OOh very nice! and it's a shame you went down the bitmap route, vectors would have been SO much better!
OOh very nice! and it's a shame you went down the bitmap route, vectors would have been SO much better!
Ta Muchly
I was just paying one of my occasional return visits, when I noticed this thread - awesome!
I've been considering asking to borrow some of your designs for my website, but always had some differences of interpretation and the lack of talent to modify them appropriately. These solve all my problems!
Although I will credit you
It looks like I'll be tracing out the ones I want in Campaign Cartographer 3 format. Would there be sufficient interest to make it worth my while doing all of them? (It's the only vector graphics format I have). It would probably take me a while though!Originally Posted by Tobian
Jon
"There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
THE DOCTOR, "Survival" (Doctor Who)
The 'best' format that CC3 would be able to output to is saving the files as Enhanced Metafiles. That should allow the files to be read by any graphics program.Originally Posted by The Tatterdemalion King
Well, judging from the save as menu, it can do AutoCad DWG and DXF formats as well, but I have no idea how good those conversions are!
IIRC, CC3 is based on FastCad, which I think originally came from the same roots as AutoCad.
Jon
"There are worlds out there where the sky is burning, where the sea is asleep and the rivers dream; people made of smoke and cities made of song.
Somewhere there's danger, somewhere there's injustice, and somewhere else the tea is getting cold. Come on, Ace, we've got work to do."
THE DOCTOR, "Survival" (Doctor Who)
Very, very nice work. Thanks much.
- LUGTrekGM
Toolkit #6
"Thank god I'm only watching the game... controlling it!"
I hate to be a stickler, but where are the 'necks' or 'dorsal connectors'? Its hard to build an "Enterprise-esque" ship with no neck. By the way, anyone using a MAC? I'm not sure what program works best with these part kits.
Darth Sarcastic
"Shall I goto 'Red Alert' sir? It does mean changing the lightbulb." - Kryten, Red Dwarf
This set includes:
Enterprise Secondary Hull
Reliant Hull
Reliant Weapons pod
Excelsior Warp Engine
Excelsior Warp Engine (Short)
'Notched' Torpedo Primary Hull
Running Lights
Phaser Banks
Primary Hull Deflector Notch
Wide Impulse Housing Variant
Same rules as before.
"Thank god I'm only watching the game... controlling it!"
I don't have the pylons in the kits because, honestly, they're the most varied of parts along with being the easiest to draw.Originally Posted by Darth Sarcastic
"Thank god I'm only watching the game... controlling it!"
Originally Posted by Darth Sarcastic
Try the Gimp!
http://www.gimp.org/
In Toolkit_Freebies_5.gif you have the Daedalus primary hull (the sphere). But you don't have the Daedalus secondary hull or neck stem anywhere. For that matter, you don't have any of the neck stems. Could you make another panel with the Daedalus secondary hull and any of the neck pieces?
Edit: And the S. S. Valiant? That one's pretty much a one-piece ship I guess, and it is pre-Federation, but it would be nice to have in the scale and design style of the existing ship parts.