Results 1 to 5 of 5

Thread: flashlight

  1. #1
    Join Date
    Feb 2001
    Location
    Annecy, France
    Posts
    206

    Post flashlight

    I looking for flashlight in coda and lug systems. Both have few mention but no descriptions of any kind.

    i need rule and duration

    ok, this is a stupid question but i like "light go off, monster attack"


    @+
    kalamaro, le monstre qui attend dans la nuit

  2. #2
    Well... Looking at the power requirements of todays torches, and taking into account the power requirements of other Starfleet equipment (Phasers and Triciorders), it would be faily safe to assume that to all intents and purposes the torch has limitless power...

    It would only become an issue if unable to recharge for a significant amount of time. Say Days/Weeks?

    It is stated in the Manual (I think it is anyway), that personal equipment specifically uses the same powercells to ensure cross compatibility in an emergency...

    We also know that several designs are available, from the Palm Beacon to wrist mounted. And that they are multi-function, and can be used as a strobe, so presumably other options are available, such a morse code blinker, programable flashes, power saving, colour change, etc...

    And as for rules. Use the darkness modifiers. Wherever the light is not pointing, or when it goes out, have them check for darkness modified awareness test. Yes I know that they would be dazzled by the light, but this is a game not real-life...
    DanG/Darth Gurden
    The Voice of Reason and Sith Lord

    “Putting the FUNK! back into Dysfunctional!”

    Coming soon. The USS Ganymede NCC-80107
    "Ad astrae per scientia" (To the stars through knowledge)

  3. #3
    Join Date
    Feb 2001
    Location
    Annecy, France
    Posts
    206
    thank you Dan

    @+
    kalamaro, le poulpe qui fait carpette devant la reponse de Dan

  4. #4
    Join Date
    Mar 2001
    Location
    Cochran, Georgia, USA, Sol III, Alpha Quadrant, Milky Way Galaxy
    Posts
    455
    Besides, just create a creature that generates it's own energy dampening field, so when the lights go out, along with tricorders and phasers, is the time to get nervous.
    buwahahaha... haha.... ha... cough...
    "Retreat?! Hell, we just got here!", annonymous American Marine, WWI

    "Gravity is a harsh mistress....", The Tick

  5. #5
    Join Date
    Aug 2002
    Location
    Mount Holly NC
    Posts
    751
    Or use whozawhatsis radiation to interfere with sarium krellide powercells, causing them to lose energy at an alarming rate.

    Just a note, current flashlights, using LED technology, have in use battery life in excess of 100 hours. That is a long time. When I was growing up, you could expect 4 or 5 hours at the most.
    tmutant

    Founder of the Evil Gamemasters Support Group. No, Really.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •