I have all the characters in form version, I believe.Originally posted by Doug Burke
I'll see if I can get the sample charatcers typed up in a presentable format any time soon...
I have all the characters in form version, I believe.Originally posted by Doug Burke
I'll see if I can get the sample charatcers typed up in a presentable format any time soon...
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Contributor, Gnome Stew
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If the maps weren't part of the tournament package, then there's no problem there. On the other tentacle, the sample characters are refered to in the actual .PDF. Either this notation should have been edited out, or a notation placed with the link that they were not being included with the .PDF document.
I know that some people are of the opinion that I may not have a right to an opinion because I'm still using ICON and haven't switched over to CODA. However, I have been waiting for some of the sourcebooks like the Klingon book to come out, since much of the material is not rules-based, and being written by the old LUG team should be consistent with the background developed for the ICON version. Sadly, none of this material has yet been released, I see no sign that it will be, aside from a note from one of the illustrators that he's received an acceptance notice. The failure to make any announcements at GAMA, one of the most important trade shows in the industry, seems to indicate an unacceptable amount of corporate apathy.
This seems to be the crux of the situation. Whatever the problems LUG had, it was a company run by RPGers. Decipher is a company run by a card game manufacturer, and seems not to understand RPGs. Look at their web site - the RPG has very little coverage, and one prominent <a href="http://www.decipher.com/startrek/rpg/ccgcardsinrpg.html"article</a> on the site seems to indicate that they think an RPG is simply another good way to use up the less useful CCG cards! Seriously!
As an outsider, it seems to me that Decipher thought that hiring the LUG RPG writers would make them an RPG publisher, but that was only half the battle, and clearlty half isn't enough. I do hope Decipher can pull its act together, but there's not much sign of it.
They look great! Thanks for taking the time to post these!Originally posted by Doug Burke
[snip]In fact, here are the maps. They're not much, really, just a handy aid when running the adventure in my own game (more of a "pointer slapping the projection" kind of thing than naything else).
[snip]
I finished reading your adventure and really enjoyed it. I would love to see more of your work!
Yeah, me too. But I was thinking of typing them up in NG-style format to avoid forcing the use of the form...Originally posted by Don Mappin
I have all the characters in form version, I believe.
(Of course, on reflection, I suppose (if it's okay with you, Don) I could include the form in the zip file with the characters...)
Former Decipher RPG Net Rep
"Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)
In D&D3E, Abyssal is not the language of evil vacuum cleaners.
Any progress?
I might be able to get to it tonight, MC. Been a busy week...
Former Decipher RPG Net Rep
"Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)
In D&D3E, Abyssal is not the language of evil vacuum cleaners.