In our last adventure we needed a Klingon Estate to visit and have struck by weapons from orbit. The Estate is located on a Class M world a little more than a week’s (9 days) travel from the Klingon home world on a transport. There are several transports that leave every nine hours and arrive every nine hours from the home world. There is transports coming and going at all hours of the day and night from the spaceport. This planet is important enough to have a small squadron of ships assigned to guard the planet from the house of Chang who are the family that are the most influential in the area.
Large Klingon Estate
Commissioning Date: 22nd, 23rd and 24th century
Hull Systems
Size: 2
Length: 25 meters
Beams: 10 meters
Height: 9 meters
Decks: 3 - 8147 Sq ft
Mass: 25 metric tons
SUs Available: 200
SUs Used: 162
Hull Outer <8>
Hull Inner <8>
Resistance Outer Hull: 1 <0>
Resistance Inner Hull: 1 <0>
Structural Integrity field None
PERSONNEL SYSTEMS
Crew/Inhabitants/Capacity: 15/30/200
Crew Quarters
Barracks: houses¬ 10 Crewmembers <1>
Spartan: 5 <1>
Basic: 20 <2>
Expanded: 5 <1>
Luxury: 4 <4>
Unusual: 1 <1>
Environmental Systems
Basic Life Support [5 Power/round] <8>
Consumable: 3 Months worth <2>
Food Replicators [2 Power/round] <2>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <2>
Medical Facilities: 2 (+1) [2 Power/round] <10>
Recreation Facilities: 2 [4 Power/round] <16>
Personal Transport: Jefferies tubes [0 Power/round] <2>
Fire Suppression System [1 Power/round when active] <2>
Cargo hold: 1,000 cubic meters <1>
Locations:
Escape Pods None
PROPULSION SYSTEMS
Warp Drive: None
Impulse Engine: None
Reaction Control System None
POWER SYSTEMS
Fusion Reactor: type 3 (generates 30 Power/round) <15>
Locations:
EPS: Standard Power flow, +10 Power transfer/round <11>
Standard Usable Power:
Operations systems
Operations (OPS): Saucer dorsal <6>
Computers
Core 1: [5 Power/round] <4>
ODN <6>
Sensors Systems
Long-range Sensors: none
Lateral Sensors [5 Power/round] <13>
Strength Package: Class 5 (strength 5)
Gain Package: Class Alpha (+1)
Coverage: Standard
Probes: None
Sensor Skill: 3
Communications Systems
Type: Class 5 [2 power/round of use] <15>
Strength: 5
Security: -3 (Class Gamma Uprating)
Basic Uprating: Class Alpha (+1)
Emergency Communications: [2 Power/round] <1>
Tractor Beams: None
Transporters None
Security Systems rating: 2 <8>
Anti-Intruder System: Yes [1 Power/round] <2>
Internal Force Field [1 power/3 Strength] <2>
Science Systems Rating: None
Specialized Systems: None
Laboratories: None
Tactical Systems None
Shields None
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 4 Size worth of ships <8>
Standard Complement: two shuttlecraft
Location(s): exterior landing pads
Notes: This Estate is located on one hundred square acres of land. With a wall surrounding the outside of the estate is three meters tall and a meter wide. The grounds are covered with manicured lawns and trees plus a few out buildings and training grounds. Some estates have a smaller barracks housing thirty of the houses loyal Klingons.
The ground floor has an entrance foyer with the house crest and the house has a parlor, sitting room, den/office, dining room, kitchen, security office, and a great hall and a family room.
The upper floor has bed rooms and holodecks with private studies with the large rooms.
Lower level has a large storage and living quarters for the servants and the office for security. There is a pair of security cells in the corner of the lower level.
Creation Notes: We needed a Klingon estate for our characters to visit. I imagined a house much like the Terra Estate from Gone with the wind.
Klingon Barracks
Commissioning Date: 22nd, 23rd and 24th century
Hull Systems
Size: 2
Length: 16 meters
Beams: 7 meters
Height: 2.5 meters
Decks: 1
Mass: 8 metric tons
SUs Available: 150
SUs Used: 134
Hull Outer <8>
Hull Inner <8>
Resistance Outer Hull: 0 <0>
Resistance Inner Hull: 0 <0>
Structural Integrity field: None
PERSONNEL SYSTEMS
Crew/Inhabitants/Capacity: 31/100
Crew Quarters
Barracks: houses¬ 30 Crewmembers <1>
Basic: 1 <1>
Environmental Systems
Basic Life Support [5 Power/round] <8>
Consumable: 1 Months worth <2>
Food Replicators [2 Power/round] <2>
Industrial Replicators
Type: network of small Replicators [2 Power/round] <2>
Medical Facilities: 1 (+0) [1 Power/round] <5>
Recreation Facilities: 1 [2 Power/round] <8>
Personal Transport: Jefferies tubes [0 Power/round] <8>
Fire Suppression System [1 Power/round when active] <2>
Cargo hold: 400 cubic meters <1>
Locations:
Escape Pods None
PROPULSION SYSTEMS
Warp Drive: None
Impulse Engine: None
Reaction Control System: None
POWER SYSTEMS
Fusion Reactor: type 3 (generates 24 Power/round) <15>
Locations:
EPS: Standard Power flow, +0 Power transfer/round <10>
Standard Usable Power:
Operations systems
Operations (OPS): Saucer dorsal <6>
Computers
Core 1: [5 Power/round] <4>
ODN <6>
Sensors Systems
Long-range Sensors: none
Lateral Sensors [5 Power/round] <13>
Strength Package: Class 5 (strength 5)
Gain Package: Class Alpha (+1)
Coverage: Standard
Probes: None
Sensor Skill: 3
Communications Systems
Type: Class 5 [2 power/round of use] <15>
Strength: 5
Security: -3 (Class Gamma Uprating)
Basic Uprating: Class Alpha (+1)
Emergency Communications: [2 Power/round] <1>
Tractor Beams: None
Transporters None
Security Systems rating: 2 <8>
Anti-Intruder System: None
Internal Force Field: None
Science Systems Rating: None
Specialized Systems: None
Laboratories: None
Tactical Systems None
Shields None
Auxiliary Spacecraft systems
Shuttlebay(s): None
Notes: the triple stacked bunks much like the barracks on a Klingon warship. There is an armory in the corner of the Barracks.
Creation Notes: Think old west bunk house.