Unarmed Combat question
I'm curious how others out there are handling this skill group. Is anybody else having issues with it being two separate skills of unclear distinctiveness, without specialties? How are others handling this for their players?
I am giving serious thought in my chronicle to making "Unarmed Combat" a single skill, not a skill group; specialties would be maneuvers like "punch/kick", "grab", "trip", "shield bash", etc. Can anybody think of any reasons why this might be a problem?
Scottomir's LOTR Game Resources:
http://www.geocities.com/scott_metz/