Hey all,
I'm pretty new to Coda and the ST:RPG, but after most of the series (sans DS:9) showed up on Netflix, I bought into these books to gather my other trek fans into a regular game night to make Star Trek moments of our own.
I really enjoy how this system looks and the feel of it, can't wait to actually see it in action, from the looks of this forum, I'd say this game did have a decent following, it's too bad the system was such short lived, I'm just glad there's plenty of official material available that you can pretty much do anything in the series. Though I did have a couple small questions.
-Space creatures (Chrystaline Entity, Space Amoeba, etc.) How would starship combat and space creatures work? judging by the creature creation rules in the NG, this would be hard to accomplish, unless of course you just went with the space creatures as just a plot device, though being numbers minded as I am, I like to play out tactical encounters with a semi intelligent space creature of my own. Any ideas as to making this work?
- Mind Meld, I understand as it is written that if this is opposed it is vs. will/ mind shield, each turn? is at -1 to the roll to continue using to delve deeper into the psyche, now...what is gained? just memories? are memories transferred between Mind Melder/Meldee? In ST VI it appeared to have done damage the longer it was held, anyone come up with some decent rulings on this?
- Starship Shields, it is stated that purchasing more threshold is at a 1 for 1 basis, that means if a shield costs 10 for 1 threshold with a 4 max (for example...) buying another threshold for this would make the shields cost 11?
-Anyone have any ideas on handling the potential for "kill" setting abusers? It may not be a problem but I'd love to get some experienced narrator's thoughts on this.
That's all I have, I'm so glad I bought these books, I am never looking back and hoping to have many successful games with this system. I appreciate any answers you all have. Thanks again!
P.S. - I'm extremely glad I found this site.