I thought that I would share this as I was doodling around again and played with this and that and came up with this version. This is my version of Captain Kirk’s Enterprise. It has a few surprises that makes it a little more special than the others. It is a little faster and better protected than the others. These are the additions that Miracle worker, Scotty made to the ship. This incorporates some of the other things such as the M5 computer system that was a part of an episode and the mine laying technology that they used to seed satellites in orbit of a planet. I run the M5 as if it was a bonus on top of the already bonus to the ships systems. I will post other modified version of the Enterprise’s and other ships that I have done. I have more time as of late as I have not been participating in the gaming as I am still working out family matters over Mom’s passing.
TOS U.S.S. ENTERPRISE NCC-1701
Class and Type: Constitution-Class Heavy Cruiser
Commissioning Date: 2245, underwent substantial upgrades in 2257 and 2261
Hull Systems
Size: 6
Length: 289.35 meters
Beam: 130.24 meters
Height: 73.57 meters
Decks: 23
Mass: 493,000 metric tons
SUs Available: 1,400
SUs Used: 1,245
Environmental Systems
Basic Life Support [11 Power/round] <24>
Reserve Life Support [6 Power/round] <12>
Emergency Life Support (24 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: 2 years’ worth <24>
Manufacturing Systems
Food Processors: Mark IV [4 Power/round] <18>
Industrial Fabrication unit Mark VII [5 power/round] <18>
Medical Facilities: 6 (+1) [6 Power/round] <30>
Recreation Facilities: 8 (1 main recreation deck, 1 Small Recreation Deck, Pleasant Eating Facilities, 2 Large Lounges, 3 Gyms, 4 Small Lounges, and 1 Arboretum) [8 Power/round] <48>
Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Cargo Holds: 15,000 cubic meters <1>
Locations: 6 locations throughout the ships
Escape Pods <7>
Number: 140
Capacity: 4 person per pod
Propulsion Systems
Warp drive Nacelles: Type 4.68 <53>
Speed: 4.1/6.1/8.2 [1 power/.2 warp speed]
PIS: Type H (12 hours of Maximum warp)
Warp uprating: Package one (+0.1 to standard and sustainable) <4> Package two (+0.2 to maximum) <4>
Impulse Engine Type: Type 5A (.5c/.75c) [5/7 Power/round] <18>
Location: Aft of saucer section
Reaction Control System (.025c) [2 Power/round when in use] <6>
Power Systems
Warp Engine Type: Mark VI (generates 299 Power/round) <74>
Location: Engineering hull
Impulse Engine[s]: 1 Type 5A (generates 23 Power/engine/round)
Auxiliary Power: 3 reactors (generates 5 Power/reactor/round) <12>
Emergency Power: Type C (generates 35 Power/round) <40>
EPS: Standard Power flow +120 Power transfer/round <42>
Standard Usable Power: 322
Operations System
Bridge: Saucer dorsal <24>
Auxiliary Control Room: Engineering Hull <12>
Separation System: Saucer Separation (no re-attachment) [10 Power] <3>
Emitter: Class Alpha [3 power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Hanger Bay
Transporters
Type: Personnel [5 Power/use] <14>
Pads: 6
Emitter/Receiver Array: Personnel Mark 6 (26,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Locations: one in saucer section
Type: Emergency [7 power/use] <30>
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Locations: One in saucer, one in Engineering hull
Type: Cargo [2 Power/use] <18>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Locations: two in Engineering section
Shields (Forward, Aft, Port, Starboard) <37 x 4 = 148>
Shield Generator: Class 3 (Protection 410) [41 Power/shield/round]
Shield grid: Type B (33% increase to 545 Protection)
Subspace Field Distortion Amplifiers: Class Gamma (Threshold 137)
Recharging System: Class 0 (60 seconds)
Auto-Destruct System <6>
Auxiliary Spacecraft System
Shuttlebay(s): Capacity for 12 size worth of ships <24>
Standard Compliment: 6 shuttles
Location(s): Aft
Star Trek TOS “Ultimate Computer” Episode and sequel
The Dr. Richard Daystrum computer upgrade to the Constitution Class Enterprise was both a success and failure in its function. This is the place where there is room for disagreement but the systems would make a fleet of ships more a shadow fleet crewed by a minimal or no crew in a fight much like the Romulan Flee ships used in the Romulan/Earth Wars. For further reference see page 17 or Spacedock Volume 4 Ships of the Original Series Era sourcebook.
We ran a sequel to the episode the “Ultimate Computer.” This is the data from that game. The adventure is basically a game where the reinvented M5 computer system is tested on another starship a Miranda class starship this time. It was marginally more successful than the original M5 was.
The M5 Multitronic Computer uprating (Original computer)
SU’s Cost: 15 SU’s for the computer
Power Cost: requires 10 power per round; see notes
This enhancement is available after 2268. The M5 Computer gives the ships that have it installed with the bonus of +2 to all actions taken as the computer is tied into all systems. Once the ship is equipped with the M5 computer the ship does not need to have a crew it usually had, but is lowered to ten percent of the crew (a crew of 430 would be reduced to 43 persons or less). The computer starts to act irrationally little by little after each day. One point of difficulty for each day the ship is under complete control. After the difficulty rating reaches fifteen the computer locks out the crew.
After several days the M5 Computer begins to pull more power adding five power each day and GM’s discretion. The computer can handle up to 90 power.
The U.S.S. Enterprise via Star Trek I the Motion picture and Star Trek II the Wrath of Khan before the first fight
I have been making up some of the ships that can be used in the games as they would be slightly altered from the standard. The Enterprise is one of the lists of ships that I made changes too. We have in the past run adventures with the original characters but most of the time we have run with home brewed characters instead of having figure out what other people’s characters would do.
The only real change I made to the Enterprise was I gave the ship plasma power bypasses to the phasers making them fire as a standard without the channeled power to the system. I added this directly to the phaser SU’s instead of the EPS SU’s as it is a local bypass and not an overall systems bypass.
U.S.S. Enterprise NCC-1701
Class and Type: Constitution-Class Heavy Cruiser
Commissioning Date: 2245, underwent substantial upgrades in 2257 and 2261, and 2269-75 period
Hull Systems
Size: 6
Length: 304.80 meters
Beam: 141.72 meters
Height: 75.66 meters
Decks: 23
Mass: 617,450 metric tons
SUs Available: 2,000
SUs Used: 1,825
Environmental Systems
Basic Life Support [11 Power/round] <24>
Reserve Life Support [6 Power/round] <12>
Emergency Life Support (24 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: 3 years’ worth <36>
Manufacturing Systems
Food Processors: Mark V [5 Power/round] <21>
Industrial Fabrication unit Mark VIII [5 power/round] <21>
Medical Facilities: 7 (+2) [6 Power/round] <35>
Recreation Facilities: 9 (2 main recreation decks, 1 Small Recreation Deck, Pleasant Eating Facilities, 3 Large Lounges, 4 Gyms, 4 Small Lounges, and 1 Arboretum) [9 Power/round] <54>
Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Aero/hydroponics deck [3 power/round] <5>
Cargo Holds: 20,000 cubic meters <1>
Locations: 8 locations throughout the ships
Escape Pods <7>
Number: 140
Capacity: 4 persons per pod
Propulsion Systems
Warp drive Nacelles: Mark 7 <105>
Speed: 7.0/8.5/9.0 [1 power/.2 warp speed]
PIS: Type H (12 hours of Maximum warp) <16>
Impulse Engine
Type: Type 5C (.55c/.8c) [5/8 Power/round] <22>
Location: Aft of saucer section
Impulse Engine
Type: Type 5C (.55c/.8c) [5/8 Power/round] <22>
Location: Aft of saucer section
Reaction Control System (.025c) [2 Power/round when in use] <6>
Power Systems
Warp Engine Type: Mark VII (generates 320 Power/round) <82>
Location: Engineering hull
Impulse Engine[s]: 2 Type 5C (generates 28 Power/engine/round)
Auxiliary Power: 4 reactors (generates 5 Power/reactor/round) <12>
Emergency Power: Type E (generates 45 Power/round) <45>
EPS: Standard Power flow +120 Power transfer/round <45>
Standard Usable Power: 376
Operations System
Bridge: Saucer dorsal <24>
Auxiliary Control Room: Engineering Hull <12>
Separation System: Saucer Separation (no re-attachment) [10 Power] <3>
Emitter: Class Alpha [3 power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Hanger Bay
Transporters
Type: Personnel [5 Power/use] <56>
Pads: 6
Emitter/Receiver Array: Personnel Mark 6 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: Two in saucer, two in Engineering hull
Type: Emergency [7 power/use] <80>
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: Three in saucer, Two in Engineering hull
Type: Cargo [2 Power/use] <20>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: two in Engineering section
Tactical Systems
Phaser Bank (Channeled/with secondary power backups for power when warp engines are off line +5 SU’s) <37 x 6 = 222>
Type: VII
Damage: 170 [17 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Forward Ventral, Forward Dorsal, Port Ventral, Port Dorsal, Starboard ventral, Starboard Dorsal
Firing Arc: 180 degrees
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Bank <17 (x 6) = 102>
Type: VII
Damage: 85 [9 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Ventral of Engineering, forward starboard (4 single firing emitters each), aft dorsal to port and starboard of centerline
Firing Arc: 180 degrees
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Control Room <6>
Torpedo Launcher <15 x 2 = 30>
Standard Load: Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Accuracy 4/5/7/10
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral saucer neck side by side
Firing Arc: forward, but are self-guided
Torpedoes Carried: 120 <12>
Torpedo Control Room <6>
Shields (Forward, Aft, Port, Starboard) <37 x 4 = 148>
Shield Generator: Class 3 (Protection 450) [45 Power/shield/round]
Shield grid: Type B (33% increase to 600 Protection)
Subspace Field Distortion Amplifiers: Class Delta (Threshold 150)
Recharging System: Class 0 (60 seconds)
Auto-Destruct System <6>
Auxiliary Spacecraft System
Shuttlebay(s): Capacity for 12 size worth of ships <24>
Standard Compliment: 6 shuttles
Location(s): Aft
The U.S.S. Enterprise via Star Trek II the Wrath of Khan after the fight
I have added in the ships battle damage after the first round with the reliant. I gave the ship significant damage to the warp propulsion and EPS distribution to simulate the scenario. There wasn’t much real damage but the damage was to critical systems such as the EPS and Warp Engines which were subsequently taken off line leaving a crippled ship.
This is the version that they enter the Mutara Nebula with and confront Khan in a head on fight. With Impulse engines and auxiliary power the ships still has enough power to fight with without deploying ships in the nebula. The ship has 76 power and uses 44 for systems and leaves 31 for firing phasers and what not at least two good shots with the saucer phasers or the launch of two Photon Torpedoes. Then there is the Emergency power that could be directed to the shields if it was feasible to use them in the nebula.
U.S.S. Enterprise NCC-1701
Class and Type: Constitution-Class Heavy Cruiser
Commissioning Date: 2245, underwent substantial upgrades in 2257 and 2261, and 2269-75 period
Hull Systems
Size: 6
Length: 304.80 meters
Beam: 141.72 meters
Height: 75.66 meters
Decks: 23
Mass: 617,450 metric tons
SUs Available: 2,000
SUs Used: 1,820 (sustained damage 3.6% <66 damage>)
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class J (Protection 60/90) <24> (do to damage to power grid the Main Structural Integrity Field is disabled operating on half back up systems)
Backup: Class J (Protection 30) <12>
Backup: Class J (Protection 30) <12>
Environmental Systems
Basic Life Support [11 Power/round] <24> (do to damage to power grid the Basic Life support is disabled)
Reserve Life Support [6 Power/round] <12>
Emergency Life Support (24 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: 3 years’ worth <36>
Manufacturing Systems
Food Processors: Mark V [5 Power/round] <21>
Industrial Fabrication unit Mark VIII [5 power/round] <21>
Medical Facilities: 7 (+2) [6 Power/round] <35>
Recreation Facilities: 9 (2 main recreation decks, 1 Small Recreation Deck, Pleasant Eating Facilities, 3 Large Lounges, 4 Gyms, 4 Small Lounges, and 1 Arboretum) [9 Power/round] <54> (do to damage to power grid the Recreational Facilities are disabled “no time to relax during an emergency”)
Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <18> (damage to Turbolifts cars working only above C deck <8 damage>)
Fire Suppression System [1 Power/round when active] <6>
Cargo Holds: 20,000 cubic meters <1>
Locations: 8 locations throughout the ships
Escape Pods <7>
Number: 140
Capacity: 4 persons per pod
Propulsion Systems
Warp drive Nacelles: Mark 7 <105>
Speed: 7.0/8.5/9.0 [1 power/.2 warp speed]
PIS: Type H (12 hours of Maximum warp) <16>
Impulse Engine Type: Type 5C (.55c/.8c) [5/8 Power/round] <22>
Location: Aft of saucer section
Impulse Engine Type: Type 5C (.55c/.8c) [5/8 Power/round] <22> (do to damage impulse engine providing half thrust no other difficulties <2 damage>)
Location: Aft of saucer section
Reaction Control System (.025c) [2 Power/round when in use] <6>
Power Systems
Warp Engine Type: Mark VII (generates 320 Power/round) <82> (damage to warp engines 21% reduction in warp power/warp engines taken off line <17 damage>)
Location: Engineering hull
Impulse Engine[s]: 2 Type 5C (generates 28 Power/engine/round)
Auxiliary Power: 4 reactors (generates 5 Power/reactor/round) <12>
Emergency Power: Type E (generates 45 Power/round) <45>
EPS: Standard Power flow +120 Power transfer/round <45> (damage to EPS 27% reduction in power distribution 37% <12 damage>)
Standard Usable Power: 376
Operations System
Bridge: Saucer dorsal <24>
Auxiliary Control Room: Engineering Hull <12>
Separation System: Saucer Separation (no re-attachment) [10 Power] <3>
Computers
Core 1: Saucer Section [5 Power/round] <12>
Core 2: Engineering Hull [5 Power/round] <12> (do to damage to power grid the second computer is disabled)
Updating: Class Alpha (+1) [1 Power/computer/round] <4> (do to damage to power grid the uprating to both computers are disabled)
ODN <18>
Navigational Deflector [6 Power/round] <24> (Do to damage the Nav deflector is only half effective and doubles the chance of failure)
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: Forward of engineering hull
Sensor Systems
Long-range Sensors [5 Power/round] <37> (off line due to EPS damage)
Range Package: Mark VIII (Accuracy 4/5/8/11)
High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 5.0)
Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 12.0/12.1 - 15.0)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensor [5 Power/round] <15> (due to EPS damage lateral sensor receiving only half of their normal power doubling their difficulty rolls)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensor [5 Power/round] <14> (due to EPs damage Nav sensors reviving only half of their normal power doubling their difficulty rolls)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Probes: 30 probes of varying types
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight Control) 2, Coordination 2 [1 Power/round in use] <8>
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backup: Two <2> (due to EPS damage back up navigational computers are off line)
Inertial Stabilizers
Main <24> (one stabilizer disabled due to phaser damage in engineering section <3 damage>)
Strength: 9 [3 Power/round]
Number: 2
Backup <6>
Strength: 6 [2 Power/round]
Number: 2
Attitude control [2 Power/round] <2>
Communications Systems
Type: Mark V [3 Power/round] <22> (Long range communications are disabled due to EPS damage Cummunications systems reciving only half its normal power)
Strength: 5
Security: -3 (Type A Uprating)
Basic Uprating: Type 1 (+1)
Emergency Communications: Yes [2 Power/round] <1>
Tractor Beams> (do to damage to power grid the tractor beams are disabled)
Emitter: Class Beta [3 Power/Strength used/round] <6
Accuracy: 5/6/8/11
Location: Forward Ventral
Emitter: Class Alpha [3 power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Hanger Bay
Transporters
Type: Personnel [5 Power/use] <56>
Pads: 6
Emitter/Receiver Array: Personnel Mark 6 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: Two in saucer, two in Engineering hull
Type: Emergency [7 power/use] <80> (do to damage to power grid the emergency transporters are disabled)
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: Three in saucer, Two in Engineering hull
Type: Cargo [2 Power/use] <20> (do to damage to power grid the Cargo Transporters disabled)
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: two in Engineering section
Security Systems Rating: 3 <12>
Anti-Intruder System: yes [1 Power/round] <6> (due to EPS damage the anti-intruder system off line)
Internal Force Fields [1 Power/3 Strength] <6> (due to EPS damage some of the Internal Force Fields have been diabled)
Science Systems Rating 3 (+2) [3 Power/round] <21> (due to EPS damage most science systems are not reciving their normal allotment of power and science system rating reduced by 1)
Specialized Systems: 3 stellar analysis, planetary analysis, botanical analysis <15>
Laboratories: 26 <6>
Tactical Systems
Phaser Bank (Channeled/with secondary power backups for power when warp engines are off line +5 SU’s) <37 x 6 = 222>
Type: VII
Damage: 170 [17 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Forward Ventral, Forward Dorsal, Port Ventral, Port Dorsal, Starboard ventral, Starboard Dorsal
Firing Arc: 180 degrees
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Bank <17 (x 6) = 102> (do to damage to power grid these Phaser Banks are disabled)
Type: VII
Damage: 85 [9 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Ventral of Engineering, forward starboard (4 single firing emitters each), aft dorsal to port and starboard of centerline
Firing Arc: 180 degrees
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Control Room <6>
Torpedo Launcher <15 x 2 = 30> (due to phaser damage the port side launcher has been disabled <10 damage to port side launcher>)
Standard Load: Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Accuracy 4/5/7/10
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral saucer neck side by side
Firing Arc: forward, but are self-guided
Torpedoes Carried: 120 <12>
Torpedo Control Room <6>
Shields (Forward, Aft, Port, Starboard) <37 x 4 = 148> (due to hull and EPS damage to shielding grid the port side shields are severely weakened and the shield are 80% compromised in a fight (90 protection) <8 damage>)
Shield Generator: Class 3 (Protection 450) [45 Power/shield/round]
Shield grid: Type B (33% increase to 600 Protection)
Subspace Field Distortion Amplifiers: Class Delta (Threshold 150)
Recharging System: Class 0 (60 seconds)
Auto-Destruct System <6>
Auxiliary Spacecraft System
Shuttlebay(s): Capacity for 12 size worth of ships <24>
Standard Compliment: 6 shuttles
Location(s): Aft
The USS Enterprise-A circa the Star Trek IV and V – the Voyage Home and The Final Frontier
The U.S.S. Enterprise NCC-1701-A circa the Final Frontier with all the upgrades to the ships systems. This Enterprise-A is slightly more powerful than the previous Enterprise and has better shielding by four percent and enhanced sensors systems.
U.S.S. Enterprise NCC-1701-A
Class and Type: Constitution-Class Heavy Cruiser
Commissioning Date: though this ship was similar to older Constitution classes much of its systems have been substantially upgraded to newer equipment than the older models this Enterprise was launched in 2285 only constructed a year earlier
Hull Systems
Size: 6
Length: 304.80 meters
Beam: 141.72 meters
Height: 75.66 meters
Decks: 23
Mass: 617,450 metric tons
SUs Available: 2,000
SUs Used: 1,814
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class J (Protection 60/90) <24>
Backup: Class I (Protection 30) <12>
Backup: Class I (Protection 30) <12>
Environmental Systems
Basic Life Support [11 Power/round] <24>
Reserve Life Support [6 Power/round] <12>
Emergency Life Support (24 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: 3 years’ worth <36>
Manufacturing Systems
Food Processors: Mark V [5 Power/round] <21>
Industrial Fabrication unit Mark VIII [5 power/round] <21>
Medical Facilities: 7 (+2) [7 Power/round] <35>
Recreation Facilities: 9 (2 main recreation decks, 1 small recreation Deck, pleasant eating facilities, 3 large lounges, 4 gyms, 4 small lounges, and 1 arboretum) [9 Power/round] <54>
Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Aero/hydroponics deck [3 power/round] <5>
Cargo Holds: 15,000 cubic meters <1>
Locations: 6 locations throughout the ships
Escape Pods <7>
Number: 140
Capacity: 4 person per pod
Propulsion Systems
Warp drive Nacelles: Mark 7 <105>
Speed: 7.0/8.5/9.0 [1 power/.2 warp speed]
PIS: Type H (12 hours of Maximum warp) <16>
Impulse Engine
Type: Type 5C (.55c/.8c) [5/8 Power/round] <22>
Location: Aft of saucer section
Impulse Engine
Type: Type 5C (.55c/.8c) [5/8 Power/round] <22>
Location: Aft of saucer section
Reaction Control System (.025c) [2 Power/round when in use] <6>
Power Systems
Warp Engine Type: Mark VII (generates 330 Power/round) <83>
Location: Engineering hull
Impulse Engine[s]: 2 Type 5C (generates 28 Power/engine/round)
Auxiliary Power: 4 reactors (generates 5 Power/reactor/round) <12>
Emergency Power: Type E (generates 45 Power/round) <45>
EPS: Standard Power flow +120 Power transfer/round <45>
Standard Usable Power: 376
Operations System
Bridge: Saucer dorsal <24>
Auxiliary Control Room: Engineering Hull <12>
Separation System: Saucer Separation (no re-attachment) [10 Power] <3>
Emitter: Class Alpha [3 power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Hanger Bay
Transporters
Type: Personnel [5 Power/use] <56>
Pads: 6
Emitter/Receiver Array: Personnel Mark 6 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: Two in saucer, two in engineering hull
Type: Emergency [7 power/use] <80>
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: Three in saucer, two in engineering hull
Type: Cargo [2 Power/use] <20>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: two in engineering section
Tactical Systems
Phaser Bank (Channeled/with secondary EPS power distribution power backups conduits for power when warp engines are off line +5 SU’s but not yet operational) <37 x 6 = 222>
Type: VII
Damage: 170 [17 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Forward Ventral, Forward Dorsal, Port Ventral, Port Dorsal, Starboard ventral, Starboard Dorsal
Firing Arc: 180 degrees
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Bank <17 (x 6) = 102>
Type: VII
Damage: 85 [9 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Ventral of Engineering, forward starboard (4 single firing emitters each), aft dorsal to port and starboard of centerline
Firing Arc: 180 degrees
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Control Room <6>
Torpedo Launcher <15 x 2 = 30>
Standard Load: Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Accuracy 4/5/7/10
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral
Firing Arc: forward, but are self-guided
Torpedoes Carried: 120 <12>
Torpedo Control Room <6>
Shields (Forward, Aft, Port, Starboard) <41 x 4 = 164>
Shield Generator: Class 3 (Protection 460) [46 Power/shield/round]
Shield grid: Type B (33% increase to 612 Protection)
Subspace Field Distortion Amplifiers: Class Delta (Threshold 154)
Recharging System: Class 0 (60 seconds)
Auto-Destruct System <6>
Auxiliary spacecraft system
Shuttlebay(s): Capacity for 12 size worth of ships <24>
Standard Compliment: 6 shuttles
Location(s): Aft
U.S.S. Enterprise – A circa Star Trek VI the Undiscovered Country
This version of the Enterprise is updated with slightly better sensors and shields that give it six percent better shields than the previous versions.
U.S.S. Enterprise NCC-1701-A
Class and Type: Constitution-Class Heavy Cruiser
Commissioning Date: though this ship was similar to older Constitution classes much of its systems have been substantially upgraded to newer equipment than the older models this Enterprise was launched in 2285
Hull Systems
Size: 6
Length: 304.80 meters
Beam: 141.72 meters
Height: 75.66 meters
Decks: 23
Mass: 617,450 metric tons
SUs Available: 2,000
SUs Used: 1,819
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class J (Protection 60/90) <24>
Backup: Class I (Protection 30) <12>
Backup: Class I (Protection 30) <12>
Environmental Systems
Basic Life Support [11 Power/round] <24>
Reserve Life Support [6 Power/round] <12>
Emergency Life Support (24 emergency shelters) <12>
Gravity [3 Power/round] <6>
Consumable: 3 years’ worth <36>
Manufacturing Systems
Food Processors: Mark V [5 Power/round] <21>
Industrial Fabrication unit Mark VIII [5 power/round] <21>
Medical Facilities: 7 (+2) [7 Power/round] <35>
Recreation Facilities: 9 (2 main recreation decks, 1 small recreation Deck, pleasant eating facilities, 3 large lounges, 4 gyms, 4 small lounges, and 1 arboretum) [9 Power/round] <54>
Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <18>
Fire Suppression System [1 Power/round when active] <6>
Aero/hydroponics deck [3 power/round] <5>
Cargo Holds: 15,000 cubic meters <1>
Locations: 6 locations throughout the ships
Escape Pods <7>
Number: 140
Capacity: 4 person per pod
Propulsion Systems
Warp drive Nacelles: Mark 7 <105>
Speed: 7.0/8.5/9.0 [1 power/.2 warp speed]
PIS: Type H (12 hours of Maximum warp) <16>
Impulse Engine
Type: Type 5C (.55c/.8c) [5/8 Power/round] <22>
Location: Aft of saucer section
Impulse Engine
Type: Type 5C (.55c/.8c) [5/8 Power/round] <22>
Location: Aft of saucer section
Reaction Control System (.025c) [2 Power/round when in use] <6>
Power Systems
Warp Engine Type: Mark VII (generates 320 Power/round) <82>
Location: Engineering hull
Impulse Engine[s]: 2 Type 5C (generates 28 Power/engine/round)
Auxiliary Power: 4 reactors (generates 5 Power/reactor/round) <12>
Emergency Power: Type E (generates 45 Power/round) <45>
EPS: Standard Power flow +120 Power transfer/round <45>
Standard Usable Power: 376
Operations System
Bridge: Saucer dorsal <24>
Auxiliary Control Room: Engineering Hull <12>
Separation System: Saucer Separation (no re-attachment) [10 Power] <3>
Sensor Systems
Long-range Sensors [5 Power/round] <40>
Range Package: Mark VIII (Accuracy 4/5/8/11)
High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 5.0)
Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 12.0/12.1 - 15.0)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Can detect an additional 1000 substances and phenomena (Mostly for the study of gaseous anomalies)
Lateral Sensor [5 Power/round] <18>
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Can detect an additional 1000 substances and phenomena (Mostly for the study of gaseous anomalies)
Navigational Sensor [5 Power/round] <14>
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Probes: 30 probes of varying types <3>
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight Control) 2, Coordination 2 [1 Power/round in use] <8>
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backup: Two <2>
Emitter: Class Alpha [3 power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Hanger Bay
Transporters
Type: Personnel [5 Power/use] <56>
Pads: 6
Emitter/Receiver Array: Personnel Mark 6 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: Two in saucer, two in engineering hull
Type: Emergency [7 power/use] <80>
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: Three in saucer, two in engineering hull
Type: Cargo [2 Power/use] <20>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: two in engineering section
Tactical Systems
Phaser Bank (Channeled/with secondary power backups for power when warp engines are off line +5 SU’s) <37 x 6 = 222>
Type: VII
Damage: 170 [17 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Forward Ventral, Forward Dorsal, Port Ventral, Port Dorsal, Starboard ventral, Starboard Dorsal
Firing Arc: 180 degrees
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Bank <17 (x 6) = 102>
Type: VII
Damage: 85 [9 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Ventral of Engineering, forward starboard (4 single firing emitters each), aft dorsal to port and starboard of centerline
Firing Arc: 180 degrees
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Control Room <6>
Torpedo Launcher <15 x 2 = 30>
Standard Load: Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Accuracy 4/5/7/10
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral
Firing Arc: forward, but are self-guided
Torpedoes Carried: 120 <12>
Torpedo Control Room <6>
Shields (Forward, Aft, Port, Starboard) <41 x 4 = 164>
Shield Generator: Class 3 (Protection 470) [47 Power/shield/round]
Shield grid: Type B (33% increase to 625 Protection)
Subspace Field Distortion Amplifiers: Class Delta (Threshold 157)
Recharging System: Class 0 (60 seconds)
Auto-Destruct System <6>
Auxiliary spacecraft system
Shuttlebay(s): Capacity for 12 size worth of ships <24>
Standard Compliment: 6 shuttles
Location(s): Aft
Khans U.S.S. Reliant NCC-1864 after the first fight
This is Reliant is different to the Spacedock version as it has forward and aft firing phaser cannons. The Enterprise had just been crippled and the power was weak and I gave the phasers only ten percent of their normal power as many of the systems were off line so their return fire was minimal but effective.
U.S.S. Reliant NCC-1864
Miranda-class Starship
Class and Type: Miranda-class Cruiser Commissioning Date: 2270s
Structural Integrity Field [1 Power/ 10 Protection/round]
Main: Class K (Protection 70/110) <26>
Backup: Class K (Protection 35) <13>
Backup: Class K (Protection 35) <13>
Personnel Systems
Class/Passengers/Evac: 200/35/500
Crew Quarters
Barracks: house 120 Crewmembers <2>
Spartan: 40 <2>
Basic: 20 <2>
Expanded: 10 <2>
Environmental Systems
Basic Life Support [8 Power/round] <20>
Reserve Life Support [4 Power/round] <10>
Emergency Life Support (30 emergency shelters) <10>
Gravity [3 Power/round] <5>
Consumable: 3 years’ worth <20>
Manufacturing Systems
Food Processors Mark V [5 Power/round} <18>
Industrial Fabrication unit [5 power/round] <18>
Medical Facilities: 6 (+1) [6 Power/round] <30>
Recreation Facilities: 6 (1 main rec deck, pleasant eating facilities, 1 large Lounge, 3 gyms, 3 small lounges, 1 arboretum) [6 Power/round] <36>
Personnel Transport: Turbolift Jefferies Tubes [2 Power/round] <15>
Fire Suppression System [1 Power/round when active] <5>
Cargo Holds: 45,000 cubic meters <2>
Locations: Eight Locations throughout ship
Escape Pods <8>
Number: 120
Capacity: 12 person per pod
Propulsion Systems
Warp drive Nacelles: Mark 6B <98> (Minor damage to the Warp Reactor no significant loss of power <3 SU’s damage> repairs maid outside of space drydock)
Speed: 6.0/7.0/9.0 [1 power/.2 warp speed]
PIS: Class H (12 hours of Maximum warp) <16>
Impulse Engine Type: Type 5C (.5c/.8c) [5/8 Power/round] <22> (damage to the impulse engines <10 SU damage> damage repaired and half (50% of listed) available impulse available only till further repairs made at a Spacedock facility)
Location: Aft
Reaction Control System (.025c) [2 Power/round when in use] <5>
Power Systems
Warp Engine Type: Mark VII (generates 300 Power/round) <80>
Location: Engineering section (in horizontal alignment)
Impulse Engine[s]: 1 Type 5C (generates 28 Power/engine/round)
Auxiliary Power: 3 reactors (generates 5 Power/reactor/round) <9>
Emergency Power: Type C (generates 35 Power/round) <35>
EPS: Standard Power flow +150 Power transfer/round <40>
Standard Usable Power: 328
Operations System
Bridge: Saucer dorsal (location deck 1)<20>
Auxiliary Control Room: (Locations deck 7) <10>
SENSOR SYSTEMS
LONG-RANGE SENSORS [5 Power/round] <32>
Range Package: Mark VIII (Accuracy 4/5/8/11)
High Resolution: 5 Light-years (.5/.6-1.0/1.1-3.7/3.8-5.0)
Low Resolution: 15 Light-years (1/1.1-4.0/4.1-12.0/12.1-15)
Strength Package: (Strength 5)
Gain Package: Standard (+0)
Coverage: Standard
LATERAL SENSOR [5 Power/round] <10>
Strength Package: Class 5 (Strength 5)
Gain Package: Standard (+0)
Coverage: Standard
NAVIGATIONAL SENSOR [5 Power/round]<10>
Strength Package: Class 5 (Strength 5)
Gain Package: Standard (+0)
Probes: 30 probes of varying types <3>
Sensor Skill: 3
FLIGHT CONTROL SYSTEMS
Autopilot: Shipboard systems (flight Control) 2, Coordination 2 [1 Power/round in use] <8> (damage to the flight control systems <4> temporary repairs maid)
NAVIGATIONAL COMPUTER
Main: Class 1 (+0) [0 Power/round] <0>
Backup: Two <0>
Transporters
Type: Personnel [ Power/use] <28>
Pads: 6
Emitter/Receiver Array: Personnel Mark 6 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: Two, one near bridge, one near engineering
Type: Emergency [7 power/use] <48>
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: Three in saucer section
Type: Cargo [2 Power/use] <20>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: One each in the two largest cargo bays
Tactical Systems
Phaser cannons <4 x 32 = 128>
Type: VII
Damage: 170 [17 Power]
Number of Emitters: 120 (up to 3 shots per round)
Auto-Phaser Interlock: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: forward port, forward starboard, aft port, aft starboard
Firing Arc: 180 degrees per phaser emitter
Firing Modes: Standard, Continuous, and Pulse, wide-beam
Phaser Bank <6 x 22 = 132>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Auto-Phaser Interlock: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Three on the dorsal saucer section and three on Ventral section forward, Port and starboard
Firing Arc: 180 degrees per phaser emitter
Firing Modes: Standard, Continuous, and Pulse, wide-beam
Phaser Bank <22>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Auto-Phaser Interlock: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Aft
Firing Arc: 180 degrees per phaser emitter
Firing Modes: Standard, Continuous, Pulse, wide-beam
Phaser Control Room <5>
Photon Torpedo Launcher <(4 x 14) 56>
Standard Load: Type II photon torpedo (200 Damage)
Spread: 4
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Accuracy 4/5/7/10
Power: [20 + 5 per torpedo fired]
Location: mid-rollbar, two tubes facing forward two facing aft
Firing Arc: forward, but are self-guided
Torpedoes Carried: 60 <6>
Torpedo Control Room <5> (damage to the control room <1 SU damage>)
Structural Integrity field [1 power/10 Protection/round]
Main: Class K (pro 70/110) <28>
Primary Backup: Class K (pro 35) <14>
Secondary Backup: Class K (pro 35) <14>
Environmental Systems
Basic Life Support [12 Power/round] <28>
Reserve Life Support [6 Power/round] <14>
Emergency Life Support (42 emergency-shelters) <14>
Gravity [4 Power/round] <7>
Consumable: 2 years worth <14>
Food Processors: Mark V [5 Power/round] <25>
Industrial Fabrication Units: Mark IX [6 Power/round] <28>
Medical Facilities: 7 (+2) [7 Power/round] <35>
Recreation Facilities: 9 (two main Rec deck; one small Rec deck; Pleasant eating facilities; one large lounge; three gyms, three small lounges, one arboretum) [9 Power/round] <54>
Personal Transport: Turbolift, Jefferies tubes [2 Power/round] <21>
Fire Suppression System [1 Power/round when active] <7>
Cargo hold: 66,000 cubic meters <2>
Locations: Aft, Engineering Hull, Saucer
Escape Pods <9>
Number: 160
Capacity: 8 persons per pod
Propulsion Systems
Warp Drive Nacelles: Mark 7E <111>
Speed: 7.0/9.5/10.5 (TOS warp speed)
PIS: Type H (12 hours of Maximum warp) <16>
Impulse Engine Type: Type 6 (.6c/.8c) [6/8 Power/round] <23>
Location: aft saucer
Reaction Control System (.025c) [2 Power/ round when in use] <7>
Power Systems
Warp Engine Type: Mark VIII (generates 390 Power/round) <94>
Locations:
Impulse Engine[s]: 1 type 6 (generate 30 power/engine/round)
Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <3 x 4 = 12>
Emergency Power: Type D (generates 40 Power/round) <40>
EPS: Standard Power flow, +200 Power transfer/round <55>
Standard Usable Power: 410
Operations systems
Bridge: dorsal saucer <28>
Auxiliary control room/bridge <14>
Saucer Separation (No re-attachment) [10 Power/round] <4>
Sensor Systems
Long-range Sensors [5 Power/round] <40>
Range package: Mark VIII (Accuracy 4/5/8/11)
High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0)
Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0)
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Can detect an additional 1000 substances and phenomena (Mostly for the study of gaseous anomalies)
Lateral Sensors [5 Power/round] <18>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Can detect an additional 1000 substances and phenomena (Mostly for the study of gaseous anomalies)
Navigational Sensors: [5 Power/round] <14>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Probes: 60 <6>
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight control) 2, Coordination 2 [1 Power/round in use] <8>
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backups: Two <2>
Inertial Damping Field
Main <42>
Strength: [3 Power/round]
Number: 3
Backup <11>
Strength: [2 Power/round]
Number: 3
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Mark VI [3 Power/round] <25>
Strength: 6
Security: -3 (Type A uprating)
Basic Uprating: Type 1 (+1)
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Gamma [3 Power/Strength used/round] <9>
Accuracy: 4/5/7/10
Lactation: Forward Ventral of engineering hull
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Hanger bay
Transporters
Type: Personnel [6 Power/use] <14 x 4 = 56>
Pads: 6
Emitter/Receiver Array: Personnel 6 (26,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: Two in saucer, two in Engineering hull
Type: Emergency [7 Power/round] <20 x 4 = 80>
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: Two saucer, two engineering
Type: Cargo [2 Power/round] <10 x 5 = 50>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: one in saucer, four in Engineering hull
Security Systems Rating: 3 <12>
Anti-Intruder System: Yes [1 Power/round] <7>
Internal Force Field [1 Power/3 Strength] <7>
Science Systems Rating: 3 (+2) [3 Power/round] <22>
Specialized Systems: 3 <15>
Laboratories: 29 <6>
Tactical Systems
Saucer Dorsal Phaser Bank <26 x 5 = 130>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Spaced equal distantly in a half circle around the forward half of the bridge structure on the dorsal side of the saucer section
Firing Arc: 360 degrees Dorsal
Firing Modes: Standard, continuous, pulse, Wide-beam
Saucer Ventral Phaser Bank <25 x 5 = 125>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Spaced equal distantly in a half circle around the forward half of the bridge structure on the dorsal side of the saucer section
Firing Arc: 360 degrees ventral (substantial arc shadow aft)
Firing Modes: Standard, continuous, pulse, Wide-beam
Aft Phaser Bank <25 x 2 = 50>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Saucer forward dorsal
Firing Arc: 360 degrees Dorsal (substantial arc shadow forward)
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Control Room <7>
Port Forward Torpedo Launcher <15>
Standard Load: Type I Photon Torpedo (160 Damage), Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral port
Firing Arc: forward, but are self-guided
Starboard Forward Torpedo Launcher <15>
Standard Load: Type I Photon Torpedo (160 Damage), Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral starboard
Firing Arc: forward, but are self-guided
Torpedoes Carried: 120 <12>
Torpedo Control room <7>
Shields (Forward, Aft, Port, Starboard) <44 x 4 = 176>
Shield Generator: Class 3 (protection 480) [48 Power/shield/round]
Shield grid: Type B (33% increase to 639 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 160)
Recharging System: Class 1 (45 seconds)
Auto-Destruct System <7>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 8 Size worth of ships <16>
Standard Complement: 4 shuttlecraft
Location(s): aft
U.S.S. Grissom NCC-638 Star Trek III: The Search for Spock
The only change to the Grissom was I designated that it has a Planetary and Geological Analysis systems. Other than that the ship is pretty much as it looks a standard Oberth class science ship
U.S.S. Grissom NCC-638 Oberth class Planetary Surveyor – Star Trek III: The Search for Spock
Class and Type: Oberth-Class Surveyor
Commissioning Date: 2275 period
Hull Systems
Size: 4
Length: 120.25 meters
Beam: 55.73 meters
Height: 25.3 meters
Decks: 7
Mass: 147,450 metric tons
SUs Available: 1,075
SUs Used: 897
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class K (Protection 70/110) <25>
Backup: Class I (Protection 35) <13>
Backup: Class I (Protection 35) <13>
Personnel Systems
Crew/Passengers/Evac: 80/34/625
Crew Quarters
Barracks: House 60 Crewmembers <1>
Spartan: 20 <1>
Basic: 6 <1>
Expanded: 2 <1>
Environmental Systems
Basic Life Support [8 Power/round] <16>
Reserve Life Support [4 Power/round] <8>
Emergency Life Support (24 emergency shelters) <8>
Gravity [2 Power/round] <4>
Consumable: 3 years’ worth <24>
Food Processors: Mark V [5 Power/round] <14>
Industrial Fabrication unit Mark VIII [5 power/round] <14>
Medical Facilities: 6 (+1) [6 Power/round] <30>
Recreation Facilities: 6 [6 Power/round] <36>
Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <12>
Fire Suppression System [1 Power/round when active] <4>
Cargo Holds: 33,000 cubic meters <1>
Locations: Saucer Port, saucer starboard
Escape Pods <5>
Number: 100
Capacity: 4 person per pod
Propulsion Systems
Warp drive Nacelles: Mark 5.7 <90>
Speed: 5.0/7.0/9.0 [1 power/.2 warp speed]
PIS: Type D (4 hours of Maximum warp) <8>
Impulse Engine Type: Type 4A (.4c/.65c) [4/6 Power/round] <13>
Location: Aft of Engineering section
Reaction Control System (.025c) [2 Power/round when in use] <4>
Power Systems
Warp Engine Type: Mark V (generates 200 Power/round) <60>
Location: Engineering
Impulse Engine[s]: Type 4A (generates 18 Power/engine/round)
Auxiliary Power: 2 reactors (generates 5 Power/reactor/round) <6>
Emergency Power: Type B (generates 30 Power/round) <30>
EPS: Standard Power flow +80 Power transfer/round <28>
Standard Usable Power: 218
Operations System
Bridge: Saucer dorsal <16>
Auxiliary Control Room: Engineering Hull <12>
Communications Systems
Type: Mark V [3 Power/round] <15>
Strength: 5
Security: -3
Emergency Communications: Yes [2 Power/round] <1>
Tractor Beams
Emitter: Class Beta [3 Power/Strength used/round] <6>
Accuracy: 5/6/8/11
Location: Forward Ventral of ventral module
Emitter: Class Alpha [3 power/Strength used/round] <3 (x 2 = 6)>
Accuracy: 5/6/8/11
Location: Hanger Bay
Transporters
Type: Personnel [5 Power/use] <14>
Pads: 6
Emitter/Receiver Array: Personnel Mark 6 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: one in saucer,
Type: Cargo [2 Power/use] <20>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition coils: Class F (Strength 6)
Number and Locations: one in dorsal hull, one in ventral hull
Shields (Forward, Aft, Port, Starboard) <18 x 4 = 72>
Shield Generator: Class 1 (Protection 200) [20 Power/shield/round]
Shield grid: Type B (33% increase to 267 Protection)
Subspace Field Distortion Amplifiers: Class Beta (Threshold 65)
Recharging System: Class 0 (60 seconds)
Auto-Destruct System <4>
Auxiliary Spacecraft System
Shuttlebay(s): Capacity for 4 size worth of ships <8>
Standard Compliment: 2 shuttlecraft
Location(s): Aft edge of dorsal hull, to port and starboard of impulse engine
Here is a big one. I had made this a while back and finally went back and made it look right. I had originally wanted to do a Babylon 5 version of the Motion Picture but decided it wouldn’t work as well as it did for the Star Trek Universe. I had planned to give it a jump engine but leaving most of it the way it appears here. I made some advancement’s to such as the computer here and there the tweaking the weapons. I wanted a version that is nearly undefeatable by Federation starships alone maybe if you could pull together an armada.
Star Trek I: The Motion Picture - V’Ger (A.K.A. Voyager 6)
Class and Type: unknown
Commissioning Date: 23rd century (Most technology is equal to a 30th century vessel or beyond that)
Structural Integrity field [1 power/10 Protection/round]
Main: Class 15 (Protection 180/270) <118>
Primary Backup: Class 15 (Protection 90) <59>
Secondary Backup: Class 15 (Protection 90) <59>
Specialized hull: Sensor-Reflective Hull <189>
PERSONNEL SYSTEMS
Crew/Passengers/Evac: none
Crew Quarters: None
Environmental Systems
Basic Life Support (note: not needed but can generate atmosphere inside the hull) [13 Power/round] <252>
Reserve Life Support (note: not needed but can generate atmosphere inside the hull) [7 Power/round] <176>
Emergency Life Support none
Gravity (note: not needed but can generate gravity inside the hull) [32 Power/round] <63>
Consumable: 10 years worth (far more efficient) <473>
Food Replicators none>
Industrial Replicators
Type: network of small Replicators none
Type: 20 Large unit [2 Power/replicator/round] <60>
Medical Facilities: none
Recreation Facilities: none
Personal Transport: Jefferies tubes [0 Power/round] <63>
Fire Suppression System [1 Power/round when active] <63>
Cargo hold: 7,000,000,000 cubic meters <210,000>
Locations:
Escape Pods none
Propulsion Systems
Warp Drive Nacelles: Type 8 <138>
Speed: 8.4/9.9/9.95 + [1 Power/.2 warp speed]
Uprating package 3 (+0.3 to sustained) package 4 (+0.4 to standard) <14>
PIS: Class J (48 hours of Maximum warp) <20>
Special configuration: embedded nacelles <252>
Impulse Engine Type: 6 Class 8 (.75c/.95c) [7/9 Power/round] <40 x 6 = 240>
Location:
Reaction Control System (.025c) [2 Power/ round when in use] <63>
Power Systems
Unknown Plasma Fusion Energy Generation System (generates 5500 Power/round) <5500>
Locations: Engineering hull, decks
Impulse Engine[s]: 6 Class 8 (generate 64 power/engine/round)
Auxiliary Power: 50 reactors (generate 5 Power/reactor/round) <150>
Emergency Power: Type K (generates 100 Power/round) <100>
EPS: Standard Power flow, +1000 Power transfer/round <415>
Standard Usable Power: 5384
Inertial Damping Field
Main <2520>
Strength: 10 [3 Power/round]
Number: 20
Backup <630>
Strength: 7 [2 Power/round]
Number: 20
Attitude Control [16 Power/round] <16>
Communications Systems
Type: Class 10 [2 power/round] <32>
Strength: 10
Security: -8 (Class Epsilon Uprating)
Basic Uprating: Class Beta (+2)
Type: Type I Interplanetary Radio [3 power/round] <1>
Strength: 1
Security: - 0
Tractor Beams
Emitter: Class Delta [3 Power/Strength used/round] <12 x 36 = 432>
Accuracy: 4/5/7/10
Lactation:
Transporters: None
Security Systems Rating: 5 <20>
Anti-Intruder System: Yes [1 Power/round] <63>
Internal Force Field [1 power/3 Strength] <62>
Science Systems Rating: 4 (+3) [5 Power/round] <108>
Specialized Systems: Stellar analysis, Planetary analysis <10>219892
Laboratories: none
Tactical Systems
Unique Plasma Energy Data Recording Weapon <151 x 6 = 906>
Type Equal to three Type XII Phaser Array
Damage: (480 damage when it contacts a ships shields but when contacting an unshielded ship it changes the ship in too a three dimensional image and stored in the ships memory core) [48 power]
Number of Emitters: 600 (up to 15 shots per round)
Auto-Phaser Interlock: Class Gamma (Accuracy 3/4/6/9)
Range: 10/30,000/100,000/300,000
Location: one in each of the six towers around the mid-ship section
Firing arc: 540 degrees
Firing Modes: Standard
Regenerative Shields (Forward, Aft, Port, Starboard) <2524 x 4 = 10096>
Shield Generator: Class 7 (protection 4000 (+100 Embedded Nacelles)) [400 power/shield/round]
Shield grid: Type C (50% increase to Protection 6000)
Subspace field Distortion Amplifiers: Class Omega-XXXX (Threshold 1333 (+10 Embedded Nacelles))
Regenertive systems: Class 4 (50 points per round) [1 power/1 point/round]
Backup Shield Generators: 12 (3 per shield) <189>
Auto-Destruct System <63>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for Size 1000 worth of ships <2000>
Standard Complement: Easily accommodates up to 10 size 12 Starships
Location(s):
Notes: the ships memory core has unlimited memory capacity and generates a perfect three dimensional image of the subject. The weapons are actually data collection devices and hundreds of them can record an entire planets memory in seconds with every detail for future analysis. The Unknown Plasma Fusion Energy Generation System detonates with a force one hundred times the power that it is generating and all ships with in the same MU receive the full force of energy of the explosion. Even thought the ship has shields but does not need them as they have them but uses them when traveling at Warp speeds for long durations and generates the immense cloud that surrounds the vessel as it travels. The inner and outer hull is such that it can take an all out weapons assault that it really needs no shields yet there are few ships that can generate such a destructive effect in a fight.
U.S.S. Constellation NCC-1017 The Original Series Version of the ship after encountering the Doomsday Machine.
I had to dig this one out sense I was posting things here. We all remember the Constellation after it had been beaten by the Doomsday Machine to near pulp. I used it in an adventure for a crew to recover a ship badly damaged and decided that it should be the beaten like the Constellation. They had only limited time to get the ship operational for salvage. When they arrived at the ship the ship was completely without power with only backup life-support operating. We through in an alien and he had been the enemy sense the ship was not the Constellation in this story but here is the damage to the ship that we used.
U.S.S. Constellation NCC-1017
Class and Type: Constitution-Class Heavy Cruiser
Commissioning Date: 2245, underwent substantial upgrades in 2255 and 2260
Hull Systems
Size: 6
Length: 289.35 meters
Beam: 130.24 meters
Height: 73.57 meters
Decks: 23
Mass: 493,500 metric tons
SUs Available: 1,400
SUs Used: 1,227 (the ship had sustained severe damage and has over half the ship vented to space <516 SU’s Damage> 42% damage to systems and space frame)
Hull Outer <24> (all disabled <12 SU’s Damage>)
Hull Inner <24> (all disabled <12 SU’s Damage>)
Resistance Outer Hull: 8 <9> (outer hull resistance may not apply do to the fact that there are big holes in the ships hull)
Resistance Inner Hull: 8 <9>
Structural Integrity Field [1 Power/10 Protection/round]
Main: Class J (Protection 60/90) <24> (disabled <9 SU’s Damage>)
Backup: Class J (Protection 30) <12>
Backup: Class J (Protection 30) <12>
Environmental Systems
Basic Life Support [10 Power/round] <24> (disabled <18 SU’s Damage>)
Reserve Life Support [5 Power/round] <12>
Emergency Life Support (24 emergency shelters) <12>
Gravity [3 Power/round] <6> (operating at half capacity <18 SU’s Damage>)
Consumable: 2 years’ worth <24>
Manufacturing Systems
Food Processors: Mark IV [4 Power/round] <18> (all disabled <9 SU’s Damage>)
Industrial Fabrication unit Mark VII [5 power/round] <18> (all disabled <9 SU’s Damage>)
Medical Facilities: 6 (+1) [6 Power/round] <30>
Recreation Facilities: 8 (one main rec deck, one Small Recreation Deck, Pleasant Eating Facilities, two Large Lounges, three Gyms, four Small Lounges, and one Arboretum) [8 Power/round] <48>
Personnel Transport: Turbolift, Jefferies Tubes [2 Power/round] <18> (Turbolifts damaged and disabled <9 SU’s Damage>)
Fire Suppression System [1 Power/round when active] <6>
Cargo Holds: 13,000 cubic meters <1>
Locations: 5 locations throughout the ships
Escape Pods <7>
Number: 140
Capacity: 4 person per pod
PROPULSION SYSTEMS
Warp drive Nacelles: Type 4B <50> (warp drive necelles have been fused and taken 30% damage not repairable outside of a space dry dock <15 SU’s damage>)
Speed: 4.0/6.0/7.5 [1 power/.2 warp speed]
PIS: Type H (12 hours of Maximum warp)
Impulse Engine: Type 5A (.5c/.75c) [5/7 Power/round] <18> (minor damage reducing available speed to (.25c/.37c) but costing the full amounts of poser <9 SU’s Damage>)
Location: Aft of saucer section
Reaction Control System (.025c) [2 Power/round when in use] <6> (forward port and starboard thrusters are mission <1 SU’s Damage>)
POWER SYSTEMS
Warp Engine Type: Mark VI (generates 250 Power/round) <73> (Warp core is minimally operational but many connected systems are off line (10% power available) not repairable outside of a space dry dock <65 SU’s damage>)
Location: Engineering hull
Impulse Engine[s]: 1 Type 5A (generates 23 Power/engine/round)
Auxiliary Power: 3 reactors (generates 5 Power/reactor/round) <12>
Emergency Power: Type C (generates 35 Power/round) <40>
EPS: Standard Power flow +120 Power transfer/round <42> (Damage to the EPS system <10 SU's damage> power flow reduced by 24%)
Standard Usable Power: 273
OPERATIONS SYSTEM
Bridge: Saucer dorsal <24> (Damage to bridge dome hull breached and vented to atmosphere <14 SU’s damage>)
Auxiliary Control Room: Engineering Hull <12>
Separation System: Saucer Separation (no re-attachment) [10 Power] <3>
Computers
Core 1: Saucer Section [5 Power/round] <12> (saucer computer core off line <10 SU’s damage>)
Core 2: Engineering Hull [5 Power/round] <12>
Uprating: Class Alpha (+1) [1 Power/computer/round] <4> (uprating subsystem shorted out both cores <2 SU’s damage>)
ODN <18>
Sensor Systems
Long-range Sensors [5 Power/round] <37> (Long range sensors damaged off line <22 damage>)
Range Package: Mark VIII (Accuracy 4/5/8/11)
High Resolution: 5 Light-years (0.5/0.6 - 1.0/1.1 - 3.7/3.8 - 5.0)
Low Resolution: 15 Light-years (1.0/1.1 - 4.0/4.1 - 12.0/12.1 - 15.0)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensor [5 Power/round] <15> (Lateral Sensors damaged and half way working <7 SU’s damage>)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensor [5 Power/round] <14> (Nav sensor half operational <7 SU’s Damage>)
Strength Package: Class 6 (Strength 6)
Gain Package: Class Alpha (+1)
Probes: 20 probes of varying types <2>
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight Control) 2, Coordination 1 [1 Power/round in use] <7> (Autopilot damaged <2 SU’s Damage>)
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backup: Two <2>
Communications Systems (internal and external communications shorted out <17 Su’s damage>)
Type: Mark V [3 Power/round] <22>
Strength: 5
Security: -3 (Type A Uprating)
Basic Uprating: Type 1 (+1)
Emergency Communications: Yes [2 Power/round] <1>
Transporters
Type: Personnel [7 Power/use] <14> (all transporters damaged <10 SU’s Damage>)
Pads: 6 persons
Emitter/Receiver Array: Personnel Mark 6 (26,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Locations: one in saucer section
Type: Emergency [7 Power/use] <30> (all transporters damaged <15 SU’s Damage>)
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Locations: one in saucer section one engineering section
Type: Cargo [2 Power/use] <9 x 2 = 18> (all transporters damaged <10 SU’s Damage>)
Pads: 6 persons/200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Locations: one in saucer section, one in engineering
TACTICAL SYSTEMS
Forward Phaser Bank <24> (all phasers damaged one emitter node working <12 SU’s Damage>)
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Forward Ventral
Firing Arc: 120 degrees Ventral
Firing Modes: Standard, continuous, pulse, Wide-beam
Port Dorsal Phaser Bank <24>(all phasers damaged or disabled <18 SU’s Damage>)
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Port Dorsal
Firing Arc: 120 degrees dorsal
Firing Modes: Standard, continuous, pulse, Wide-beam
Starboard Dorsal Phaser Bank <24>(all phasers damaged or disabled <18 SU’s Damage>)
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Accuracy: 4/5/7/10
Range: 10/30,000/100,000/300,000
Location: Starboard Dorsal
Firing Arc: 120 degrees dorsal
Firing Modes: Standard, continuous, pulse, Wide-beam
Torpedo Launcher <13> (Launcher disabled <10 SU’s Damage>)
Standard Load: Type I Photon Torpedo (160 Damage)
Spread: 6
Range: 15/100,000/400,000/750,000
Targeting System: Accuracy 4/5/7/10
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral
Firing Arc: forward, but are self-guided
Torpedoes Carried: 40 <4>
Torpedo Control Room <6>
Phaser Control Room <6>
TA/T/TS: Class Beta [1 Power/round] <9> (damaged operating half efficiency no bonus and half strength <4 SU’s Damage>)
Strength: 8
Bonus: +1
Weapon Skill: 3
Shields (Forward, Aft, Port, Starboard) <34 x 4 = 136> (all shields disabled <72 SU’s Damage>)
Shield Generator: Class 2 (Protection 400) [40 Power/shield/round]
Shield grid: Type B (33% increase to 533 Protection)
Subspace Field Distortion Amplifiers: Class Gamma (Threshold 133)
Recharging System: Class 0 (60 seconds)
Auto-Destruct System <6>
Auxiliary Spacecraft System (no damage but no power to the hanger doors)
Shuttlebay(s): Capacity for 12 size worth of ships <24>
Standard Compliment: 6 shuttles
Location(s): Aft
Here is the Whale probe it is large and menicing just the way someone would want it to be. I generated this last year when I was watching the Voyage home for the thousandth time. It is always a favorite. Some of it is just what it looks like floder to beef up the SU’s and make a ship that looks like a ship. Much of the ship is autometed without a crew. With a little work there could be crew quarters put into the probe making it a ship more than a probe. Inner and Outer hull unknown crystalline harder than Neutronium making the interior impervious to sensors and weapons fire. The shields are a little on the weak side as it is as high as the rating I have goes. I used this in an adventure where the ship happens along and discovers it adrift in space apparently abandoned over a world light years away. The world it in habited by aquatic life forms that created the probe. They don’t like humans because of all the whaling that happened and the decimation of the humpback species on Earth. You can figure out the rest of the story.
Whale Probe
Class and Type: unknown class probe
Commissioning Date: 23rd century (with advanced 30th century technology)
Hull Systems
Size: 59
Length: 90,000 meters
Beams: 11,355 meters
Height: 11,355 meters (15,981 with spherical sensor ball extended)
Decks: unknown if any
Mass: 519,135,000 metric tons
SUs Available: 247,000 (30th century advancement = 469,300)
SUs Used: 34,810
Structural Integrity field [1 power/10 Protection/round]
Main: Class 14 (Protection 170/255) <111>
Backup: Class 14 (Protection 85) <56>
Backup: Class 14 (Protection 85) <56>
Specialized hull: Sensor-reflective Hull <177>
Personnel Systems
Crew/Passengers/Evac: 1000
Crew Quarters
Water Tanks <100>
Environmental Systems
Basic Life Support: [16 power/round] <236>
Reserve Life Support: [8 power/round] <118>
Emergency Life Support: none
Gravity: [15 power/round] <59>
Consumable: 5 years worth <590>
Food Replicators: [59 power/round] <59>
Industrial Replicators
Type: network of small Replicators [2 power/rounds] <59>
Type: 4 large unites [2 power/replicator/rounds] <12>
Medical Facilities: none
Recreation Facilities: none
Personal Transport: Jefferies tubes [0 Power/round] <59>
Fire Suppression System [1 Power/round when active] <59>
Cargo hold: 12,000,000 cubic meters <120>
Locations:
Escape Pods: none
Propulsion Systems
Quantum Slipstream Drive [120 power/round] <80>
Warp Drive Nacelles: Mark 8B <120>
Speed: 8.0/10.0/12.0 [1 Power/.2 warp speed]
PIS: Class K (24 hours of Maximum warp) <22>
Quantum Slipstream Drive (5 light-years per minute (.08 light-years per second)) [120 power/round] <80>
Special configuration: embedded nacelles <239>
Impulse Engine Type: Equal to Class 8 (.75c/.95c) [7/9 Power/round] <40 x 4 = 160>
Location: moves in some way other than vectored exhaust
Reaction Control System (.025c) [2 Power/ round when in use] <59>
Power Systems
Main power: (Equal to 11 Class 30 fusion reactors) (generates 3300 Power/round) <1650>
Locations:
Impulse Engine[s]: Class 8 (generate 64 power/engine/round)
EPS: Standard Power flow, +200 Power transfer/round <315>
Standard Usable Power: 3556
Sensor Systems
Long-range Sensors [5 Power/round] <522>
Range package: Type 15 EX (Accuracy 3/4/7/10)
High Resolution: 44Light-years (4.0/4.1 – 10.0/10.1 – 30.0/30.1 – 44.0)
Low Resolution: 104 Light-years (10.0/10.1 – 36.0/36.1 – 80.0/80.1 – 104.0)
Strength Package: Class 12 (strength 12)
Gain Package: Class Delta (+4)
Coverage: detects and additional 15000 substances and phenomena
Lateral Sensors [5 Power/round] <93>
Strength Package: Class 12 (strength 12)
Gain Package: Class Delta (+4)
Coverage: detects and additional 15000 substances and phenomena
Navigational Sensors: [5 Power/round] <40>
Strength Package: Class 12 (strength 12)
Gain Package: Class Delta (+4)
Probes: None
Sensor Skill: 5
Flight Control Systems
Autopilot: Shipboard systems (flight control) 4, Coordination 3 [1 Power/round in use] <15>
Inertial Damping Field
Main <708>
Strength: 10 [3 Power/round]
Number: 6
Backup <177>
Strength: 7 [2 Power/round]
Number: 6
Attitude Control [15 Power/round] <15>
Communications Systems
Type: Class 30 [2 Power/round] <84>
Strength: 30
Security: -26
Tractor Beams: None
Transporters
Type: Personnel [27 Power/use] <60>
Pads: 100
Emitter/Receiver Array: Personnel Type 15 (3 light-years range)
Energizing/Transition Coils: Class O (strength 15)
Number and location: site-to-site transporter capability
Type: Cargo [5 Power/round] <81>
Pads: 12,000 kg
Emitter/Receiver Array: Cargo Type 11 (3 light-year range)
Energizing/Transition Coils: Class O (strength 15)
Number and location: site-to-site transporter capability
Security Systems Rating: 5 <20>
Anti-Intruder System: Yes [1 Power/round] <59>
Internal Force Field [1 Power/3 Strength] <59>
Science Systems Rating: 6 (+5) [20 Power/round] <99>
Specialized Systems: Planetary Analysis, biological analysis, Stellar Cartography mapping <15>
Laboratories: none
Tactical Systems
Weather Manipulation device <1000>
Damage: Affects weather of a planet [1000 Power]
Number of Emitters: (up to 1 shots per round)
Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
Range: 1000/3,000,000/10,000,000/30,000,000
Location: forward
Firing arc: 720 degrees
Firing Modes: standard
Starship Power Neutralization device <5000>
Damage: disables most all starships power up to 1000 power per ship for undetermined time [1000 Power]
Number of Emitters: (up to 5 shots per round)
Targeting Systems: Class Gamma (Accuracy 3/4/6/9)
Range: 5000/15,000,000/50,000,000/150,000,000
Location: forward
Firing arc: 720 degrees
Firing Modes: standard
Star Trek III: The Search for Spock – Civilian Merchant Man Destroyed by the Klingon Bird-of-Prey
Here is the merchant man that I re-envisioned to run around the galaxy that has slightly less than the spacedock version. This smaller ship has a bit of personality but is simpler.
Star Trek III: The Search for Spock – Civilian Merchant Man Destroyed by the Klingon Bird-of-Prey
Class and Type: Altair-class Cargo Carrier
Commissioning Date: 2258
Hull Systems
Size: 2
Length: 30.73 meters
Beams: 12.45 meters
Height: 5.00 meters
Decks: 1
Mass: 26.21 metric tons
SUs Available: 625
SUs Used: 560
Structural Integrity field [1 power/10 Protection/round]
Main: Class G (Protection 30/45) <11>
Backup: Class G (Protection 15) <6>
Backup: Class G (Protection 15) <6>
Specialized hull: Atmospheric Capability <2>
Planetfall Capability <2>
Environmental Systems
Basic Life Support [6 Power/round] <8>
Reserve Life Support [3 Power/round] <4>
Emergency Life Support (6 emergency shelters) <4>
Gravity [1 Power/round] <2>
Consumable: one Months worth <1>
Food Processors Mark III [3 Power/round] <5>
Industrial Fabrication Units Mark V [4 Power/round] <4>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 4 [4 Power/round] <24>
Personal Transport: Jefferies tubes [0 Power/round] <2>
Fire Suppression System [1 Power/round when active] <2>
Cargo hold: 7,500 cubic meters <1>
Locations:
Escape Pods <1>
Number: 20
Capacity: 2 persons per pod
Propulsion Systems
Warp Drive Nacelles: Mark 3B <37>
Speed: 3.0/4.5/6.0 [1 Power/.2 warp speed]
PIS: Class H (12 hours of Maximum warp) <16>
Uprating: Packages 2 and 3 for sustainable <10>
Impulse Engine Type 4 (.4c/.6c) [4/6 Power/round] <12>
Location: Aft
Reaction Control System (.025c) [2 Power/ round when in use] <2>
Power Systems
Warp Engine: Mark IV (generates 170 Power/round) <52>
Locations: Engineering
Impulse Engine[s]: 1 Type 4 (generate 15 power/engine/round)
Auxiliary Power: 2 reactors (generate 5 Power/reactor/round) <6>
Emergency Power: Type C (generates 35 Power/round) <35>
EPS: Standard Power flow, +80 Power transfer/round <18>
Standard Usable Power: 215
Transporters
Type: Personnel [5 Power/use] <10>
Pads: 4
Emitter/Receiver Array: Personnel Mark 3 (10,000 km range)
Energizing/Transition Coils: Class D (strength 4)
Number and location:
Type: Cargo [3 Power/round] <7>
Emitter/Receiver Array: Cargo Mark 2 (12,000 km range)
Energizing/Transition Coils: Class D (strength 4)
Number and location: One amidship
Security Systems Rating: 3 <12>
Anti-Intruder System: Yes [1 Power/round] <2>
Internal Force Field [1 Power/3 Strength] <2>
Science Systems Rating: 1 (+0) [1 Power/round] <7>
Specialized Systems: None
Laboratories: None
Tactical Systems
Forward Laser Bank <12 x 6 = 72>
Class: Magnusson
Damage: 100 [12 Power]
Number of Emitters: (up to 2 shots per round)
Targeting Systems: Class Zero (Accuracy 6/7/9/12)
Range: 10/30,000/100,000/300,000
Location: forward
Firing arc: 120 degrees
Firing Modes: Standard, Continuous, Pulse
TA/T/TS: Class Zero [0 Power/round] <3>
Strength: 6
Bonus: +0
Weapon Skill: 2
Shields (Forward, Aft, Port, Starboard) <11 x 4 = 44>
Shield Generator: Class 1 (protection 180) [18 Power/shield/round]
Shield grid: Type B (33% increase to 240 Protection)
Subspace field Distortion Amplifiers: Class Beta (Threshold 60)
Recharging System: Class 0 (60 seconds)
Backup Shield Generators: none
Auto-Destruct System <2>
Star Trek VII Generations the USS Enterprise-B after its confrontation with the Energy Ribbon
Star Trek Generations introduced the Enterprise-B that was where Captain Kirk was thought killed. Here is the version that I generated with the ribbon damage to the ship.
U.S.S. Enterprise NCC-1701-B
Class and Type: Excelsior-Class Exploratory Cruiser
Commissioning Date: 2284
Hull Systems
Size: 7
Length: 467.23 meters
Beams: 186.53 meters
Height: 78.89 meters
Decks: 33
Mass 2,100,000 Metric tonnes
SU’s Available: 2275
SU’s Used: 1926 (damage sustained to the ship <32 damage> 1.6% damage to the ship)
Structural Integrity field [1 power/10 Protection/round]
Main: Class K (pro 70/110) <28>
Primary Backup: Class K (pro 35) <14>
Secondary Backup: Class K (pro 35) <14>
Environmental Systems
Basic Life Support [12 Power/round] <28>
Reserve Life Support [6 Power/round] <14>
Emergency Life Support (42 emergency-shelters) <14>
Gravity [4 Power/round] <7>
Consumable: 2 years worth <14>
Food Processors: Mark V [5 Power/round] <25>
Industrial Fabrication Units: Mark IX [6 Power/round] <28>
Medical Facilities: 7 (+2) [7 Power/round] <35>
Recreation Facilities: 9 (two main Rec deck; one small Rec deck; Pleasant eating facilities; one large lounge; three gyms, three small lounges, one arboretum) [9 Power/round] <54>
Personal Transport: Turbolift, Jefferies tubes [2 Power/round] <21>
Fire Suppression System [1 Power/round when active] <7>
Cargo hold: 66,000 cubic meters <2>
Locations: Aft, Engineering Hull, Saucer
Escape Pods <9>
Number: 160
Capacity: 8 persons per pod
Propulsion Systems
Warp Drive Nacelles: Mark 7E <111>
Speed: 7.0/9.5/10.5 (TOS warp speed)
PIS: Type H (12 hours of Maximum warp) <16>
Impulse Engine Type: two Type 6 (.6c/.8c) [6/8 Power/round] <23 x 2 = 46>
Location: aft saucer
Reaction Control System (.025c) [2 Power/ round when in use] <7>
Power Systems
Warp Engine Type: Mark VIII (generates 390 Power/round) <94>
Locations:
Impulse Engine[s]: 2 type 6 (generate 30 power/engine/round)
Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <3 x 4 = 12>
Emergency Power: Type D (generates 40 Power/round) <40>
EPS: Standard Power flow, +200 Power transfer/round <55>
Standard Usable Power: 440
Operations systems
Bridge: dorsal saucer <28>
Auxiliary control room/bridge <14>
Saucer Separation (No re-attachment) [10 Power/round] <4>
Navigational Deflector [5 Power/round] <28> (minor damage to the Navigational deflector reducing range by half <14 SU’s damage>)
Range: 10/20,000/50,000/150,000
Accuracy: 5/6/8/11
Location: forward of engineering hull
Sensor Systems
Long-range Sensors [5 Power/round] <40> (minor damage to the long range sensors reducing sensor range by half <10 SU’s damage>)
Range package: Mark VIII (Accuracy 4/5/8/11)
High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0)
Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0)
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Can detect an additional 1000 substances and phenomena (Mostly for the study of gaseous anomalies)
Lateral Sensors [5 Power/round] <18>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Can detect an additional 1000 substances and phenomena (Mostly for the study of gaseous anomalies)
Navigational Sensors: [5 Power/round] <14>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Probes: 60 <6>
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight control) 2, Coordination 2 [1 Power/round in use] <8>
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backups: Two <2>
Inertial Damping Field
Main <42>
Strength: [3 Power/round]
Number: 3
Backup <11>
Strength: [2 Power/round]
Number: 3
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Mark VI [3 Power/round] <25>
Strength: 6
Security: -3 (Type A uprating)
Basic Uprating: Type 1 (+1)
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Gamma [3 Power/Strength used/round] <9>
Accuracy: 4/5/7/10
Lactation: Forward Ventral of engineering hull
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Hanger bay
Transporters
Type: Personnel [6 Power/use] <14 x 4 = 56>
Pads: 6
Emitter/Receiver Array: Personnel 6 (26,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: Two in saucer, two in Engineering hull
Type: Emergency [7 Power/round] <20 x 4 = 80>
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: Two saucer, two engineering
Type: Cargo [2 Power/round] <10 x 5 = 50>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: one in saucer, four in Engineering hull
Security Systems Rating: 3 <12>
Anti-Intruder System: Yes [1 Power/round] <7>
Internal Force Field [1 Power/3 Strength] <7>
Science Systems Rating: 3 (+2) [3 Power/round] <22>
Specialized Systems: 3 <15>
Laboratories: 29 <6>
Tactical Systems
Saucer Dorsal Phaser Bank <26 x 5 = 130>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Spaced equidistinantly in a half circle around the forward half of the bridge structure on the dorsal side of the saucer section
Firing Arc: 360 degrees Dorsal
Firing Modes: Standard, continuous, pulse, Wide-beam
Saucer Ventral Phaser Bank <25 x 5 = 125>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Spaced equidistinantly in a half circle around the forward half of the bridge structure on the dorsal side of the saucer section
Firing Arc: 360 degrees ventral (substantial arc shadow aft)
Firing Modes: Standard, continuous, pulse, Wide-beam
Aft Phaser Bank <25 x 2 = 50>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Saucer forward dorsal
Firing Arc: 360 degrees Dorsal (substantial arc shadow forward)
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Control Room <7>
Port Forward Torpedo Launcher <15>
Standard Load: Type I Photon Torpedo (160 Damage), Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral port
Firing Arc: forward, but are self-guided
Starboard Forward Torpedo Launcher <15>
Standard Load: Type I Photon Torpedo (160 Damage), Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral starbaord
Firing Arc: forward, but are self-guided
Torpedoes Carried: 120 <12>
Torpedo Control room <7>
Shields (Forward, Aft, Port, Starboard) <44 x 4 = 176>
Shield Generator: Class 3 (protection 480) [48 Power/shield/round]
Shield grid: Type B (33% increase to 639 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 160)
Recharging System: Class 1 (45 seconds)
Auto-Destruct System <7>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 8 Size worth of ships <16>
Standard Complement: 4 shuttlecraft
Location(s): aft
I am not sure if I have posted this version of the Excelsior but here it is again if I have. This version if the prototype Excelsior. I gave it a nice shiny Transwarp drive system instead of the standard warp drive. An additional warp drive can be installed into the ship.
Star Trek III: The Search for Spock version of the U.S.S. Excelsior NX-2000
Class and Type: Excelsior-Class Exploratory Cruiser
Commissioning Date: 2284
Structural Integrity field [1 power/10 Protection/round]
Main: Class K (pro 70/110) <28>
Primary Backup: Class K (pro 35) <14>
Secondary Backup: Class K (pro 35) <14>
Environmental Systems
Basic Life Support [12 Power/round] <28>
Reserve Life Support [6 Power/round] <14>
Emergency Life Support (42 emergency-shelters) <14>
Gravity [4 Power/round] <7>
Consumable: 2 years worth <28>
Food Processors: Mark V [5 Power/round] <25>
Industrial Fabrication Units: Mark IX [6 Power/round] <28>
Medical Facilities: 7 (+2) [7 Power/round] <35>
Recreation Facilities: 9 [9 Power/round] <54>
(two main Rec deck; one small Rec deck; Pleasant eating facilities; one large lounge; three gyms, three small lounges, one arboretum)
Personal Transport: Turbolift, Jefferies tubes [2 Power/round] <21>
Fire Suppression System [1 Power/round when active] <7>
Cargo hold: 66,000 cubic meters <2>
Locations: Aft, Engineering Hull, Saucer
Escape Pods <9>
Number: 160
Capacity: 8 persons per pod
Propulsion Systems
Trans Warp Drive Nacelles (maximum speed 20,000c) [105 power/round] <105>
Note: Transwarp speeds calculated using standard TOS warp speeds multiplied by twenty arriving at the transwarp speed.
Impulse Engine Type: Type 6 (.6c/.8c) [6/8 Power/round] <23>
Location: aft saucer
Reaction Control System (.025c) [2 Power/ round when in use] <7>
Power Systems
Warp Engine Type: Mark VIII (generates 360 Power/round) <91>
Locations:
Impulse Engine[s]: 1 type 6 (generate 30 power/engine/round)
Auxiliary Power: 4 reactors (generate 5 Power/reactor/round) <3 x 4 = 12>
Emergency Power: Type D (generates 40 Power/round) <40>
EPS: Standard Power flow, +150 Power transfer/round <50>
Standard Usable Power: 390
Operations systems
Bridge: dorsal saucer <28>
Auxiliary control room/bridge <14>
Saucer Separation (No re-attachment) [10 Power/round] <4>
Sensor Systems
Long-range Sensors [5 Power/round] <37>
Range package: Mark VIII (Accuracy 4/5/8/11)
High Resolution: 5 Light-years (0.5/0.6 – 1.0/1.1 – 3.7/3.8 – 5.0)
Low Resolution: 15 Light-years (1.0/1.1 – 4.0/4.1 – 12.0/12.1 – 15.0)
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Lateral Sensors [5 Power/round] <15>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Coverage: Standard
Navigational Sensors: [5 Power/round] <14>
Strength Package: Class 6 (strength 6)
Gain Package: Class Alpha (+1)
Probes: 60 <6>
Sensor Skill: 4
Flight Control Systems
Autopilot: Shipboard systems (flight control) 2, Coordination 2 [1 Power/round in use] <8>
Navigational Computer
Main: Class 2 (+1) [1 Power/round] <2>
Backups: Two <2>
Inertial Stablizers/Damping Field
Main <42>
Strength: [3 Power/round]
Number: 3
Backup <11>
Strength: [2 Power/round]
Number: 3
Attitude Control [2 Power/round] <2>
Communications Systems
Type: Mark VI [3 Power/round] <25>
Strength: 6
Security: -3 (Type A uprating)
Basic Uprating: Type 1 (+1)
Emergency Communications: [2 Power/round] <1>
Tractor Beams
Emitter: Class Beta [3 Power/Strength used/round] <6>
Accuracy: 4/5/7/10
Lactation: Forward Ventral of engineering hull
Emitter: Class Alpha [3 Power/Strength used/round] <3>
Accuracy: 5/6/8/11
Location: Hanger bay
Transporters
Type: Personnel [6 Power/use] <14 x 4 = 56>
Pads: 6
Emitter/Receiver Array: Personnel 6 (26,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: Two in saucer, two in Engineering hull
Type: Emergency [7 Power/round] <20 x 4 = 80>
Pads: 22
Emitter/Receiver Array: Emergency Mark 4 (13,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: Two saucer, two engineering
Type: Cargo [2 Power/round] <10 x 5 = 50>
Pads: 200 kg
Emitter/Receiver Array: Cargo Mark 4 (26,000 km range)
Energizing/Transition Coils: Class F (strength 6)
Number and location: one in saucer, four in Engineering hull
Security Systems Rating: 3 <12>
Anti-Intruder System: Yes [1 Power/round] <7>
Internal Force Field [1 Power/3 Strength] <7>
Science Systems Rating: 3 (+2) [3 Power/round] <22>
Specialized Systems: 3 <15>
Laboratories: 29 <6>
Tactical Systems
Saucer Dorsal Phaser Bank <26 x 5 = 130>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Spaced equidistinantly in a half circle around the forward half of the bridge structure on the dorsal side of the saucer section
Firing Arc: 360 degrees Dorsal
Firing Modes: Standard, continuous, pulse, Wide-beam
Saucer Ventral Phaser Bank <25 x 5 = 125>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Spaced equidistinantly in a half circle around the forward half of the bridge structure on the dorsal side of the saucer section
Firing Arc: 360 degrees ventral (substantial arc shadow aft)
Firing Modes: Standard, continuous, pulse, Wide-beam
Aft Phaser Bank <25 x 2 = 50>
Type: VII
Damage: 140 [14 Power]
Number of Emitters: 120 (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: Saucer forward dorsal
Firing Arc: 360 degrees Dorsal (substantial arc shadow forward)
Firing Modes: Standard, continuous, pulse, Wide-beam
Phaser Control Room <7>
Port Forward Torpedo Launcher <15>
Standard Load: Type I Photon Torpedo (160 Damage), Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral port
Firing Arc: forward, but are self-guided
Starboard Forward Torpedo Launcher <15>
Standard Load: Type I Photon Torpedo (160 Damage), Type II Photon Torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,500,000
Targeting System: Class Beta (Accuracy 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward Ventral starboard
Firing Arc: forward, but are self-guided
Torpedoes Carried: 120 <12>
Torpedo Control room <7>
Shields (Forward, Aft, Port, Starboard) <44 x 4 = 176>
Shield Generator: Class 3 (protection 460) [46 Power/shield/round]
Shield grid: Type B (33% increase to 612 Protection)
Subspace field Distortion Amplifiers: Class Gamma (Threshold 154)
Recharging System: Class 1 (45 seconds)
Auto-Destruct System <7>
Auxiliary Spacecraft systems
Shuttlebay(s): Capacity for 8 Size worth of ships <16>
Standard Complement: 4 shuttlecraft
Location(s): aft
Commander Klaa’s Bird of prey Star Trek V the Final Frontier
The only difference is I changed the number of torpedoes to half on the number. One hundred torpedoes are over kill for such a small stealthy ship and even in the most drastic of fights they would never need one hundred or even fifty as they had pretty heavy disruptors on a bird of prey. I didn’t post Klaa’s ship as there is not much to change on it but after this I will post the “Bounty” and General Chang’s BOP.
Commander Kruge’s Bird-of-prey Star Trek III the Search for Spock and the “Bounty” in Star Trek IV the Voyage Home
There was nothing special about Kluges Bird-of Prey. I made the change of removing the acceleration uprating, lost the targeting periscope and removed the number of torpedoes to the ship and that it the only difference. The only difference for the “Bounty” is the damage has been repaired.
Klingon B’rel-Class Bird-of-Prey
Class and Type: B’rel-Class light warship
Commissioning Date: 2269
Hull Systems
Size: 4
Length: 157.76 meters
Beam: 181.54 meters (maximum beam, with wings in landing mode)
Height: 98.54 meters (maximum height, with wings in attack mode)
Decks: 5
Mass: 236,000 metric tonnes
SUs Available: 1,075
SUs Used: 918 (damage to the ship <56 SU’s Damage> 6.1% damage)
Environmental Systems
Basic Life Support [7 Power/round] <16>
Reserve Life Support [4 power/round] <8>
Emergency Life Support (24 emergency shelters) <8>
Gravity [2 Power/round] <4>
Consumable: 1 years’ worth <4>
Food Processor Mark IV [4 Power/round] <12>
Industrial Fabrication Unites [5 Power/round] <12>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 2 (a Spartan Mess hall; one gym; one combat practice area) [4 Power/round] <16>
Personnel Transport: Jefferies Tubes [0 Power/round] <4>
Fire Suppression System [1 Power/round when active] <4>
Cargo Holds: 2,500 cubic meters <1>
Locations: Dorsal amidships
Escape Pods <1>
Number: 20
Capacity: 4 person per pod
Propulsion Systems
Warp drive Nacelles: Type 6A <90>
Speed: 6.0/7.5/9.0 [1 power/.2 warp speed]
Uprating: package 1 (+0.1 to each of the speeds) <2 x 3 = 6>
PIS: Type E (6 hours of Maximum warp) <10>
Special Configuration: Embedded <16>
Impulse Engine Type: 2 Class 5A (.5c/.7c) [5/7 Power/round] <18 x 2 = 36>
Location: Aft
Reaction Control System (.025c) [2 Power/round when in use] <4>
Power Systems
Warp Engine Type: Mark V (generates 200 Power/round) <60>
Location: Aft amidships
Impulse Engine[s]: 2 class 5A (generates 23 Power/engine/round)
Auxiliary Power: 3 reactors (generates 5 Power/reactor/round) <9>
Emergency Power: Type C (generates 35 Power/round) <35>
EPS: Standard Power flow, +100 Power transfer/round <30>
Standard Usable Power: 246
Operations System
Bridge: command hull dorsal <16>
Sensor Systems
Long-range Sensors [5 Power/round] <20>
Range Package: Mark V (Accuracy 4/5/8/11)
High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.8/3.9-5.0)
Low Resolution: 17 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12)
Strength Package: Class 5 (Strength 5)
Gain Package: standard
Coverage: Standard
Lateral Sensor [5 Power/round] <10>
Strength Package: Class 5 (Strength 5)
Gain Package: standard
Coverage: Standard
Navigational Sensor [5 Power/round] <10>
Strength Package: Class 5 (Strength 5)
Gain Package: standard
Probes: 15 probes of varying types <2>
Sensors Skill: 3
Flight Control Systems
Autopilot: Shipboard systems (flight Control) 2, Coordination 2 [1 Power/round in use] <8>
Transporters
Type: Personnel [4 Power/use] <12>
Pads: 6
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Locations: one in engineering section
Type: Cargo [3 Power/use] <9>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark 3 (18,000 km range)
Energizing/Transition Coils: Class E (Strength 5)
Number and location: one in engineering hull
Cloaking Device: Class 6 [40 power/Class/Round] <22>
Security Systems Rating: 2 <8>
Anti-Intruder System: [1 Power/round] <4> (damaged to the anti-intruder system <4 Su’s damage>)
Internal Force Fields [1 Power/3 Strength] <4> (damaged to the anti-intruder system <4 Su’s damage>)
Science Systems Rating 1 (+0) [1 Power/round] <9>
Specialized Systems: none <0>
Laboratories: 3 <2>
Tactical Systems
Starboard Disruptor Cannon <32>
Type: 7
Damage: 160 [16 Power]
Number of Emitters: (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: tip of starboard “wing”
Firing Arc: 180 degrees dorsal
Firing Modes: Standard, Pulse,
Port Disruptor Cannon <32>
Type: 7
Damage: 160 [16 Power]
Number of Emitters: (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: tip of Port “wing”
Firing Arc: 180 degrees dorsal
Firing Modes: Standard, Pulse
Disruptor Control room <4>
Forward Launcher <16>
Standard Load: Type II photon torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,000,000
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward, ventral of command section
Firing Arc: Forward, but are self-guided
Torpedoes Carried: 50 (ten have been used) <5>
Shields (Forward, Aft, Port, Starboard) <22 x 4 = 88> (damaged to the anti-intruder system <44 Su’s damage> all shields reduced to half protection)
Shield Generator: Class 2 (Protection 400 + 100 embedded nacelles) [50 Power/shield/round]
Shield grid: Type A (25 % increase to 500 Protection)
Subspace Field Distortion Amplifiers: Class Gamma (Threshold 133 + 10 embedded nacelles)
Recharging System: Class 0 (60 seconds)
Auto-Destruct System <4>
Auxiliary Spacecraft System
Shuttlebay(s): None
Captain’s Yatch: No
General Chang’s Bird of Prey Star Trek VI the undiscovered country
I gave the BOP a better cloak and cut the number of torpedoes and dropped the periscope.
Klingon B’rel-Class Bird-of-Prey
Class and Type: B’rel-Class light warship
Commissioning Date: 2269
Hull Systems
Size: 4
Length: 157.76 meters
Beam: 181.54 meters (maximum beam, with wings in landing mode)
Height: 98.54 meters (maximum height, with wings in attack mode)
Decks: 5
Mass: 236,000 metric tonnes
SUs Available: 1,075
SUs Used: 927
Environmental Systems
Basic Life Support [7 Power/round] <16>
Reserve Life Support [4 power/round] <8>
Emergency Life Support (24 emergency shelters) <8>
Gravity [2 Power/round] <4>
Consumable: 1 years’ worth <4>
Food Processor Mark IV [4 Power/round] <12>
Industrial Fabrication Unites [5 Power/round] <12>
Medical Facilities: 2 (+0) [2 Power/round] <10>
Recreation Facilities: 2 (a Spartan Mess hall; one gym; one combat practice area) [4 Power/round] <16>
Personnel Transport: Jefferies Tubes [0 Power/round] <4>
Fire Suppression System [1 Power/round when active] <4>
Cargo Holds: 2,500 cubic meters <1>
Locations: Dorsal amidships
Escape Pods <1>
Number: 20
Capacity: 4 person per pod
Propulsion Systems
Warp drive Nacelles: Type 6A <90>
Speed: 6.0/7.5/9.0 [1 power/.2 warp speed]
Uprating: package 1 (+0.1 to each of the speeds) <2 x 3 = 6>
PIS: Type E (6 hours of Maximum warp) <10>
Special Configuration: Embedded <16>
Impulse Engine Type: 2 Class 5A (.5c/.7c) [5/7 Power/round] <18 x 2 = 36>
Location: Aft
Acceleration nUprating: Class Alpha (66% acceleration) <2 x 2 = 4>
Reaction Control System (.025c) [2 Power/round when in use] <4>
Power Systems
Warp Engine Type: Mark V (generates 240 Power/round) <64>
Location: Aft amidships
Impulse Engine[s]: 2 class 5A (generates 23 Power/engine/round)
Auxiliary Power: 3 reactors (generates 5 Power/reactor/round) <9>
Emergency Power: Type C (generates 35 Power/round) <35>
EPS: Standard Power flow, +100 Power transfer/round <30>
Standard Usable Power: 246
Operations System
Bridge: command hull dorsal <16>
Sensor Systems
Long-range Sensors [5 Power/round] <20>
Range Package: Mark V (Accuracy 4/5/8/11)
High Resolution: 5 Light-year (0.5/0.6-1.0/1.1-3.8/3.9-5.0)
Low Resolution: 17 light-years (1.0/1.1-3.0/3.1-8.0/8.1-12)
Strength Package: Class 5 (Strength 5)
Gain Package: standard
Coverage: Standard
Lateral Sensor [5 Power/round] <10>
Strength Package: Class 5 (Strength 5)
Gain Package: standard
Coverage: Standard
Navigational Sensor [5 Power/round] <10>
Strength Package: Class 5 (Strength 5)
Gain Package: standard
Probes: 15 probes of varying types <2>
Sensors Skill: 3
Flight Control Systems
Autopilot: Shipboard systems (flight Control) 2, Coordination 2 [1 Power/round in use] <8>
Transporters
Type: Personnel [4 Power/use] <12>
Pads: 6
Emitter/Receiver Array: Personnel Mark 5 (20,000 km range)
Energizing/Transition coils: Class E (Strength 5)
Number and Locations: one in engineering section
Type: Cargo [3 Power/use] <9>
Pads: 400 kg
Emitter/Receiver Array: Cargo Mark 3 (18,000 km range)
Energizing/Transition Coils: Class E (Strength 5)
Number and location: one in engineering hull
Cloaking Device: Class 7 [40 power/Class/Round] <25>
Tactical Systems
Starboard Disruptor Cannon <32>
Type: 7
Damage: 160 [16 Power]
Number of Emitters: (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: tip of starboard “wing”
Firing Arc: 180 degrees dorsal
Firing Modes: Standard, Pulse,
Port Disruptor Cannon <32>
Type: 7
Damage: 160 [16 Power]
Number of Emitters: (up to 3 shots per round)
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Range: 10/30,000/100,000/300,000
Location: tip of Port “wing”
Firing Arc: 180 degrees dorsal
Firing Modes: Standard, Pulse
Disruptor Control room <4>
Forward Launcher <16>
Standard Load: Type II photon torpedo (200 Damage)
Spread: 6
Range: 15/300,000/1,000,000/3,000,000
Targeting System: Class Beta (Accuracy: 4/5/7/10)
Power: [20 + 5 per torpedo fired]
Location: Forward, ventral of command section
Firing Arc: Forward, but are self-guided
Torpedoes Carried: 50 <5>