Abraxas-class Mercenary Corvette (late 2370's)
Now for something a little different, a privately owned and operated paramilitary vessel. This write up is taken from the pages of Raiders, Renegades & Rogues, page 91 and adapted to Space Dock. I tried to stay as true to the CODA write up as possible, with a few minor tweaks to add some flavour. I also tried to stay within the parameters of 'how many bars of latinum for the Prometheus-class ship' page 18 of SpaceDock (though did exceed some of it by a bit) A player would need to take Advantage Vessel +6 and Advantage Resources +4 (so 10 development points worth) to 'own' this vessel outright.
Commissioning date, this vessel was built some time before the Dominion war, then refitted with spoils-of-war (war salvage) after 2375, so would be operating as written up from 2376.
Before 2375 refit omit ablative armour, cloaking device and forward disruptor and the Klingon torpedo launchers (they replace two torpedo launcher), decrease warp core to 7/m
The Abraxas-class mercenary corvette represents the pinnacle of such vessels. Only the best-funded or well equipped mercenary groups use these expensive vessels, most mercenary bands have to settle for corvettes which are somewhat slower and less well armed. These vessels are based on an enlarged Ju'day-class freighter spaceframe.
![](http://i1008.photobucket.com/albums/af208/waveman10/Juday-class.jpg)
Size 5
L 151m
B 154.11m
H 37.75m
Decks 8
Mass 355,000 mt
SU 1900
SU 1844
Hull (inner/outer) <40>
Resistance (inner/outer) 10/10 <24>
*atmo capability <5>
*planetfall capability <5>
(ventral impeller, 4 retractable landing struts)
*ablative hull armour 400 <80>
SIF class 5 80/120 <29>
SIF B'up 40 <15>
SIF B'up 40 <15>
Crew 4/10/192
*computer automation (usual crew level is 40) <50>
Quarters <6>
spartan 40 (2 berth)
lux 4 (1-2 berth)
spartan 2 bunks per quarters, replicator terminal, computer console, sonic shower.
lux ergonomically adaptable, full environmental control, replicator terminal, computer console, combined sonic and water shower/spa
Basic Life Support (caters for 250 personnel) <20>
*the life support system was unaltered even after the computer automation, so it caters for a larger number of personnel then would be expected.
Reserve Life Support <10>
Emergency Life Support (16 emergency shelters) <10>
Gravity <5>
Consumables 1 years worth <5>
Replicators (food) <5>
Replicators (industrial) network of small terminals <5>
Replicators (industrial large pads 1) <3>
Medical facilities (6) +1 <30>
CMO 5/6 per 3/4 emk 3
Recreation facilities (4) <32>
1 holodeck, 2 holosuites, large mess hall with small lounge integrated. 1 small lounge (observation lounge, accessed via the bridge, used for briefings)
Jefferies tubes, network of Turbolifts <15>
Fire suppression system <5>
Escape pods 120 (4 berth) <6>
Cargo bays 200,000m cubed <6>
*2 large bays, and various small bays throughout vessel. As these vessels were originally designed as Freighters they have large cargo capacity.
Nacelles (2 embedded) Type 6a <110>
warp cruise/max/burst (emergency) 6.5/8.0/9.0 48 hours
PIS type J (48 hours) <20>
warp uprating packages (pk1 cruise,max,burst compensates for embedded nacelle and cruise pk1 and pk4)
Impulse Engine (2) class V .8c/.95c [40pwr/engine] <50>
(aft port and starboard)
class gamma 100% acceleration, impulse thrusters +1 flight control above .6c <26>
RCS <5>
*these ships are incredibly maneuverable at impulse thanks to their impulse thruster, and are capable of travelling at near light speed.
Warp core class 9/o (1250+ cochrane) [499pwr] <105>
EPS std +350 pwr <60>
Aux power (5) [25 pwr/rnd] <15>
Emergency power type E [45 pwr/rnd] <45>
available power 579
Last edited by WaveMan; 12-13-2016 at 05:01 PM.
AKA-Dean
"I will never make excuses for who I am. It is the way I was born. I am a HUNTER. a BONE COLLECTOR."
Wave Man, the term "wave man" is the English translation of 'Ronin' (Japanese word) and literately translates to "wandering person" and in a modern context a WaveMan is one who is socially adrift or a SalaryMan who is between employers.