Opinions are very welcome. . .
It's been stated (Cannon-wise?) that phaser combat at warp speeds is nearly, if not totally, impossible, due to the fact that phaser particles travel at roughly 0.999c, and once outside of the warp field the particles would return to relativistic speeds. But one tactic that I came up with (vs. a relatively immobile target) is to travel towards your target at (for example) warp one while firing your forward phasers at the target. Now assuming that the phaser particles don’t "break down" too soon or the ship doesn’t turn, you’d have a build-up of phaser particles right in front of your ship. Now could this create a "Phaser Ram" like effect. (i.e. In a fleet battle The U.S.S. Thunderchild is flying towards a Dominion ship facility at 3 million kilometers away goes to warp one and begins to fire phasers at the structure. At 20-30,000 (or less) drops to impulse and vectors off letting the 50 seconds [10 rounds, or 200 points of damage] of phaser build-up continue on to the station. . .Ouch)
Now for the mechanics questions:
First- Does this sound possible?
Second- If possible, how much damage would this do (I’m using a variation of the original ship rules, not the new SD rules. . .yet)? (By the way- the house-rule that I’m using is 10% of normal shield strength equals the resistance of the shields, i.e. the 60/80 shields of a Galaxy-class would have a resistance of 6)
Third- How would you determine the Difficulty for this stunt?
Lastly- What’s everyone’s opinion of this type of this tactic?
Phoenix. . .
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"Never interrupt your enemy when he is making a mistake."
-Napoleon