about anywhere in explored space where legal disputes exist. Ferengi lawyers work insidiously to find even the tiniest legal loophole and exploit it for their own—or their clients'—nefarious purposes.
Intimidation (Cross-Examination) 2 (3)
Law (Choose Specialization) 2 (3)
Persuasion (Debate) 2 (3)
Administration (Choose Specialization) 1 (2)
Computer (Research) 1 (2)
Fast-Talk 1
Language:
Federation Standard 1
Mediation (Choose Specialization) 1 (2)
Personal Equipment (Choose Specialization) 1 (2)
Early Life 5DP
Bankrupt Family
The character's family went bankrupt when he was a child. He suffered great humiliation and was forced to fend for himself as an adolescent. He earned nary a strip of latinum from his Attainment Ceremony.
Fast Talk 1, Streetwise (Choose Specialization) 1 (2), Diminished Social Status -1
Gifted Lobes
The character developed the "lobes" for business at an astonishingly young age and earned great respect from his elders. Not surprisingly, many of his peers were extremely jealous.
Bargain (Choose Specialization) 1 (2), +1 Perception, Patron +2, Wealth +1, Rival -2
Advanced Training Packages 9DP
Core/Frontier World Trade Mission
The character served in an administrative position or as a mediator on an extended Ferengi trade mission in either frontier or core world territory.
Administration OR Mediation (Choose Specialization) 1 (2), Merchant (Choose Specialization) 1 (2), World Knowledge (Choose Specialization) 1 (2)
Ferengi Trade Vessel Spacehand
The character served aboard a Ferengi trade vessel as an all-around mechanic, engineer and maintenance crewman.
Any Engineering (Choose Specialization) 1 (2), Personal Equipment (Choose Specialization) 1 (2), Shipboard Systems (Choose Specialization) 1 (2)
First Contact Specialist Training
The character has training as a first contact specialist, with focuses in analyzing potential markets, investment opportunities and exploitable resources.
Diplomacy (Negotiation) 1 (2), Social Sciences (Economics) (Sociology) 1 (2)(2), Contact +1, Cultural Flexibility +1
Interstellar Economic Analyst
The character has studied interstellar corporations, and has experience in the financial investment, brokerage and banking fields.
Administration (Bureaucratic Manipulation) 1 (2), Knowledge: Interstellar Corporations 1, Social Science (Economics) 1 (2)
Marketing and Sales Training
The character has worked for a large corporation or small family-run business and possesses training in the marketing and sales of a variety of products and/or services.
Charm (Influence) 1 (2), Knowledge: Marketing Strategies 1, +1 Perception, Innovative +1, Shrewd +1
Professional Packages 10DP
Corporate Espionage Agent
The character works for a single (or various) corporations investigating and sabotaging rival corporations' manufacturing facilities, trade secrets, research and development projects, and other similar activities.
Computer (Choose Specialization) 1 (2), Energy Weapon (Choose Specialization) OR Personal Equipment (Choose Intrusion Device) 1(2), Espionage (Choose Specialization)
1(2), Security (Choose Specialization) 1 (2), Marked Man –2
Entertainment Manager/Agent
The character works in the entertainment industry as a manager, agent or talent scout. He's always searching for the next "big star" who'll rock the entertainment 'biz.
Charm (Choose Specialization) 1 (2), Fast Talk 1, Knowledge: Entertainment Industry 1, Contact +1, Favor Owed +1, Rival -1
Freelance Medical Practitioner
The character is a qualified doctor and performs private medical services to those willing to pay his fees.
Life Science (Choose Specialization) 1 (2), Medical Science (Choose specialization) 2 (3), Personal Equipment (Medical Tricorder or similar device) 1 (2), Code of Honor (Hippocratic Oath or similar oath) OR Dark Secret (Malpractice Suit) -2
Frontier Scout
The character works in frontier territories as a scout, determining the potential of newly discovered worlds for colonization or industrial development.
Planetary Sciences (Choose Specialization) 1 (2), Planetside Survival (Choose Specialization) 1 (2), Energy Weapon OR Shipboard Systems (Choose Specialization) 1(2), Curious OR Sense of Direction +1
Futures Exchange/Stock Market Speculator
The character has earned a living speculating on the Ferengi Futures Exchange or numerous worlds' stock market or trade exchange networks. He may have worked for a financial firm or as an independent speculator.
Bargain (Marketplace Haggling) 1 (2), Knowledge: Stock Markets/Futures Exchange Etiquette & Lingo 1, Social Science (Economics) 1 (2), Wealth +1
Private Sector Scientist
The character is dedicated to a particular scientific field. He is most likely motivated by profit, but also possesses a genuine interest in scientific discovery.
Any Science (Choose two Specializations) 2 (3)(3), Personal Equipment (appropriate device) 1 (2), Curious +1, Argumentative –1
Drunken DM and the Speak with Dead spell: "No, I'm not the limed-over skeleton of the abbot, and no this special key in my boney fingers does not open the door to the secret treasury! ... Oh crap."