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Thread: A Spaceship Generator

  1. #1

    A Spaceship Generator

    Hey guys!

    For all of you who are building starships acording to the "Advanced Starship Construction Manual", here is something I am working on: it is a starship generator. Currently you can select about every item of a ship, but Tractor Beams and Transporters.

    The program will save your ship, the "Load" and "Save" buttons don't work actually, but you can make a backup of your "ship.ini" if you want.

    To use, just unzip somewhere and use.

    What is yet to come:
    Power computing, printing, tractor beams, transporters, axuiliary shuttle crafts, location of systems...

    Tell me what you think about it in this thread and what you would expect to see. All constructive critics are greatly appreciated.

    Cheers to ya all
    Zortiander
    Attached Files Attached Files
    Last edited by Zortiander; 03-27-2004 at 03:19 AM.

  2. #2
    All right, and here's a (very brief and tiny) explanation, how this thing works:

    Installing
    As I said, just unzip it into any directory and call the *.exe file. The textfiles hold some data about engines and such, so if you change them, you won't adhere to the rules any more.

    Preliminary
    Go to the basics page and select, your ship size and class, the rest is still purely for information.

    Using
    When you've done that, you can now go on and change everything you want in the configuration. You mostly have to check the corresponding option and then type into the adjacent field the number of units you want to have on your ship.

    For weapons and the such, there are lists from which you can choose what item to take (right-click on the list and then choose select). Now, as you probably know, you need shield grid etc, so when you've selected an item, you can right-click on it in the "selected" list and you'll get all the options you'll need.
    The changes you make will be reflected in small codes on the right side of the entry (e.g. "A" for a Alpha Shield Grid).

    When you'll exceed the available SU, you'll get a message saying so, but you can actually continue to stuff your ship.

    The program does correctly increase your maximum SU when you select the MVAM option (to the one of a ship 2 sizes larger).

    Saving & Loading
    The program saves its status on each exit and loads it again on the next start. All is saved in the file ship.ini, so if you want more than one ship saved, you must, for now, rename this file and put it somewhere save for each ship.
    Saved is about everything, including the window position(s), size etc.
    If you find I forgot anything for saving, please tell me so.

    For critics and more
    This is still a Beta Version of the program, as said above, some features are still missing.
    Feel free to write here any critics please.

  3. #3
    Join Date
    Oct 2000
    Location
    East Sussex, UK
    Posts
    871
    SU's? That's for Steve Long's Spacedock, yes?

    If so, I suspect you have the wrong forum - try posting in the Spacedock section.

    Having said that, well done! Spacedock always looked a little too complicated for me, so I tackled the Coda version instead - then I ran into Don's Prototype trait tumebomb

    Looking forward to playing with this one !
    Jon

    "There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
    Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
    THE DOCTOR, "Survival" (Doctor Who)

  4. #4
    Oh, ok thx. I tried to delete the post, but I couldn't do it. I'm really sorry about the mess, so if any of the Moderators could delete this from here, that would be great. And sorry again for my mistake.

  5. #5
    Join Date
    Aug 1999
    Location
    Salt Lake City, UT, USA
    Posts
    2,090
    Moved to Spacedock forum.
    Former Decipher RPG Net Rep

    "Doug, at the keyboard, his fingers bleeding" (with thanks to Moriarti)

    In D&D3E, Abyssal is not the language of evil vacuum cleaners.

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