Hello fellow narrators,
I'll be narrating a couple of 1-hour sessions at a small Star Trek con (probably only a few hundred fans) in the Netherlands next month (June 22), and I was wondering if anyone has any ideas for a simple stand-alone 1-hour introduction adventure for up to 6 new players, instantly showing them the range of possibilities, excitement and fun to be had in a Star Trek RPG.
Two years ago I already ran the Decipher Quick Start Adventure 'Ordeal on Gamma Elster VI' which fit in very well for just 1 hour, and at last year's con I ran a homebrewed Quick Start adventure set in 2385 where the crew had to ferry admiral Picard from Starbase 23 to Starfleet HQ. During this routine mission they found and brought in some indestructible alien probe which knocked out Picard (it sabotaged his artificial heart). While Picard was beamed to sick bay, several Borg beamed onto the bridge, ignoring the crew but trying to get their hands on the alien technology themselves (at which they finally succeeded) leaving the crew in awe, ending on a funny note with admiral Picard contacting the bridge informing them he was recovering and asking them if they had anything interesting to report while he was out. -The end-
I already tried the modules 'The Crusoe Effect', 'Perdition's Flames', 'Pieces of You' with my usual group, but they all took me over 3 sessions and several hours to narrate. That's too long, and I don't want to end the workshop somewhere in the middle of the adventure.
So this year I wanted to try something new (preferably also set after the Dominion war), introducing up to 6 potentially new players to the game mechanics and possibilities in just one hour.
Ideas, anyone?