If there is any interest, I plan on working on the Orion ships from the Star Trek online game.
As a sample, here is the Orion Interceptor, with fluff:
Orion Interceptor
Approached by the Orions to develop a simple and reliable fighter craft that could be launched from their ships in large numbers, many think the designer went too far outside of the box. Designed to be a cheap and easily replaceable small fighter, designed for attacking freighters, attacking/defending planets, and little more, the Interceptor is considered a very unique platform.
The pilots are personally chosen by the Orion women to train in these craft, and none have complained yet about any shortcomings. Even with the losses endured in fights, new volunteers are quick to step forward to pilot them. Orion security personnel brag that the Interceptor has never been stolen even when internal issues (slave revolts) arise, while critics point out that nobody would want to steal the ship.
Its lack of warp capability is countered by pointing out that it is a defensive craft for protecting the mothership and associated fleet, rather than an offensive platform. Others comment that there is no desire to waste resources for an obviously expendable platform.
The Interceptor has been designed to be easy for the pilot to use. Since the pilot merely sits in a seat, there are no internal transit mechanisms, and gravity is included merely to help organize things in the cockpit. There is a primary sump where anything dropped will wind up, allowing the pilot to easily find lost items. Consumables consist of basic field rations, while the small cargo locker allows the pilot to store anything they feel they could use. The escape pod allows the pilot to survive for several hours after launch, and the self-inflating structure gives the pilot a chance to stretch his arms and legs, after being strapped in the cockpit of an Interceptor.
Endurance is strictly limited to no more than 24 hrs in the cockpit, per Orion pilot quality regulations. After such a long ordeal, the Orion female in charge of the ship will personally interview the pilots to ensure they are feeling all right, before letting them head off to recover.
Maneuverability and acceleration are prized on the Interceptor. The Impulse engine and the associated Impulse Thrusters allow the fighter to reach relative speeds of .95c in combat, while the Gamma uprating and RCS ensure that its acceleration and maneuverability are similarly excellent. These are done likely out of concern for the limited firing arc of its main phaser. The manual steering column provides for manual feedback on the Interceptor's maneuvers, reducing the need to look at the displays vs at the enemy.
Without the ability to travel FTL, there is no need for LRS, as the command personnel on the carrier (or space station or planetary base) relay the necessary data to the pilots. This saves additional mass, needed for communication security so enemy forces are not listening in or sending false messages.
The tractor beam allows an Interceptor to tow another escape pod back to the carrier, as long as the pilot is careful. The EPS relay system allows powering the tractor beam up to half a trillion tons, but is most often used in the 100 ton setting, to tow back escape pods (allied and enemy) and damaged components. Allied escape pods have their data transponders read to review flight performance, while enemy POWs are segregated, with half of those POWs being interviewed by the Orion female in charge of the vessel.
Piloting an Interceptor in combat is relatively simple. Phaser strikes are performed at long range, getting more accurate as the pilot closes. A simple switch allows the pilot to swap between standard mode and wide-beam, avoiding the need for complex power flow issues. When the pilot is at point-blank range, a secondary firing control is used to fire off all the microtorps at the target. Before the Interceptor is in range, pressing this button does nothing, to avoid using the microtorps on empty space. After the volley fire and while the microtorps are loading, the pilot is performing evasive maneuvers and bringing his weapons around for another pass. Internal stores allow for up to ten attacks in this manner, after which the phaser is the only offensive weapon left.
Shields have been toughened and are sufficient to handle a pair of photon torpedo impacts on each of the four facings (one torpedo at a time). A control on the thrust handle allows the pilot to direct where any extra energy is diverted. Normal settings are for shields or weapons, while a selection in the secondary menu allows diverting the power to the tractor beam. The secondary menu is due to the tractor beam being disabled when weapons are powered up, to avoid power allocation issues.
The vessel uses 83% of the planned volume, allowing for a variety of after-market refits. One popular item is a 50 SU pod that carries multiple Barracks class accommodations, biological containment cells, and associated ground equipment when an Orion commander needs to mount an Offensive Pacification mission in neighboring space. Attempts to modify the Interceptor for FTL travel have failed, as the structure is not designed for the associated stress. Suggested ideas have all involved essentially taking the Interceptor's components and building it over a new frame, making it a brand new craft in the process.
Overall, the craft is rated as a class 5 vessel under the RRR Value format, primarily due to the encryption technology used. It is also sold freely on the open market, with the Encryption technology removed. This reduces it to a class 4 Value, making it a more affordable design compared to the Federation's Attack Fighter being classified as a 8, due to it being a Large Vessel with Superb Resources+1 (its beam weapons are stronger than the ones used for Superb Resources) put into its construction. As the value of the craft is not strictly additive, this means that a force can field far more Interceptors for the same amount of resources and effort as a single Federation Attack Fighter. The lower Resources level means lower levels of technology are needed to construct and maintain, allowing more potential customers that would not be able to maintain a Federation Attack Fighter.
The Orion salesman did not seem concerned about the craft being sold to other groups, saying that no other purchasers have used it against the Orions. When asked about hidden programming that would cause the Auto-destruct to trigger if it was used, the saleswoman next to him advised our questioner that other matters should be discussed instead.
Orion Interceptor:
Size: 1
SU Maximum: 300
SU used: 250.5
Hull-Structure:
Life Support & Crew Support:
Power, engines, and Computers
Sensors:
Steering through internal defenses:
Weapons & Defenses:
If there is sufficient interest, I'll try to do the rest of the Orion ships in Spacedock format.